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First-Time Designer Issue 8 - Lasting Appeal

Diary of a First-Time Designer – #8 L.A.S.Ting Appeal

Adam Payn 17/06/2018

In this week's edition of the First-Time Designer series, Adam and Martin have found a new working title.... and it has L.A.S.Ting appeal!!

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First-Time Designer Issue 7 - Testing Friendships

Diary of a First-Time Designer – #7 Testing Friendships

Adam Payn 08/06/2018

In issue seven of the First-Time Designer Series, Adam and Martin invite friends to come a play-test their game - leading to some design changes.

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First-Time Designer Issue Six - Testing Times

Diary of a First-Time Designer – #6 Testing Times

Adam Payn 01/06/2018

In issue six of the First-Time Designer Series, Adam and Martin continue to play-test their game - leading to a redesigned map and enemy tracks.

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First-Time Designer - Names and Faces

Diary of a First-Time Designer – #5 Names and Faces

Adam Payn 25/05/2018

In issue five of the "Diary of a First-Time Designer" series, Adam and Martin create their second prototype and take a look at the game's title once again.

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First-Time Designer Issue Four - Creating a Monster

Diary of a First-Time Designer – #4 Creating a Monster

Adam Payn 18/05/2018

In this edition of the First-Time Designer series, Adam and Martin put their first prototype to the test.. paper cuts and all! Find out how the game went.

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First-Time Designer - Community Service

Diary of a First-Time Designer – #3 Community Service

Adam Payn 11/05/2018

Welcome to the diary of a first-time designer! In 'Community Service' Adam talks about reaching out to the board game community on social media.

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First-Time Designer - Mods and Monsters

Diary of a First-Time Designer – #2 Mods and Monsters

Adam Payn 04/05/2018

Welcome to the diary of a first-time designer! This issue, Adam and Martin look at how the core mechanics of the game will work, and Callum does the maths.

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Diary of a First-Time Designer - Issue One Theory Test

Diary of a First-Time Designer – #1 Theory Test

Adam Payn 25/04/2018

Welcome to the diary of a first-time designer - Adam attempts to turn a jumble of half-conceived brain sparks into his first fully functioning board game.

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