Star Wars Carcassonne
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Star Wars Carcassonne

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Experience the exciting adventures of the Star Wars universe in the fascinating world of Carcassonne! The well-known rules are slightly simplified through some clever changes and therefore offer a completely new gameplay. Thrilling duels over the domination of a galaxy far, far away await you. Master the essential battles and place your troops gainfully on the route to victory. May …
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Category Tag SKU ZBG-SCH88158 Availability Out of stock
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Awards

Value For Money

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • The great theme.
  • It's fun for all the family.
  • Great artwork.
  • High-quality components.
  • Great replay-ability.

Might Not Like

  • It's a standalone game, so you cannot mix it in with other versions.
  • The stickers are quite fiddly.
  • You can go through an entire game with no duels.
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Description

Experience the exciting adventures of the Star Wars universe in the fascinating world of Carcassonne! The well-known rules are slightly simplified through some clever changes and therefore offer a completely new gameplay. Thrilling duels over the domination of a galaxy far, far away await you. Master the essential battles and place your troops gainfully on the route to victory. May the Force be with you. Ages 7+, 2-5 players, 35 minutes playing time.

Carcassonne Star Wars

Star Wars Carcassonne is a fun stand-alone version of the original Carcassonne tile placement game. You can choose from a selection of beloved characters, such as Luke Skywalker and Darth Vader, exploring trading routes (roads), asteroid fields (castles) and planets (churches). You can also battle your opponents for the points.

Components

The components inside the box really compliment the theme of this game. You can play with four different characters:

  • Red meeples are Luke Skywalker.
  • Green meeples are Yoda.
  • Black meeples are Darth Vader.
  • Orange meeples are Boba Fett.

Each set of meeples comes with one larger meeple (which gives you extra points) and enough stickers of each of the characters so that every meeple has a sticker on each side. The stickers are highly detailed but can be fiddly placing them on the meeples. There are also spare stickers for each character in the box.

Every player also has a thick card token with a photograph of their character and symbol (Rebel, Empire and Bounty Hunter) as well as the character’s name. These are well made, double-sided with great artwork.

In this version of the famous game, you have six dice for battles, three red and three green, all of which are translucent and have a good weight. The player’s scoreboard mimics the artwork of the tiles, helping continue the theme, giving you a fun looking and well-designed scoreboard.

The tiles have kept their Carcassonne charm while still being immersed in the Star Wars universe. All the tiles have a high finish to them with great looking artwork. All the planets in the game are named after planets in the Star Wars universe, such as Tatooine, Alderaan, Mustafar, and Hoth. They changed the roads to trade routes and made them look like trails from a spaceship.

Playthrough

Star Wars Carcassonne starts the same way as the original. You will have the starting tile in the middle of the table and the first player places a tile to continue the scene. Trade route to trade route, asteroid belt to asteroid belt, and open space to open space.

Then, if you wish, you can place one of your chosen meeples on the route, asteroid, or planet. If you were to place the large meeple you have you will get extra points when you complete the route. Each player will take their turn picking a tile, placing it, and placing their meeple.

Here is where it gets more interesting. If two players end up either on the same planet or merge routes two into one, they will have to battle for the points. You do this by gaining one dice per each of your small meeples in the battle. You will receive two dice if you have used your larger meeple, and an additional dice if there is a matching faction symbol – but with a max of three dice each.

Everyone in the battle will roll all their dice, pick their highest roll and discard the other dice. The player with the highest roll wins and will receive all the points. If there is a tie, each player that ties will receive one point each before re-rolling until there is one winner.

Final Thoughts on Star Wars Carcassonne

I really like Star Wars Carcassonne. It still has all the essence of Carcassonne with the added fun of the new theme. I also think the duelling aspect is a fun mechanism, which just makes it stand out from the original – Although, you can go through an entire game without duelling.

All the components are of high quality, even the box pops out – with Darth Vader and Luke Skywalker having a lightsaber battle underneath the words Carcassonne. Even though the box says from seven up, this game was easily picked up by my five-year-old, so it’s a great game for young families as well as grown-ups.

If you’re interested in seeing all our other Carcassonne products, you can find our collection here.

