Bring the forces of the Ruinous Powers to Warhammer 40,000 Roleplay: Wrath & Glory with this packed bestiary dedicated to those in service of the Dark Gods of Chaos!
Threat Assessment: Daemons & Heretics presents a wide array of new and exciting challenges, from the insidious cultists of the Dark Commune to terrible Heretic Astartes! Within its blood-stained pages, youll find ancient and powerful relics, mind-rending psychic powers, malevolent Greater Daemons of the Dark Gods, and much more, including;
Tools and advice to help craft your own nefarious cults in service to Chaos
An expansive array of new threats for your games
Powerful Daemons and followers of Khorne, Nurgle, Slaanesh, and Tzeentch
Iconic threats like Khorne Berzerkers and Slaaneshi Noise Marines
A comprehensive section dedicated to the Psychic Diabolus, the dread powers employed by servants of the Dark Gods
Threat Assessment: Daemons & Heretics is bursting with new Threats and Challenges for both GMs and players to get excited about. New and experienced GMs alike will find the expansive lore and abundance of new enemies great additions to their existing games or new adventures against the corrupting powers of Chaos. Threat Assessment: Daemons & Heretics is a must-have for anyone looking to learn about or bring the corrupting influence of the Dark Gods into their games of Warhammer 40,000 Roleplay: Wrath & Glory!
Vow of Absolution - A definitive guide to The Absolvers Chapter of the Adeptus Astartes.
Vow of Absolution is a detailed and in-depth guide to The Absolvers Chapter of the Adeptus Astartes stationed within the Gilead System and features a wealth of expanded lore, locations and characters
Bound by long sworn oaths to defend the Gilead System, the Space Marines of the Absolvers now find themselves the Imperiums last bulwark against the encroaching darkness
With their flagship vessel, and a number of their brethren trapped in the Gilead System by the opening of the Great Rift, the Absolvers find their numbers dwindling as they desperately defend humanity in a system cut off from the Imperiums might. On Gilead Primus, the ancient Absolver citadel of Castle Grigori is alive with more activity than its storied halls have seen in centuries as the Chapter desperately recruits and prepares new Aspirants. Elsewhere, the ancient and venerable Battle Barge, Vow of Absolution, is stationed within the Reach, holding back the incessant raids by foul Orks, the arrogant Aeldari and worse still, their own Traitorous fallen brethren.
Vow of Absolution introduces new Tier 5 Astartes Archetypes, exciting previously unexplored locations and dives into the mysteries at the centre of the ancient secrets of the Chapter. Advice on running and scaling in military action based campaigns is offered alongside a unique adventure designed specifically to introduce the new and exciting content into your campaigns. Vow of Absolution is a detailed look at The Absolvers and playing an Astartes warrior in Wrath & Glory, covering;
3 New Key Locations of the Absolvers Chapter
A detailed look at the history and lore of the Absolvers Chapter
New Astartes focused Talents
Access to the Armoury of the Absolvers - Introducing new Wargear and Equipment
Dedicated Psychic Powers and Litanies of Battle for Librarians and Chaplains
The introduction of Tier 5 Astartes Archetypes to Wrath & Glory
New Patrons to introduce to your games.
Vow of Absolution provides an in depth and detailed look at The Absolvers and brings a variety of thematic new skills and lore for both Players and GMs to add depth and variety to their games of Wrath & Glory!
Bear witness to the Ossiarch tomb-city known as the Ashen Necropolis as its servants rise once more to claim the bone-tithe and await their masters orders. Venture into the towering Stormvault of the Platinum Spire, a vast repository of dark magic and necromancy guarded by a trio of viscous Sphiranxes. Or dive into the ruined Idoneth enclave of Aighmar, now a watery grave overrun by the Skaven of the Clans Skyre and their terrifying carc-ship.
The Mortal Realms are overflowing with ruins of the past. It is home to the mouldering lairs of long-dormant foes, ancient secrets, and objects of power. Rally your binding and step into the past. Bring the fight to the forces of death, chaos and destruction.
Warhammer Age of Sigmar Soulbound: Ruins of the Past features a host of adventurous detours and destinations, perfect locales for parties seeking a one-shot divergence between adventures or the crucial final stop of a grand campaign. A collection designed for true antiquarians of the Mortal Realms, these sites are home to malefic villains and exciting mysteries: arcane mechanisms, cracked Stormvaults and fiercely opposed active Realmgates.
Ruins of the Past contains:
9 unique adventure locations from across the Mortal Realms, each comprising a rich history, deadly hordes of enemies, lost wonders, and accursed secrets.
Gamemaster advice on integrating each location into your campaign, how to weave players into it, and how to reward them.
Exploration rules to lead parties on the dangerous trek across the Mortal Realms and for delving into these perilous locations.
Stunning maps, detailed diagrams, and matching encounter tables brimming with strange sights and challenges to uncover.
A full bestiary, including all the new allies and enemies, youll need to create encounters.
With its unique design amongst tanks, suited for extremely hostile environments, the Triaros Armoured Conveyor is the primary transport of the Mechanicum. Thick armour plates, interlocking shields, and weapon servitors make them perfect for the task, and this box contains four Triaros and a Mechanicum transfer sheet containing 394 transfers. These too may be used by either side.
The Mechanicum make use of a variety of Battle-Automata in their war efforts, each constructed to fulfill a specific role in their battlelines. This set of 24 miniatures split across 12 bases contains two Vultarax Stratos-Automata, two Arlatax Battle-Automata, two Domitar Battle-Automata, two Vorax Battle-Automata, and four Castellax Battle-Automata, which can be deployed by both the Mechanicum and the Dark Mechanicum.
Alongside cadres of machines and cyborgs, the Mechanicum also employ a complement of infantry, from the Archmagos Primes who float around imperiously on their Abeyants, to lowly Adsecularis Tech-Thralls who function as chaff ahead of the main force. The box contains 110 miniatures split across 32 bases to give you two Archmagos Primes on Abeyant, two Myrmidon Secutor Hosts, two Tech-Priest Auxillia, four Ursarax Cohorts, four Myrmidon Destructor Hosts, eight Thallax Cohorts, and 10 Tech-Thrall Covenants, which can be used by Mechanicum Taghmata and Dark Mechanicum armies.
Primarily invested in the toppling and razing of structures and civilization, the Orruk Warclans are still aware of the power that a good edifice can provide. To wit, there’s the Bossrokk Tower and Skaregob Totem, raised by the Ironjawz and Kruleboyz to tap into the innate energy of the Waaagh! and empower the bosses who clamber atop them to yell at their underlings.