Xia: Legends Of A Drift System: Missions and Powers Expansion
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Xia: Missions and Powers is a brand new mini-expansion for Xia: Legends of a Drift System. If you already have Xia and Embers, this is for you! It includes 54 cards:
1 Rules Card
21 New Ship Ability Cards
32 New Missions Cards, 8 in each: Transport, Launder, Assist and BOOM!
New Ship Powers!
21 new ability cards, one for each existing player ship. Now offering players a choice each time they acquire a ship. The new powers are balanced with the existing powers, but offer greater reliability and can be used multiple times per turn.
New Missions!
Transport: In this mission type, you’re given a load of cargo and a contract to deliver it. It’s up to you to decide what to do with the goods: Keep the cargo, trade it away or sell it! However, if you break your contract, you’ll become a wanted captain with a bounty on your head!
Launder: Counterfeit credits can be a great way for a crooked pilot to get ahead in the ‘verse. You’ll need help from another captain to clear the transaction. Hopefully the other captain decides to help you launder the money, but beware, they could just as easily call the fuzz!
Assist: Every ship needs starside assistance from time to time. Working as a tow-ship isn’t glamorous, but it can help pay the bills!
BOOM! It takes a special kind of captain to load a bomb onto their ship. You’ll be given a target, but no one’s going to stop you from detonating your munitions whenever you see fit! If you survive the aftermath, you could make some decent hazard-pay!
Overall, this mini-expansion offers Xia players many new permutations for ship powers, and more interactive missions!
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Description
Xia: Missions and Powers is a brand new mini-expansion for Xia: Legends of a Drift System. If you already have Xia and Embers, this is for you! It includes 54 cards:
1 Rules Card
21 New Ship Ability Cards
32 New Missions Cards, 8 in each: Transport, Launder, Assist and BOOM!
New Ship Powers!
21 new ability cards, one for each existing player ship. Now offering players a choice each time they acquire a ship. The new powers are balanced with the existing powers, but offer greater reliability and can be used multiple times per turn.
New Missions!
Transport: In this mission type, you're given a load of cargo and a contract to deliver it. It's up to you to decide what to do with the goods: Keep the cargo, trade it away or sell it! However, if you break your contract, you'll become a wanted captain with a bounty on your head!
Launder: Counterfeit credits can be a great way for a crooked pilot to get ahead in the 'verse. You'll need help from another captain to clear the transaction. Hopefully the other captain decides to help you launder the money, but beware, they could just as easily call the fuzz!
Assist: Every ship needs starside assistance from time to time. Working as a tow-ship isn't glamorous, but it can help pay the bills!
BOOM! It takes a special kind of captain to load a bomb onto their ship. You'll be given a target, but no one's going to stop you from detonating your munitions whenever you see fit! If you survive the aftermath, you could make some decent hazard-pay!
Overall, this mini-expansion offers Xia players many new permutations for ship powers, and more interactive missions!