To Fight the Black Wind: Arkham Horror Files
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Description
To Fight the Black Wind: Arkham Horror Files takes you to the halls of Arkham Sanatorium, where visiting psychologist Carolyn Fern is trying to understand her new patient, Miss Josephine Ruggles. The young heiress has come to the asylum of her own volition, seeking help with her nightmares. These haunting dreams leave her back torn and bloodied, with weeping wounds that appear to be written in some strange language at once alien and familiar. Stranger still, the marks pucker as if they were pushed out of her rather than scratched in.
After researching possible solutions at Miskatonic University’s Orne Library, Carolyn attempts hypnotherapy to help her patient face her nightmares. But as she tries to draw the young woman out of her madness, the psychologist finds herself transported to the Dreamlands, where the rules of the waking world do not apply. The place is curious, dangerous, and all too real. In the surrealistic landscape, Carolyn learns that our world is but one plane, one facet that makes up the whole of existence. Here, Elder and Outer Gods battle for dominance and her patient is inextricably linked to one of the maddening entities. Both Josephine and the Dreamlands are in grave danger, but how can a doctor protect her patient from entities that mortals were never meant to understand?
In addition to the story itself, To Fight the Black Wind includes fifteen pages of full color inserts. These primary sources provide you with newspaper clippings and Carolyn Fern’s personal journal, recording her encounters in the Dreamlands and her progress with the case to draw you further into the investigation and immerse you in the Arkham Horror Files universe. Only by closely studying the evidence will you be able to survive the journey through the Dreamlands and guard Josephine against the dangers that reside there.