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Warhammer: 40,000 - Necromunda - Halls Of The Ancients

Warhammer: 40,000 – Necromunda – Halls Of The Ancients

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Necromunda is a Hive World in Segmentum Solar and a major producer of munitions for the Astra Militarum. Necromunda’s forges never tire, producing lasguns, autoguns, shotguns, and even boltguns for the famed Adeptus Astartes. The planet also levies huge numbers of troops for the Astra Militarum, as well as other supplies. Necromunda is typical of most hive worlds: resources ar…
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The long-awaited return of the Squats is heralded with the upcoming release of The Halls of the Ancients, a 128-page hardback expansion that marks the first time a non-Great House faction receives a comprehensive book akin to the “House of” series.

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Description

Necromunda is a Hive World in Segmentum Solar and a major producer of munitions for the Astra Militarum. Necromunda's forges never tire, producing lasguns, autoguns, shotguns, and even boltguns for the famed Adeptus Astartes. The planet also levies huge numbers of troops for the Astra Militarum, as well as other supplies. Necromunda is typical of most hive worlds: resources are scarce, life is cheap, and its hive cities rife with powerful gangs.

The factories on Necromunda run deep beneath the planet's surface with these lower levels are referred to as the Underhive. Littered with a network of interlocking corridors and passageways, the Underhive forms a maze of walkways and sheer drops into bottomless caverns. A dangerous place to live that is rife with crime and violence, the Underhive is controlled by Multiple Clan Houses or gangs. The chances of survival are greatly increased by joining one of the many gangs that inhabit all Hive Worlds.

There are six pre-eminent Clan Houses: House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock, and House Delaque. Many lesser clans exist but none are as significant as these six. Many lesser clans pledge their loyalty to a House, but others might be outcasts or upstarts. Each of the Clan Houses controls countless subservient gangs,with their fighters serving as the disposable foot soldiers in the endless Gangwars fought in the darkness over supplies, resources, and territory. This fighting beneath the surface allows the Clan Houses to continue business with one another with a semblance of civility in the spires above.

Uncover the history of the Ironhead Squat Prospectors from the time they first arrived on Necromunda as the Confederation of Urlish to the current setting. It is filled with updated rules for the gangs, including the latest additions, the Exo-kyn and Svenotar Scout Trikes, rules for hired guns, hangers-on, Dramatis Personae and more.

Contents:

1x Necromunda: Halls of the Ancients - English