Wavelength
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Ever wanted to be part of a game show? Ever wanted to play a team-based board game with a great prop centre-piece? Look no further, Wavelength may be the game for you. Wavelength is a team game where you must crank a big dial in the middle of the table to try and work out where, between two sides of a scale, a clue fits.
This centrepiece is spun, and then one player on your team will check where on the wheel the answer should sit. Then in accordance with the clue card, for example, Good or Evil, they have to give the rest of the team a clue that will enable them to spin the dial to where the answer is. So if the dial is really close to the evil side, you could say an old school teacher, the devil or something along those lines.
Wavelength is a rip-roaring time, it will have your gaming group arguing, laughing and shouting in equal measure. What makes the game tick is that everyone sees the world so differently and trying to narrow something down between two contradicting terms is hilarious. Something you think is evil, someone else is bound to think is good. After each answer is revealed, a great conversation starts about how wrong everyone was.
It’s bright, it’s visceral and it’s in your face. Wavelength is a game anyone can play. There are very few rules to remember, very few components and it feels oddly familiar. Even non-gamers, once they have seen a round being played will be up in your face in the next round arguing about why your clue was rubbish. Wavelength will get your game night off to a great start, everyone is involved at all times and not just a fun game but a great team activity too.
Player Count: 2-12 players
Time: 30-45 mins
Age: 14+
Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- Simple (family) fun, which can result in some odd discussions
- Really solid build, quality components
- Engages everyone
Might Not Like
- Short game - usually over very quickly
- Playable with only 4, but not as satisfying or fun
- Could potentially result in some arguments...
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Description
Ever wanted to be part of a game show? Ever wanted to play a team-based board game with a great prop centre-piece? Look no further, Wavelength may be the game for you. Wavelength is a team game where you must crank a big dial in the middle of the table to try and work out where, between two sides of a scale, a clue fits.
This centrepiece is spun, and then one player on your team will check where on the wheel the answer should sit. Then in accordance with the clue card, for example, Good or Evil, they have to give the rest of the team a clue that will enable them to spin the dial to where the answer is. So if the dial is really close to the evil side, you could say an old school teacher, the devil or something along those lines.
Wavelength is a rip-roaring time, it will have your gaming group arguing, laughing and shouting in equal measure. What makes the game tick is that everyone sees the world so differently and trying to narrow something down between two contradicting terms is hilarious. Something you think is evil, someone else is bound to think is good. After each answer is revealed, a great conversation starts about how wrong everyone was.
It's bright, it's visceral and it's in your face. Wavelength is a game anyone can play. There are very few rules to remember, very few components and it feels oddly familiar. Even non-gamers, once they have seen a round being played will be up in your face in the next round arguing about why your clue was rubbish. Wavelength will get your game night off to a great start, everyone is involved at all times and not just a fun game but a great team activity too.
Player Count: 2-12 players
Time: 30-45 mins
Age: 14+
Wavelength looks like it belongs on a gameshow. It feels like it belongs on a gameshow. It ought to be a gameshow. But it is a social team game, ideal for 6-8 people, possibly more.
The idea is deceptively simple, and it might also be a lot of fun – are you on the same wavelength as the rest of your team?
Gameplay
Wavelength is a straightforward game to play. Players are assigned to two teams. One player on one of the teams is presented with a card, on which two dichotomous extremes are written, e.g. dark – light. The “active” player is shown a randomised position on a sliding dial – let’s imagine that the position is near, but not at the very end of, the “dark” end of the scale. They have to come up with a word which matches that position on the scale – they may choose “twilight”, or “Deadpool”. The rest of the team then have to guess where on the scale they think that word belongs.
The opposing team then tries to decide if the actual position on the scale is higher or lower than that proposed by the active team. Points are awarded for accuracy (two to four) and the opposing team are awarded a point if their higher/lower decision was correct. The first team to ten points wins.
It’s as simple as that. The novelty of the game, however, comes from the diversity in the word cards. Some are straightforward, fairly obvious, unambiguous (such as dark/light). However, some are possibly more subjective, such as sport/game or smells good/smells bad.
Then there are the “advanced” cards, which deal with more tricky concepts – famous/infamous (what would you say for the midpoint of that scale?) or guilty pleasure/actually just bad.
As you can imagine, the joy of playing Wavelength comes not just from the game itself, but from the discussion which surrounds the guesses. So although the game would work with 4 people perfectly well, it wouldn’t be much fun… six players seems to be minimal ideal numbers.
One of the most startling things about Wavelength is the quality of the components. Rather than designing the game with a cardboard dial, it is made from a nice solid plastic. Everything has a really rigid feel to it – even the box insert, which doubles up as the game “board”. It all feels very well considered and designed. This game has been built to last – which it needs to, as it is going to get a lot of manhandling during play. But not only is it functional – it also looks good, to… glitter infused plastic… remember what I said about gameshows? The box is very distinctive; maybe it’s my age talking, but it is very reminiscent of a 1970s Hawkwind album cover… some of you will know what I mean. Very psychedelic.
Final Thoughts
Wavelength is a good fun, party game, with a team competition vibe. It is a simple design, but the game is well made, with quality components, and sufficient variety in the cards that you won’t get bored quickly. It plays in under half an hour but you are guaranteed to want to play a couple of times.
Player count is a big consideration, though – the fun comes from the discussions that take place, not in the execution of the game itself. So this is one to save until you have at least six at the table.
Editors note: This post was originally published on 11th June 2020. Updated on 1st May 2024 to improve the information available.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Simple (family) fun, which can result in some odd discussions
- Really solid build, quality components
- Engages everyone
Might not like
- Short game - usually over very quickly
- Playable with only 4, but not as satisfying or fun
- Could potentially result in some arguments...