You've Got Crabs

You’ve Got Crabs

RRP: 19.99
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Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a side’s turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Oc…
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • It's light-hearted and fun.
  • Quick to learn and play.
  • Fast-paced with everybody constantly involved.
  • Family friendly.
  • Visually appealing.

Might Not Like

  • The restriction of playing with an even number of players.
  • The innuendo of the title.
  • If you suffer from Kabourophobia.
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Description

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards. One side plays at a time. On a sideÕs turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can't say anything out loud. Instead, when youÕre ready, give your secret signal to your teammate. When they notice, they will point at you and shout, 'YOUÕVE GOT CRABS!' If theyÕre right, your team gets a point. If theyÕre wrong, your team loses a point. However if a player on another team suspects youÕre passing a signal, they can point and shout, 'YOUÕVE GOT CRABS!' If they are correct, they steal one of your points. If they are incorrect, steal a Crab Token from the accusing player. The game is over when the last Crab Token has been taken from the Crab Pot. At that point, all teams should count up their combined Crab Tokens. The team with the most Crab Tokens wins.

Your partner itches a little uncomfortably… it means only one thing: it is time to point and shout “You’ve got crabs!” On this occasion it is perfectly justifiable and will not cause offence. Even better – they won’t have to visit the clinic the next day.

‘You’ve Got Crabs’ is the latest game from the creators of Exploding Kittens and shouting the phrase is an integral part of this card-drawing party game. I hasten to add there is no need to roll around in the sand in Magaluf to catch crabs in the normal way.

The Game

I don’t want to be shellfish so let me tell you a bit more… the game is for four, six, eight or 10 players, yes that’s right you need an even number of players for this one so that you can split into teams of two. Each team then disappears to their private location to discuss their top secret signals which have to be non-vocal. So, for example, you could brush your hand through your hair like a Vidal Sassoon model, wink like Priya Prakash Varrier, or itch your eyebrow like… someone with an itchy eyebrow.

You’ll also want to come up with a code to tell your partner you nearly have a match. Anyway, you’ll need a few different tells between yourselves. When everyone has their secret messaging in the bag you sit diagonally across from your team mate and the game can start.

Out of the beautifully satisfying ‘Emergency Crabbing Kit’ box you distribute a couple of crabs to each player. Then the cards are produced, if you have played Exploding Kittens you will quite rightly expect some humorous and good-looking artwork on these, you won’t be disappointed. Four cards go to each player and then four cards go face-up in the middle of the table to form ‘the ocean’.

The turn cycle in You’ve Got Crabs alternates between sides rather than players and so a mad swapping session occurs with a member of each team competing with opponents to swap cards around in the aim to get four of a kind. Once all swapping has ceased and “3,2,1, crabs” has been called, the other members of the team get a go at swapping. Play goes back and forth, replacing the ocean as required, until you have four of a kind.

At this point you have to alert your teammate to call out that you have indeed got crabs. If your teammate accuses you and you have got four of a kind you get a bonus crab token, if they are wrong you lose one. But… and there has to be a but… your opponents can also accuse you of having crabs – perhaps that wink was just too obvious? If they are correct, they get to pinch one of your crab tokens, but if they are wrong you get to steal one of theirs. The winning team is the one with the most crabs at the end.

What it’s actually Like

You’ve Got Crabs is one of those that I tend to get out after having had a couple of drinks. You see for me, it is the sort of game you go to after playing something more serious and you’re not quite ready to call it a night, or you have non-gaming friends around, but you still want to play a game. That’s not to say it is lightweight, well actually I guess it is a little, but it doesn’t really matter because it is quick to learn, fun and will inevitably end in a bit of laughter.

I should mention the laughter doesn’t come from you shouting “you’ve got crabs”, it comes from you not remembering that an itchy ear signal means you’re nearly there, rather than actually there. Or, that all of a sudden you have an incredibly itchy beard that you can’t actually itch for fear of your partner thinking you have four of a kind. Or perhaps you’ve run out of drink and sipping from an empty glass is a bit too obvious a signal now. It might just be because you suddenly realise your best friend (who is on a different team) has so many ticks that you pass over crab token after crab token for wrong accusation, failing to claw any tokens back. Add into the mix the varying levels of observation skills of players and you have a little bit of healthy frustration too.

You’ve Got Crabs is also family friendly, nothing malicious or too hard to learn, that is if you can gloss over the innuendo of the title.

Now a concern over party games such as these is longevity… is it just a novelty? In short, no, not really. I guess if you stay in the same teams maybe, but if you mix the teams up you will find yourself making up new secret messages to protect old successful ones and to stop your opponent seeing a tell you have used previously and calling you out. Thinking up weird and whacky secret movements on the hoof at the start of the game that won’t be spotted with a sideways glance is all part of the fun.

Final Thoughts on You’ve Got Crabs

A party game for up to 10 players that keeps everyone involved and is fast-paced is rare – You’ve Got Crabs delivers exactly that. It is undoubtedly different from the more aggressive Exploding Kittens and very much easier than Bears vs Babies (also from the same creators). This quirky game more than earns what little space it takes up on the shelf or in the cupboard and is a worthy addition to anyone’s collection. Whatever type of gamer you are, you will often go back to this game, it may not be thought provoking or immersive but it doesn’t pretend to be, it’s a fun game and sometimes that’s exactly what you want to play!

That’s it really, my only disappointment is that I didn’t get more crustacean puns into the review, you sea it wasn’t easy! All that remains is for me to say tartar for now!

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • It's light-hearted and fun.
  • Quick to learn and play.
  • Fast-paced with everybody constantly involved.
  • Family friendly.
  • Visually appealing.

Might not like

  • The restriction of playing with an even number of players.
  • The innuendo of the title.
  • If you suffer from Kabourophobia.