Stealing Stories for the Devil
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Description
Stealing Stories for the Devil is a fast-paced tabletop roleplaying game by legendary designer Monte Cook, in which you save existence as we know it by bending reality to carry out the perfect heist.
When you play Stealing Stories, you pull off the perfect heist. Unique mechanics and structure ensure players and PCs are competent and cool at every stage of the adventure, and always have a trick up their sleeves. A collaborative scenario-building process means zero GM prep as the group formulates its elaborate plan while creating the adventure scenario at the same time. Unique mechanical elements such as Mission Cards hand the initiative to the players, turning crisis into opportunity just when it looks like there’s no hope of success. And, as reality-shaping liars, PCs can reshape their situation in literally any way they can conceive of. And lies always succeed. (While success is not the question, the price may be steep.) Throughout gameplay, unprecedented player agency ensures the PCs create and pull off amazing feats, completing their heists against incredible odds and looking great while they do it.
This is the entire game—all three books (Stealing Stories, Liars, The Devil), the handouts, the cards, and other components.
Description
Stealing Stories for the Devil is a fast-paced tabletop roleplaying game by legendary designer Monte Cook, in which you save existence as we know it by bending reality to carry out the perfect heist.
When you play Stealing Stories, you pull off the perfect heist. Unique mechanics and structure ensure players and PCs are competent and cool at every stage of the adventure, and always have a trick up their sleeves. A collaborative scenario-building process means zero GM prep as the group formulates its elaborate plan while creating the adventure scenario at the same time. Unique mechanical elements such as Mission Cards hand the initiative to the players, turning crisis into opportunity just when it looks like there’s no hope of success. And, as reality-shaping liars, PCs can reshape their situation in literally any way they can conceive of. And lies always succeed. (While success is not the question, the price may be steep.) Throughout gameplay, unprecedented player agency ensures the PCs create and pull off amazing feats, completing their heists against incredible odds and looking great while they do it.
This is the entire game—all three books (Stealing Stories, Liars, The Devil), the handouts, the cards, and other components.