Lord of the Rings LCG: The Treachery of Rhudaur Adventure Pack
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Description
The Lord of the Rings (LotR), the Card Game is a cooperative, Living Card Game (LCG) published by Fantasy Flight Games. One - two players (or up to four, with two core sets) take control of powerful characters and artifacts. Players will gather allies and coordinate efforts to take on the biggest threats to Middle-earth.
The Treachery of Rhudaur is the fourth of six adventure packs, each providing a structured scenario to play though. Collectively, the six scenarios form the Angmar Awakened Cycle - An extended adventure that takes place after the events that unfolded in The Lost Realm Deluxe expansion.
Note: This product is not a standalone adventure. Players will need a copies of The LotR card game: Core set and The Lost Realm expansion in order to play.
Your heroes have traversed the Ettenmoors and found a route out of the troll-fells, but the adventure is not over. Upon entering the ruins of Rhudaur, the heroes discover the remnants of a keep. Valuable information could be held within, a clue to the threat growing in the north. The group can sense something evil closing in and know they cannot linger - they make ready, and enter the keep.
The Treachery of Rhudaur is played with an encounter deck formed of encounter sets: The Treachery of Rhudaur, Cursed Dead, and Ruins of Amor. The latter two sets are found in The Lost Realm expansion.
In this 60 card adventure pack you will find a new Nolder hero and three copies of nine different player cards. You will also find a new Valour action, Leadership side quest and a Lore event - that will cancel the effects of any encounter card in the victory display.
Player Count: 1 - 4
Time: Depending on format 30 - 90 minutes
Age: 14+