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What We’ve Been Playing October 2020

what we've been playing November 2020

October has been another fantastic month for gaming, as well as being the classically spooky month. Some of the Zatu bloggers have come together to share their go-to games for the 10th month of the year. This is What We've Been Playing October 2020.

Carl Yaxley

Hello, game fans. I hope you're still finding ways to scratch that gaming itch. I'm fortunate to have two eager gamers in my bubble, enabling plenty of two and three-player action. I made the most of the opportunity before lockdown restricts social options again! As for what we've been playing, Carpe Diem, Concordia, Champions of Midgard, Everdell and Flamme Rouge have all seen play, as have Great Western Trail, Isle of Skye, Nusfjord, Orleans, Riverboat and Village.

Particular highlights include a five-game win streak, during which I managed to record my highest ever scores in Champions of Midgard, Everdell, Orleans, and Village. Winning aside, most of our games have been close-fought this month. We've had some really fun, tight games that have been hard to call until final scoring.

I also enjoyed getting a few other games back to the table, after a prolonged absence. Bohnanza, Citadels and Endeavour: Age of Sail all got some love in October. Endeavour especially. It's a brilliant game, and after a close three-player game, we're all eager to give it another go soon.

However, the surprise hit for me has been Othello. My partner has had a copy for years, but my interest was only piqued last month. After a brief tutorial, my partner proceeded to show me how to play, and she didn't hold back, promptly winning the first few games before I began to understand some of the strategies. Frustrating though that was, Othello has won me over. I may be slightly obsessed! So simple, yet so strategic. I'm looking forward to a rematch.

Rachel Page

Being in Tier 2, the main requirements for games in our house this month have been two-player and not too competitive. When you are mostly inside, it is better not to fall out. Here's what we've been playing.

First, Spirit Island has been one of our go-to games. It is co-operative, so it is less likely to end in tears. An island is being run by Invaders and it is your job as the Elemental Spirits to try to scare them away. The board changes each time you play. There are multiple character options. Each character requires different tactics. It is the variation that makes the game stay interesting and fresh. You can focus on amassing fear among the Invaders or causing as much destruction as possible. Either way, a little cathartic malice helps in times like these.

For something competitive, Quacks of Quedlinburg has done us nicely. You are charlatan doctors creating a new potion every round and praying that your cauldron isn’t going to explode in your face. It is competitive, as you are playing to see who can get the most victory points, but that isn’t the game’s main focus. Each player has a cloth bag full of ingredients. You pull them out at random and place them into your cauldron. This blind selection means you don’t know when your potion will explode. It is a game of chance rather than competition. Of course, there are statistics and probability involved, so it isn’t just blind luck. The thing that stops you winning is your own hubris rather than the other people.

Finally, we are battling through our Eldritch Horror campaign. The game is co-operative, difficult and addictive. We keep losing and having to start again. One day, we will win, but it is probably not going to be any time soon…

Ben Herbert

Potion Explosion has taken hit app games like Candy Crush and successfully made them into a great, competitive, and visually impressive board game. Players create potions by collecting ingredients from a shared area and adding them to flasks. This area takes the form of a slanted tray full of coloured marbles. The aim of the game is to remove a marble in such a way that other marbles of the same colour collide. When they do the potion ingredients explode, allowing you to take those ingredients too. Try to chain explosions together to maximise how many ingredients (marbles) you get for your potions. Then use those potions to unlock special actions. Use special actions to create even bigger and more satisfying explosions. Potion Explosion requires forward thinking to hit the big scores and is a wonderfully tactile and engaging game for all the family. A perfect choice for Christmas gifts.

Caylus wasn't the first worker-placement game, but it was the game that lit the fuse to the explosion in games using that mechanism. If you like your games mean, then preventing your opponents taking actions that they have already paid for might be up your alley. Players compete to build buildings, gain resources and win favour with the king all while doing whatever it takes to keep their competitors at bay. Caylus is great for fans of unforgiving strategy games.

Nova Luna didn't get the fanfare most Uwe Rosenberg games tend to get. But it feels like the spiritual successor of Rosenburg's Patchwork. In this tile-laying game, players compete (or play solo) adding available tiles to their tableau. Each tile costs time, meaning the player has fewer turns if they go for expensive tiles. Each tile also gives you new objectives while contributing to existing ones. Clever time management and tile-placement will win the day here, and I recommend it for couples.

Matt Thomasson

The nights are getting colder and darker and it is a great time to get some games played. October was a busy month in terms of games played for me. I played a total of 25 different games and racked up 71 plays. I am not going to talk about all of them, of course, but I will select a few of my favourites.

First up is Marvel Champions. This game is still regularly hitting my table and is currently my most played game ever. I am really enjoying all the new content that is being released and this is my go-to game for some solo play. I love delving into the new heroes and villains and have started dipping my hand into building my own decks. FFG has done a fantastic job of tying in mechanisms to thematic gameplay and I can’t get enough. Bringing out Iron Man or Thor and taking the fight to Red Skull or Green Goblin always produces some great gameplay moments.

My Game of the Month for September was Gloomhaven: Jaws of the Lion, In October, I completed my first campaign. What an epic game this is. The card play is truly amazing. The storytelling and narrative are engaging and keeps players invested. I pulled a very late Friday night as I had to see the story out and I am so glad I did. The final scenario was tense and nail-biting and many scenarios, including the final one, came down to the wire. The character progression and the way the rules are introduced is a great example of how a complex ruleset can be drip-fed to players over the course of a number of games.

Honourable mentions include Fantastic Factories. I have played this many times solo and multiplayer and love the engaging puzzle. Simple rules but interesting choices. Welcome to… has also hit my table a lot. This is a flip-and-write game with relatively simple rules that provide some tough choices.

William Moffat

I logged 37 plays in October – my highest of the year so far – and these plays included 23 unique games!

Top of the playlist was the charming Minecraft-esque roll-and-write game Dizzle. This was closely followed by my 3-year-old son’s most requested game, Dragon’s Breath – both of which had four plays each.

I managed three games of my beloved Star Wars X-Wing and won two battles at my friendly local games store using my undefeated “Feskitt Flyers” list, led by bounty hunter Boba Fett, before trying out a new First Order list at a friend’s house and coming up short.

I tried four new games in October – all of which I experienced at a friend’s game group. Braggart is a great card game where you tell a drunken story by laying cards on the table and your opponents can challenge you, calling you a liar and stealing elements of your story.

After my familiarity with Clank! In! Space! I was pleased to give the original Clank! game a go. Clank! is quicker but Clank! In! Space! has randomised boards and cuts out the quick grab problem from the original.

Between Two Castles of Mad King Ludwig was a lovely tile-laying experience where you work with the people either side of you to build a castle together but only score your worst castle.

I also took The Chameleon to my friend’s games group and, despite only having three of us, we soon realised that this hidden role social deduction game actually works really well with three players.

Finally, throughout the month I enjoyed some gaming with my eldest daughter – this included a couple of games of Raiders of the North Sea, Architects of the West Kingdom, Carcassonne and Sagrada.

There you have it - that's what we've been playing in October. Can I keep up the pace in November?! Place your bets now.

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