
Zombie Dice
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Description
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains - more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more. Ages 10+, 2+ players, 10-20 minutes playing time.

Zo-om-bie, Zo-om-bie, Zo-om-bie, -ie, -ie…
Zombie Dice gives you the opportunity to be a zombie, without needing to get bitten by one!
As a zombie you can throw Maslow’s whole needy hierarchy out the window and focus on just two simple aims:
1. Eat brains.
2. Don’t get shotgunned!
Braaiiiiiiiins?
That’s right my shambling friend. The winner of the game is the first to consume (roll) 13 delicious brains.
Each of the differently coloured zombie dice (green, yellow or red) offers you a chance of chowing down on some brains. Unfortunately, they also offer the chance of getting your own brains blown out…
As any good traffic light colour-scheme suggests:
Green is as good as a “go-ahead”,
Red brings you to pause and you might end up dead.
Life was always hard; why should undeath be any different?

Calling Shotgun?
Each turn you’ll roll three of the zombie dice, picked blind from the dice-shaker (which handily doubles as a convenient carry-case for the game).
Your turn ends immediately if three of those dice show shotgun blasts and …if your turn ends this way, you’ll also lose any brains you’ve ‘harvested’ and score zero for this turn.
If you’re not dead already (yes, I know – technically you’re right, but shhh) you can continue rolling for as long as your head’s on your shoulders.
Set aside any brains or shotguns from your previous roll and retain any footprints (runners) if your feeding frenzy is continuing. Draw as many extra dice as needed until you’ve three in your hand again, then long may your rolling continue…
Grey Matter?
While there is something cerebral about Zombie Dice, this isn’t a game which’ll put great strains on your intellect. If you’re after a quick warm-up game that won’t tax anyone around you too heavily, you might find it’s a real blast.
If, however, you want a game that you’ll return to time and time again, you might find its appeal a little short-lived (like a survivor hiding a bite).
For snack-sized gaming, Zombie Dice could be just what you’re hungry for: it accommodates higher player counts, won’t break the bank and offers straightforward fun at a fast pace.
Zatu Score
You might like
- Any number can play
- Fast paced fun; quick games
- Portable
- Affordable
Might not like
- Limited influence on the game as a player
- Simple mechanics mean little variety between games
- Relies heavily on eating brains, may be unsuitable for vegans