Star Wars: X-Wing - Scum And Villainy Conversion Kit

Star Wars: X-Wing – Scum And Villainy Conversion Kit

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Driven by their desire for profit, bounty hunters will relentlessly pursue their quarry to the farthest reaches of the galaxy. Far from the uniform ranks of the Rebellion or the Empire, these mercenaries often inject their own style and flair into their work. With the Scum and Villainy Conversion Kit, you can take your own ragtag band of bounty hunters into X-Wing Second Edition rig…
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Possibly the first essential purchase for the Scum and Villainy faction.
  • The sheer quantity of ship options it presents you with.
  • The wad of cards that includes Scum-only Crew, Gunners, Illicit upgrades and Titles.

Might Not Like

  • Does not include the ship miniatures.
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Description

Driven by their desire for profit, bounty hunters will relentlessly pursue their quarry to the farthest reaches of the galaxy. Far from the uniform ranks of the Rebellion or the Empire, these mercenaries often inject their own style and flair into their work. With the Scum and Villainy Conversion Kit, you can take your own ragtag band of bounty hunters into X-Wing Second Edition right away.

The Scum and Villainy Conversion Kit contains everything that you need to take your existing colleciton of first edition Scum and Villainy ships into the game's second edition. Here, you'll find an assortment of second edition punchboard, ship cards, and upgrade cards, letting you bring the galaxy's most dangerous beings to life on your tabletop. In addition to being present in the Scum and Villainy Conversion Kit, all of the Scum and Villainy ships and upgrades found in the conversion kit will be fully implemented in the X-Wing Second Edition squad-builder at launch, giving you the opportunity to experiment with a full complement of new content. Likewise, first-time players can use the conversion kit and first edition expansions to get a feel for the game with as many different ships as possible!

Veteran X-Wing players will notice many new elements in the game's second edition, including the introduction of Force powers, multiple-use ordnance, changes to turrets, and several “quality of life” improvements for often-used mechanics. From launch, you’ll be able to incorporate notorious bounty hunters like Dengar and IG-88 and their signature ships into your squadrons, letting you build the squad that fits your play style.

In addition to the other changes, X-Wing Second Edition converts several ships from small bases to medium bases. Medium-base ships are a new addition to X-Wing Second Edition, filling the space between small-base and large-base ships. For Scum and Villainy, the G1-A Starfighter, M12-L Kimogila Fighter, and Scurrg H-6 Bomber have all been converted to medium-based ships for second edition. In addition to its cards and punchboard, the Scum and Villainy Conversion Kit supplies the bases and conversion pegs you need to bring these ships into the second edition.

Scum and Villainy Feature

When I relented to peer pressure and finally entered the world of the Star Wars X-Wing Miniatures Game, there was one faction that I somehow had the deepest affinity with, and that was the Scum and Villainy faction! I’m not admitting to being a villain myself (although everything is relative!) but perhaps the Star Wars image from my childhood that is more deeply etched in my mind is that of the armoured Boba Fett casually mooching around Jabba The Hutt’s palace and then embarrassingly meeting his apparent end at the hands (or rather, tentacles) of the Sarlacc.

This conversion kit includes all ship cards, dials, etc. to upgrade all Scum and Villainy first edition X-Wing ships for use in X-Wing 2.0. It is also a great place to start if you want to buy old first edition ships at a discount and then use them in 2.0.

The Scum and Villainy faction allows you to fly all of the super cool ships and use all of the eclectic pilots from this vast and varied faction.

Scum and Villainy Body 3

The Ships

The kit comes with components to allow you to fly 16 different ships in these quantities:

2 x Hound’s Tooth

2 x HWK-290

2 x IG-2000

3 X Kihraxz Fighter

2 x Kimogila Fighter

4 x M3-A Interceptor

2 x Mist Hunter

3 x Protectorate Starfighter (Fang Fighter)

2 x Punishing One

3 x Quadjumper

2 x Scurrg H-6 Bomber

2 x Shadow Caster

2 x Slave I

2 x StarViper

2 x Y-wing

4 x Z-95 Headhunter

That’s a whopping 39 ships!… Not that the game allows you to fly that many ships at once, that is!

And seeing as this conversion kit gives you everything you need to play as all of these ships (apart from the miniatures themselves), there’s nothing to stop you proxying and playing as any of these ships as a practice run before you add the miniatures to the bases at a later date.

Scum and Villainy Body 1

The Pilots

There are pilot cards for a whopping 76 unique pilots in the conversion kit (and the unnamed pilots include multiples), from Boba Fett and Bossk, to IG-88A and Zuckuss. This gives multiple pilot options for each ship and can lead to numerous ways of utilising the same ship depending on who is at the helm.

Upgrades

This expansion contains a huge fat deck of cards, covering Talents, Missiles, Bombs, Astromechs and Modifications – but the most exciting cards are undoubtedly the Crew, Gunners, Illicit upgrades and Titles.

The nine unique Titles enable you to fly famous ships, allowing you to upgrade your Jumpmaster 5000 into Dengar’s Punishing One and the Firespray-class Patrol Craft into Boba Fett’s fearsome Slave 1. Essentially, adding a Title to a ship gives it unique upgrades (and prestige, of course!).

For the Scum ships big enough to handle one or two members of crew, you’ll be pleased to know you can invite the likes of Cad Bane, Maul and even Jabba The Hutt aboard to join the party and benefit from their experience and special abilities. Equally, if your ship has a gunner slot you might want to invite BT-1 or Greedo aboard to show you that they have the right stuff.

Illicit upgrades give the Scum and Villainy faction access to some sneaky tricks, such as Inertial Dampners (which allow you to effectively perform an emergency stop), Contraband Cybernetics (go hyperactive!) and a Rigged Cargo Chute, which sees your ship dump loose cargo out of its rear-end for any would-be pursuers to crash into!

In this kit you also get a number of plastic bases and pegs, a wealth of tokens and some dial ID tokens.

Scum and Villainy Body 2

Scum and Villainy Conversion Kit Verdict

There is so much in the box here and I would go as far to say this is an almost essential first purchase for anybody who wants to fly the Scum and Villainy faction – granted, it is doubtful you will use everything in this box, but even if you use a quarter of the content it easily justifies the cost. Plus knowing you have all this stuff gives you that confidence that you could go out and buy those Z-95 miniatures and be able to use them in anger straight away!

I mentioned before that there’s nothing stopping you proxying and practicing with any of these ships.

When I first got into X-Wing, after the base game this kit was the next thing I bought as it is the perfect introduction to this exciting and unique faction – any respectable Scum and Villainy fleet commander will tell you the same!…

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Possibly the first essential purchase for the Scum and Villainy faction.
  • The sheer quantity of ship options it presents you with.
  • The wad of cards that includes Scum-only Crew, Gunners, Illicit upgrades and Titles.

Might not like

  • Does not include the ship miniatures.