Swordcrafters Expanded Edition

Swordcrafters Expanded Edition

RRP: £49.99
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RRP £49.99
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Swordcrafters Expanded Edition includes the Swordcrafters base game and expands on the game with three exciting new modules that can be played singly or combined. The sword of protection has broken again. The king has opened up the forgotten tomb granting you access to Sword Mastery, Sword Relics, and Sword Tips. In Swordcrafters, players compete to forge the best sword scoring base…
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Category Tag SKU ZBG-ASS1311 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • You build a 3D sword object while playing
  • Quick to learn rules
  • Multiple different modules to mix and match
  • Good Solo Mode rules

Might Not Like

  • Box layout does not fit components as marked
  • Tiles may get loose with use
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Description

Swordcrafters Expanded Edition includes the Swordcrafters base game and expands on the game with three exciting new modules that can be played singly or combined. The sword of protection has broken again. The king has opened up the forgotten tomb granting you access to Sword Mastery, Sword Relics, and Sword Tips.

In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round, each player makes one cut in a grid of sword tiles to create a separation. After the separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.

Players hold their swords in the center of the table to score based on length. Sword quality is based on the highest number of adjacent matching gems on each side of the sword. Sword magic scoring is based on the relevant gems required by each of three sword magic cards.

The Expanded Edition layers in three exciting new modules: Relics, Tips, and Mastery. Relics add new tiles to the grid creating more importance on your set collection expertise. Tips grant players two additional goals that score based on their sword. Mastery challenges players to complete mini-goals throughout the game.

The enemies are growing stronger and the King has asked you to craft an enhanced sword of protection using:
- Sword Mastery: claim each round to hone your blade
- Sword Relics: Add fragments of the past to the grid to keep your slices and selections intense
- Sword Tips: personal goals test how sharp you truly are
Contents include the full base game plus three modules to mix and match for amazing replay value:

Swordcrafters Expanded Edition

In Swordcrafters, you use tiles and magic gems to create a sword in the hopes that it will become the next Sword of Protection of your kingdom. Here we will be speaking about Swordcrafters Expanded Edition.

Setup

In the base game, players start with a hilt and two sword guards, each with a coloured gem.

Depending on the number of players, 11-15 sword tiles are placed in a grid with the Forge tile among them. Some sword tiles have gems on them, others are blank.

Finally, three Sword Magic Cards are drawn and placed on the table. These show different ways for you to gain points, for example by having the most gems of a certain colour in your sword by the end of the game.

Gameplay

In a round, players take turns slicing the grid in a straight line that creates exactly two new groups of tiles. By the end of this step, you will have one more group than there are players, usually of varying sizes.

Each player then chooses a group of tiles to keep. If a player keeps the group with the Forge tile, they become next round’s First Player. The Forge tile stays on the table for next round’s grid, and the leftover group is discarded.

Finally, players must add all the tiles they kept to their sword by slotting them into the guard or other tiles. You are not allowed to leave open spaces in your sword as you build it.

After six rounds, the game ends and points are tallied.

The player with the longest sword gets 6 points. Then, you check your sword’s quality, meaning that you get 2 points per gem in your longest row of same-coloured gems on each of your sword’s sides. Finally, you check who gets which amount of points for fulfilling the criteria on the Sword Magic Cards.

Swordcrafters Expanded Edition Cards

Expansion Rules

The Swordcrafters Expanded Edition adds three modules with new ways of scoring points and includes a guide to which modules work well together.

With the Mastery module, you can get points for specific adjacent colours each round.

The Relics module adds new tiles to the grid with scoring conditions and once-off powers.

And the Tips module gives each player a hidden goal of a certain colour combination on one side of their sword.

General Thoughts On Experience

The rulebook is really nicely laid out, taking you through the rules and getting you ready to play in very little time. On top of this, the game itself takes about 30-60 minutes depending on modules and number of players.

I really like the different types of considerations you do each round.

First, how to slice the grid. Isolating tiles you want for your own sword in a way that makes that group less appealing to your opponents.

Second, which group to choose. Which gems you absolutely need in order to get Magic Card points. Whether taking a group with many tiles is worth it for the sword length, even if it does mean you will have to add to every side of your sword, potentially breaking streaks of colours.

And finally, of course, how best to place them all.

As there are many different Sword Magic Cards, each with criteria aimed at beginners and intermediate players on either side, the base game is highly replayable. It is very unlikely that you will have the exact same scoring conditions, available tiles, and slicing groups in multiple games. This is even more true when mixing and matching the expansion modules.

Swordcrafters Expanded Edition Sword

Building A Sword

The experience of playing Swordcrafters is similar to that of playing Calico or Sagrada. You work within certain rules of placement and colours to fulfil point criteria that vary between games all while putting together a beautiful object.

Swordcrafters takes this last aspect to the extreme. As the rounds progress, you add more and more tiles to each side of your sword, which you are encouraged to hold all the way through the game.

By the end of the sixth round, each player will be brandishing a fully realised 3D cardboard sword.

This may sound like simply a gimmick but it genuinely adds so much to the experience.

Looking around the table where everyone is holding up their swords-in-progress is both really amusing and makes it much easier to appreciate what each player is putting together than when playing with boards on the table.

And there is something really satisfying about constructing a (sometimes really big) physical object and seeing it grow.

Solo Mode

My first game of Swordcrafters Expanded Edition was in Solo Mode and I was really impressed with how well the rules worked for a single player.

In Solo Mode, you draw and play against opponent cards. These all have a set sword length, numbers of gems of each colour, and points for quality.

Each round, you draw a card which tells you how to slice tiles away from the grid (horizontally or vertically), and rather than pick a group, you keep the tiles that are left.

Both when using the base rules and with the expansion modules, I’ve found all of my solo games to be well balanced against the opponent cards.

A solo game provides a different mix of agency and chance when slicing than in regular games. You can plan ahead how you want to execute the slices to keep the tiles you want. And as the opponents’ gem numbers are already decided, you know exactly how many gems of different colours you need to get the most points on the Sword Magic Cards.

I found solo games to be just as interesting and fun as games with more players.

Swordcrafters Expanded Edition Card and Sword

Components

All the tiles in the game are of solid cardboard unlikely to bend, though I do worry that with a lot of use, the slits in the tiles will get bigger, making the swords looser and less stable.

The box does have room for every component, though not in the assigned spots which are slightly too narrow to hold, for example, all the sword tiles.

The art is simple but effective, depicting a generic fantasy setting. The gems are differentiated by shape as well as colour, and the points criteria cards are generally easy to decipher.

Final Thoughts

I have enjoyed every Swordcrafters game I’ve played, whether alone or with other players, and whether I’ve used the expansion rules for the Swordcrafters Expanded Edition or not.

If you enjoy games with variable scoring conditions, where your goal is to create something beautiful, I cannot recommend this game enough.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • You build a 3D sword object while playing
  • Quick to learn rules
  • Multiple different modules to mix and match
  • Good Solo Mode rules

Might not like

  • Box layout does not fit components as marked
  • Tiles may get loose with use