Tranquility

Tranquility

RRP: 14.99
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RRP €17.99
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Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it’s easy to lose track of time and you still need to find that special little island to call home. Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — …
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Category Tag SKU ZBG-BGH8494 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Accessible
  • Quick playing
  • Works at all player counts

Might Not Like

  • At the mercy of the card draw
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Description

Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.

Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.

The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.

Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.

Tranquility is a one to five player cooperative, hand management card game with limited communication designed by James Emmerson and published by Board Game Hub. Jump on board the good ship Tranquility. Work with your fellow team mates as you traverse the seas to paradise and search for that special island you can call home.

Tranquility: Aim Of The Game

In Tranquility players are trying to complete a 6 x 6 grid of numbered island cards ascending in number from left to right, top to bottom. In addition to this a final island card must be played to the top right of the grid to complete your goal once the grid is complete. The island cards range from 1 – 80 and each play will have their own draw pile. Sounds easy enough right, but the clincher is that you can’t communicate with your fellow players.

On a player’s turn they can either play a card or discard two cards. If you play a card to the grid next to a previously played card then you must discard cards equal to the difference. For example, playing a five next to a three will mean you have to discard two cards. If you have a start card in your hand, you must play this outside of the 6×6 grid in the bottom left hand corner. When a start card is played, players must collectively discard eight cards from their hands. At this point players can communicate the number of cards they can discard but not the specific values. Finish island cards can only be played once the 6×6 grid has been completed.

A player can also discard two cards from their hand if they wish to not play a card or can’t play a card. After a player has performed their action they draw up to their hand of five cards. Play continues this way until the grid has been completed and the finish island card has been played (the players win) or players can’t make any more moves(players lose).

Final Thoughts

Tranquility is one of those games with a simple rule set with deep and compelling game play. The limited communication is what makes this game stand out.

In the beginning the decision on which card to play and where is simple enough. Low value cards go towards the bottom left and higher value cards towards the top right. But, as the tableau fills out these decisions get harder and more restrictive each round. Having to discard cards to “pay” for placing other cards can be a difficult choice to make. Ensuring that you are not discarding cards that you need is a must. But which cards you do discard and which cards you keep is tough. Also, placement of where to play cards is a big part of the game. The restrictive nature of the game makes it fun and engaging. I often find that some of the choices I have made previously with certain cards discard can sometimes come back to haunt me. Each turn, each card laid and each card discarded can impact you later on.

You do need to plan carefully though to ensure that you don’t end up with a gap that needs to be filled with more cards than is possible. (i.e. laying card 25 six spaces away from a 22). It sounds simple enough but when you are concentrating on the game it can be an easy mistake to make.

The limited communication adds a level of tension to the game that elevates it above other cooperative games and really makes the game stand out. As it is a game that you can play without communicating, I feel that it is a great couples game (as well as higher player counts). You can play some cards, have a chat about your day and still enjoy playing a game.

The game plays well as a solo game, two player and at higher player counts and it is a great game for introducing new people to the hobby. With its simple ruleset, gorgeous looking artwork and quick play time this is a huge hit. It is simple enough to be accessible to a wide range of audiences, yet there is enough “game” to keep enthusiasts entertained and engaged.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Accessible
  • Quick playing
  • Works at all player counts

Might not like

  • At the mercy of the card draw