Editors note: This blog was originally published on March 12th, 2018. Updated on December 7th, 2021 to improve the information available.

This isn’t ever a product I ever expected to see, however, I’m thrilled the game was created. Combining Star Wars with Carcassonne was just a master stroke and it is not just Carcassonne painted in Star Wars. There are rule adjustments that make it a unique standalone from the traditional and well loved pioneer game.

A long time ago, in a galaxy far far away.

There are some very traditional Carcassonne elements within this set. 76 tiles to create your map. Printed on the tiles are also familiar features. Asteroid fields are your equivalents to cities, trading routes are your roads and a tile with a planet on is similar to a monastery.

You have your pool of meeples also. Although much smaller than the traditional game. Only 4 small meeples and 1 large meeple, compared to the 7 meeples in the traditional version. I appreciate this, you have to take a little more care with your placement. There’s also a reason for this but I will get to that. Plus the set comes with stickers to place on the front of the meeples. We see Yoda, a storm trooper, Luke Skywalker, Boba Fett and the one and only Darth Vader. I like this touch.

Gameplay takes place in very much the same way. Draw a tile, play the tile, play the meeple and then score the meeple. There is a twist on the meeple play and I will get to that. Once you score, move your meeple along the score tracker and then most points at the end of the game takes the win, as usual.

When I left you, I was but the learner. Now I am the Master.

Scoring has quite a difference in this game. There are some traditional scoring elements.

The asteroid field takes 2 points per tile within the completed field.

The trade route is a single point per tile within the completed trade route.

The planet scores 9 when completed, which is the planet is surrounded by tiles, 8 tiles and one planet to score.

The faction symbols. Like a shield from the traditional Carcassonne. These score 2 points within any asteroid field, trade route or completed planet if they fall within the sector. They make all the difference and cannot be ignored.

Battling! Sharing scores is a thing of the past in Star Wars Carcassonne. You can merge into locations but there will be no sharing of points. On the point of a merge, the meeples battle. This is epic. It has huge impacts on the game scoring as well because trade routes, asteroid fields and planets are all available to be contested. Players will battle with up to 3 dice, 1 dice for a small meeple, 2 dice for a large meeple and if your faction symbol is in the area then you add 1 more dice. The highest number on a single dice wins the battle with the other meeple being sent back to the players pool. In the event of a tie, everyone involved takes a point and then battles again. The losing meeple takes points back for the amount of dice rolled in defeat. A losing big meeple takes 2 points, the winner holds their position on the map.

Do or do not. There is no try.

This game is a lot more straightforward in principle. Less tile options for scoring. It is the battling that makes this edition an excellent option for play. Having that combat element within Carcassonne changes everything. Arguably things get a lot more personal as well because you are wondering why you have been attacked and not someone else. It is more personal than when a player merges into your set up in the traditional game. However, just because you are the attacking player doesn’t mean you are guaranteed a victory, there is risk involved and you may be supplying a player more points on their holding. Are the dice going to be on your side?

The potential for huge victories/losses in this game is right there because of battling. That may be the drawback to this set. Where Carcassonne players are very accustomed to creating their own strategy on the tiles drawn, suddenly they are reliant on the luck of the dice as well, not every player appreciates dice in a game. I can be one of those but it works in this game.

If there is a bright centre of the Universe, you are on the planet farthest from.

I love a good space game and the look of this set is excellent. The detail and look of the game is lovely. It may be because I am partial to star wars but Carcassonne set in space does look brilliant and I highly appreciate this. There’s plenty of adventure available in this game for 2 to 5 people with many battles to be had along the way.

May the force be with you.

If you are a fan of Carcassonne and of Star Wars, you really should own this game. If you are a fan of just one of those 2 options, I can still highly recommend this set because it is easy to pick up and has a lovely change in gameplay from its traditional version. If you are a fan of fast paced adventure board games that last about 30 minutes with straight forward gaming mechanics, it’s another win again. Enjoy this intergalactic adventure.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • The great theme.
  • It's fun for all the family.
  • Great artwork.
  • High-quality components.
  • Great replay-ability.

Might not like

  • It's a standalone game, so you cannot mix it in with other versions.
  • The stickers are quite fiddly.
  • You can go through an entire game with no duels.