Menu

A mystery box filled with miniatures to enhance your RPG campaigns. All official miniatures and for a bargain price!

Buy Miniatures Box »

Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection!

Buy Premium Box »
Subscribe Now »

If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games!

Buy New Releases Box »
Subscribe Now »

Looking for the best bang for your buck? Purchase a mega box to receive at least 4 great games. You won’t find value like this anywhere else!

Buy Mega Box »
Subscribe Now »

Buy 3, get 3% off - use code ZATU3·Buy 5, get 5% off - use code ZATU5

Buy The Game

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Infinitely replayable and interchangeable with expansions
  • Great for single, small and large groups both in the room and over internet
  • High simple rules v strategic play ratio
  • Enhanced player interaction and integrated solo mode

Might Not Like

  • Struggling to think of anything specific except the pens run out too fast!

Have you tried?

Find out more about our blog & how to become a member of the blogging team by clicking here

Railroad Ink Lush Green Review

Railroad ink green review

Railroad Ink is one of my all-time favourite games. The simplicity to strategy ratio is so inversely proportionate that it makes my eyes water (in the best possible way!). It’s super easy to learn, and really easy to teach. But it’s a strategic, spatial puzzle that seriously gets under your skin. It’s portable and massively versatile. At the table, or on your lap. In the room, or over the internet. This little roll and write about making highway and railway connections is a solo star as well as a crowd pleaser.

And, whilst I am by no means a master of Railroad Ink Blazing Red Edition, Horrible Games recently levelled up by bringing out two new editions; Lush Green and Sunshine Yellow. And, I’m admitting right here, right now; I’m utterly obsessed with this glorious greenie!

Green For Go

To be clear, Lush Green follows the same basic rule set as the original Blazing Red and Deep Blue versions. So whatever colour box you have, you’ll be doing a similar thing.

In Lush Green (as in Red and Blue), someone rolls the 4 route dice showing sections of highway and railway every round. All players then use each dice once to make as many exit points as possible around their own boards. Three times per game, you can choose one special route dice, although be warned; with 4 exits on each, these can sometimes hurt just as much (or more) than they help! Repeat this 7 times, and whoever has made the highest number of connections is the winner. Any routes that are not closed off will result in negative scoring, extra marks are awarded for routes crossing the central area, and the mini-expansion included in each set mix up the gameplay by reducing the rounds to 6 and giving extra ways to score or lose points.

Lush

So far so familiar. But, look closely at the Lush Green edition board, and you’ll notice something quite different.

First off, it has symbols on it; Factories, villages, and universities to be precise. These award different bonuses if you can connect them into your network. For example, a factory allows you to repeat one of the four dice that round. Villages award extra points if you can connect them to a station, and factories allow you to use additional special dice (rather than being limited to just 3 per game).

Secondly, there is a space relating to cards. And not just any old cards. Challenging scoring objective cards which you can use each game for (if there was a word meaning greater than infinity, that would be inserted here!) replayability and enjoyment purposes. Given that the points are weighted so that the first to achieve them gains a higher amount, the level of direct player interaction in Railroad Ink has suddenly gone from zero to ten in one go!

Thirdly, there are two new expansions in Lush Green which enable you to gain extra points for planting forests and setting up woodland trails. I would say the forest expansion is the easier of the two. Begin there if you’re looking for a soft entry into Railroad Ink or the Challenge editions.

Fourthly, there are more additional expansion dice (soon available for purchase) than you can shake a stick at! Engineer, Cthulhu, Electricity, Sky, Underground, Future, Arcade and more. Each pack upping the strategy to an almost nose-bleeding level. The ways in which you can manipulate the dice rolls change and multiply.

And last but not least there is now a fully formed Solo mode that goes beyond simply tasking you to Beat-Your-Own-Score. This is especially exciting for me as a fully fledged solo gamer. BYOS modes are fine, but having something meatier to sink my teeth into is chef’s kiss special.

Easy On The Greens

For the price, I honestly can’t think of a game range that packs more crunchy play into such diminutive sized boxes than Railroad Ink. Every round is a different, but no less fantastic, combination of challenges and opportunities, frustration and fun. And whether you play alone or with a crowd of people, the main sound you hear around the table is the squeak of mental cogs turning (oh and hair being pulled out from its roots!).

And the little boxes themselves, with their deliciously smooth and subtle magnetic catch clicks, are a joy to hold and behold on the shelf. The dry wipe contents contained snugly inside, aching to be slid out on to the table and played. And on that point, if you already have a Red or Blue edition, you can use those expansions on the new Lush Green boards. Similarly, you can use the new Lush Green expansions on the Blue and Red boards.

I am honestly finding it hard to think of anything I don’t like about Lush Green. In fact, I am kicking myself for not backing the Collector’s Edition on Kickstarter. It contained every single version and expansion in a special designed storage container. Never mind, though, as Zatu are stocking them all, meaning that I can complete my collection, box by box!

This blog was originally published on Nov 11th, 2021. Updated on May 25th, 2022 to improve the information available.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Infinitely replayable and interchangeable with expansions
  • Great for single, small and large groups both in the room and over internet
  • High simple rules v strategic play ratio
  • Enhanced player interaction and integrated solo mode

Might not like

  • Struggling to think of anything specific except the pens run out too fast!

Zatu Blog

Find out more about our blog & how to become a member of the blogging team by clicking here

Join us today to receive exclusive discounts, get your hands on all the new releases and much more!