Treasure Island
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Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- Fun interaction with other players.
- The low down time between goes.
- The bluffing element and suspense.
- The Hide and Seek style game.
- The timed element of the game.
Might Not Like
- The card components arent too sturdy.
- The lighter coloured marker pens are harder to see on the board.
- The angst and suspense of the hunt.
- The theme if you are a Ninja.
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Description
Treasure Island by Matagot Games is a one vs many bluffing and misdirection game of hidden treasure and pirate hide and seek.
One player takes on the role of Long John silver who has hidden his treasure somewhere on the island before being imprisoned. Through a series of clues which may be true, somewhat true or downright pirate lies, Long John directs the other players around the island in search of his treasure.
On their turn, players can complete various actions: move, perform or small or large area search, check to see if Long John’s answers are true. In Treasure Island, players draw on the dry wipe board which depicts the sland, marking their travels and searches. They can record clues provided by Long John on their own mini map. Long John gets to provide two types of clue, but to access challenging clues, he must pass players bonus action tokens.
As each turn progresses, Long John gains bonuses, additional clue cards and wax seals which he places beneath the clue cards. The seal hides the truth about Long John's clues; did he lie, speak truth or was it a half-truth?
After 17 turns, Long John is freed from prison, it is then a race to the treasure. Players have to find it before Long John, but only Long John knows where he buried it. Long John needs to be careful not to lead the pirates there before he can reach the spot.
The game provides something very different, as players draw on the main board map. The balance between pirates and Long John provides further interest as although you are all out for yourselves, some co-operation is needed to be the pirate who finds the treasure before Long John gets his hands on it.
Number of players 2-5
Play time 45 mins+
Age 10+
Land AHOY! There be treasure to find! It’s time to dig out that inflatable parrot, don the trusty eye patch and get your Swashbuckling on!
Based on the much loved novel of the same name, and with extracts featured throughout the rulebook, Treasure Island (designed by Marc Paquien) is a 2-5 player game of hide and seek, only this time you don’t have to try and squeeze yourself into a cupboard or closet that would of never fitted you in, in the first place. Hiding in this game is as simple as drawing an “X marks the spot” on your own player map.
Game Components
From the moment you open the game box from Matagot, you find a treasure trove of beautifully themed components, wooden calliper, plastic compasses, rulers, detailed miniatures, a thick cardboard treasure chest and high gloss cards and boards, for you to write upon with your dry-wipe marker pens, also provided.
You can learn more about the components and see them in detail by watched my unboxing video below.
Treasure Island Gameplay
This 45-minute game (expect to play longer but don’t worry, it’s worth it) starts out with a one player choosing to be the incarcerated Long John Silver, with everyone else taking on the role of one of his mutinous pirate crew.
After John Silver has “buried” his treasure, marking an X on his own player board, the other pirates take it in turns to search out and discover the much desired hidden prize.Players move their miniatures around the central board drawing on their movement and searches with marker pens.
As each turn passes by, more of the board is covered with drawings and markings of failed searches, each one adding to the ever-increasing tension of the hunt. Long John Silver serves up hints and clues that could help his crew strike gold or could leave them struggling to decipher which direction was true and which was actually a bluff.
All the while, Silver is counting down the days to his escape on the 17th or 19th (depending on player count) day/turn, and praying that no one will find his treasure before the finally dramatic race for the finish, when Long John Silver gets the opportunity to hightail it to the hidden location and hopefully be the first to find TREASURE!
Treasure Island Review – Game Components (Credit: Matagot)Final Thoughts on Treasure Island
We Hairy Game Lords absolutely LOVED this game! The rich pirate theme transports you into the fun and frenzied angst of the hunt.
Whoever is playing as Long John Silver gets to control a lot of what goes on through the game; the choosing of what cards to put down, when to verify with truth or bluff, and who to share certain privileged information with, creating suspense and stirring up a storm of mistrust and rivalry, but each time a pirate player plots out their next search, the feeling of dread envelops even Silver as their searches get closer and closer to his precious buried treasure, and there is little he can do about it!
As pirate players you race to be the first, using your exclusive knowledge from hints given you by your Captain and hoping that trusting him was the right move to make, you draw out in plain sight of everyone else where you think the treasure is hidden, whilst working out on your own private map your next few goes to come. Rivalry and mistrust is in the air, you cannot trust another fellow pirate and you need to figure out when is the best time to you your one off actions and other abilities.
Interaction is strong throughout the game and down time between your go is almost non-existent, with everyone studying each other’s moves for the revealing of clues and possible hints of where to search next.
As the game progresses the desperation levels increases for the pirates who can see that Silver is soon to escape, and for Silver himself who is desperate to move players away from dangerously close digging excursions so that when he can finally move the area is clear for him to get the head start. If this isn’t so a “merry dance” may need to be had to try and draw those pesky pirates away.
The fun, laughter and banter is aplenty in Treasure Island and we all look forward to replaying this again and again, taking on different roles and characters all who have special unique abilities and actions.
With the ease of learning how to play and teach this from the well laid out rulebook, I would recommend all players both new to the hobby and full-blown Board Game Geeks could and would enjoy this game. The artwork and theme carry you into the fun and enjoyment of this treasure hunt adventure, and I look forward to playing this again soon.
