7 Wonders: Wonder Pack
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being: The Great Wall of China, […]
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Buy Mega Box »A mystery box filled with miniatures to enhance your RPG campaigns. All official miniatures and for a bargain price!
Buy Miniatures Box »Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection!
Buy Premium Box »If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games!
Buy New Releases Box »Looking for the best bang for your buck? Purchase a mega box to receive at least 4 great games. You won’t find value like this anywhere else!
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As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being: The Great Wall of China, […]
Read MoreWooden organizer compatible with 7 Wonders, made from 3mm birch plywood. You can download assembly instructions over at https://www.geekmod.pl
Read MoreChoose a legendary figure to lead your city in the 7 Wonders: Leaders Expansion for the award-winning card game, 7 Wonders. Each leader offers your city a strategic route towards greatness, from Euclid […]
Read More7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the […]
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A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel Pantheon, with each god having its own power to help you or hinder your opponent.
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.
7 Wonders Duel Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).
Player Count: 2
Play Time: 30mins
Age: 10+
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Given its title, 7 Wonders: Duel will come as no surprise to you being a two-player game. This is not an expansion or variant of its popular parent game 7 Wonders (also published by Repos Production), but instead a separate card game all on its own, specifically designed for just you and one other opponent to battle it out to construct man-made wonders of the world. 7 Wonders: Duel does not rely on all players drafting a card and then passing their hand over to their neighbour. Instead, Antoine Bauza has teamed up with fellow French designer Bruno Cathala to create a different way of gaining cards for set collection that’s equally enthralling, if not more so. Again, 7 Wonders: Duel is played over three rounds. Cards are pre-arranged into a communal pyramid-like display, partially covering each other. The majority of them are face-down, while the lowest level ones are face-up. The categories will be familiar to those who have played 7 Wonders (green science cards, brown/grey resources, red military, and so on). Players may take any card they like from the pyramid to add to their own tableau – but only if it is completely uncovered. As cards are removed, more cards’ identities are revealed. Therefore, it becomes a case of timing your moves to perfection, trying to force your opponent into removing cards that then allow you to grab the exact card you want! Unlike regular 7 Wonders, in Duel players can win before the third round has ended. A player could earn a military victory by getting the military pawn to the end of the conflict track (kind of similar to the swing in power that you find in games like Twilight Struggle). Alternatively, they could earn a science victory by collecting each of the six different science symbols. Therefore you’ll have to keep a close eye on what your opponent is taking – you can’t afford to let them get too far ahead! If neither of these victory conditions is met by the end of the third round, then sets are scored to determine a winner. For some board gamers, player counts can really make or break a game. If you love 7 Wonders but you’re in a position where you play a lot of games with just you and a partner, then 7 Wonders Duel is going to be a great choice for you. With rounds lasting approximately 10 minutes each, games can last about 30 minutes in total. And, considering its high replayability factor, it fits beautifully into that category of ‘go on then, one more game…’ Player Count: 2 players Time: 10 minutes Age Rating: 10+
Read More7 Wonders was a smash hit by Antoine Bauza when it was released in 2010, and it remains just as popular today. It’s a fantastic card-drafting game with a strong […]
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Read MoreThe heyday of the Star Union has come to an end. Setting off massive Gravity-Bombs designed to create spatial rifts to new worlds led to the Collapse, and many planets […]
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