Sit down and prepare for a thrill seeking, treasure hunting, truth twisting adventure which builds tension with every action all the way to the inevitable cathartic climax… if you can beat Long John Silver at his deceptive game.
Based on the characters and story of Treasure Island by Robert Louis Stevenson, is a board game which captures the nature and themes of piracy and brings them together into a treasure hunt. Treasure Island begins with a simple concept, find the buried treasure, but soon becomes a desperate search and leaves you reeling from the final reveal.
The first few turns are calm but, piece by piece as your map completes and the other player’s activities clue where the treasure might or might not be, you will move to the edge of your seat openly querying the smallest unsearched spots on the map, with a touch of madness.
The player involvement is limited but fantastic, especially because you are explicitly forbidden from collaboration. Treasure Island makes you want to collaborate and compare your clues, getting to the treasure faster, but this is against the rules and rightly so. Long John Silver is a player character and must be given a chance to succeed, and, thematically, all the pirates are off searching the island!
Initially the clues that Silver must provide feel weighted in favour of the seekers, but with a little practice and a careful bluff, you will find that it works well to keep the pirates running in circles. As Silver, you only need to get to Day 18 and you have won or are one round from winning. On this day, you escape from the tower that the other pirates have put you in, and must move as quickly as you can to get to the treasure. Once there, you have won the game.
Raise the Anchor, Onward!
The game begins with everyone picking a pirate and placing them on the map. You each have your own miniature map to track the information you are given and reduce the searchable area. The game comes with handy small coloured dry eraser pens. There’s also some mini map tools to help draw on your mini map.
After everyone is ready, the player who is Long John Silver will secretly mark a point on their map, and provide the first starting clue. These are clues that Silver always has three of. Additionally, Silver also provides a stamp with the clue which indicates where the clue provided is fact, or a possible bluff. There are two bluff stamps which Silver gains as the days (turns) progress. The first clue must be fact.As each turn plays out, the tracker board indicates if Silver places another clue, or something else happens, which would be the pirates deciding which tower to lock Silver in, or Silver moving onto Black Spot clues, which are much more revealing.
Apart from Silver’s actions, the pirate players each have their own skills that allow them to search the island. However, everyone gets to do a full move, a short move and small search, or just a big search. The circles feel very small as you place them on the map, but as you approach the end of the day tracker, you’ll see that the board is running out of places to dig.
When a player places their search circle over the buried treasure, Silver must reveal and the pirate wins the game. However, if the day tracker reaches 18, Silver escapes and beelines to the treasure. Once he’s upon it, he wins the game instead.
Pieces of Eight – or nine, or ten
The pieces in this game are fantastic. The main treasure map has two sides, a colourful vibrant map, and a sepia toned on the reverse. Personally I prefer the vibrant map, but both set the tone very well. There’s lots of lines on the map so be sure to read the book so you understand what they’re referring to – mostly they’re setting the boundaries and also giving Silver an easier time with some of the clues, such as “the treasure is not within 2 miles of the deep sea”.
One of the most fun pieces is the treasure chest, which you must slide the treasure in and give to the pirate that finds it if they succeed. There’s also some other tokens you can provide but I’m not entirely sure you want to use all of them because they only assist the pirate digging, and you can’t bluff with the directional tokens.
Alongside the map are the map marking tools. These are the compass with 8 directions, a measuring stick for miles, the caliper, which is used to draw neat circles and just a fun tool, and lastly the search circles which you use to draw neat circles on the map. These are good fun, but I can see the caliper tool wearing out if played often.
There’s also some miniature tools for the mini maps, the mini measuring sticks are cardboard but their limited use should give them some longevity.
Finally the provided dry erasers work well and are in theme, but the copy I played with, the black marker for Silver had run dry, which is quite easy to spot in hindsight as he is the only mandatory character to play with. We used the other coloured pens where we could and it didn’t detriment the game. Also, I’m sure small black pens are easy and cheap to find.
X Marks The Spot
Treasure Island is definitely a game you want to bring out with family or friends. Before the end, you will be bluffing your way and trying to get others to dig in the wrong places so you can get the treasure for yourself. Once the game is over there will be plenty to talk about with who went off in the wrong direction, who wasted their valuable searching time and how Silver may have tricked you with their false clues.
In retrospect, based on just a couple of plays, I’m left feeling unsure how fair this game is to Silver. It is certainly difficult hiding the treasure and getting the others to dig in the wrong areas. Having only two bluff tokens is tricky too but using them wisely and some clever misdirection leads me to believe it’s entirely possible to win.
The feel of the game is the biggest draw for me. Having a physical map you can touch, draw in, make notes, explore and search and dig. It’s fantastic. You’ll spend your downtime studying the artwork on the map, or the character sheets, or just laughing internally as you watch a friend search somewhere you have hard evidence it is not.Treasure Island is all I ever wanted from a buried treasure game.
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Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Fun interaction with other players.
- The low down time between goes.
- The bluffing element and suspense.
- The Hide and Seek style game.
- The timed element of the game.
Might not like
- The card components arent too sturdy.
- The lighter coloured marker pens are harder to see on the board.
- The angst and suspense of the hunt.
- The theme if you are a Ninja.