Space Marines: Primaris Reivers
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All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. They do this with a sudden fury and shocking violence, for the Reivers fulfil the role of terror troops that sow fear and confusion amongst their foes. This multi-part plastic kit contains the components necessary to assemble a 10-man Primaris Reiver Squad. Clad in sleek yet brutally functional Mk X power armour, they feature a great deal of practical details they each carry a great deal of extra ammunition and equipment pouches, as well as grenade harnesses and blade sheaths. The models can be assembled as either a 10-man squad, a squad of 9 Reivers with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. Each has an impressive selection of weapon options; 10 heavy bolt pistols, 12 bolt carbines and 14 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife. 2 of the sets of arms for combat knives feature a communications array on the vambrace, designed for the Sergeants. The bolt carbines each feature foregrips and curved mags for that tactical look, and 2 of them are modelled in the middle of reloading. Each model can also take a grapnel launcher 10 are included in holsters, with a further 4 to be held in the right hand. Each model can also feature grav-chutes 20 fins are included, 10 for each side of the Reivers backpacks. They have plenty of helmet options, too 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads. Each chest plate is decorated with a skull and crossed dagger motif. The Primaris Reivers come as 228 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
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Description
All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. They do this with a sudden fury and shocking violence, for the Reivers fulfil the role of terror troops that sow fear and confusion amongst their foes._x000D_
_x000D_
This multi-part plastic kit contains the components necessary to assemble a 10-man Primaris Reiver Squad. Clad in sleek yet brutally functional Mk X power armour, they feature a great deal of practical details ÔÇô they each carry a great deal of extra ammunition and equipment pouches, as well as grenade harnesses and blade sheaths._x000D_
_x000D_
The models can be assembled as either a 10-man squad, a squad of 9 Reivers with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. Each has an impressive selection of weapon options; 10 heavy bolt pistols, 12 bolt carbines and 14 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife. 2 of the sets of arms for combat knives feature a communications array on the vambrace, designed for the Sergeants. The bolt carbines each feature foregrips and curved mags for that tactical look, and 2 of them are modelled in the middle of reloading. Each model can also take a grapnel launcher ÔÇô 10 are included in holsters, with a further 4 to be held in the right hand._x000D_
_x000D_
Each model can also feature grav-chutes ÔÇô 20 fins are included, 10 for each side of the ReiversÔÇÖ backpacks. They have plenty of helmet options, too ÔÇô 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads. Each chest plate is decorated with a skull and crossed dagger motif._x000D_
_x000D_
The Primaris Reivers come as 228 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
Charging into combat against the alien, the mutant and the heretic you will need all the soldiers you can muster to deliver decisive blows to your foes. Having great reinforcements can allow you to change the tide of any battle to your favour or to throw your opponents game off. This is where the brilliance of the Primaris reivers come into play for any of your space marine armies.
Building
Building your reivers work the same as every space marine unit, they come with clear instructions and some room for customisation options, these choices will usually relate to the head and weapon options. For my models I wanted to create a balanced variety of full skull helmets and half skull helmets but there is enough in the box for whatever style you wish to go for. (side not the capes and fur detailing are not included, and were created from green stuff)
Painting
As with most models in the standard space marines line painting the reivers allows for a lot of experimentation and depending on the way you decide to paint you can create a squad that will play in different ways. For my figures I decided to follow my paint scheme to create a look for the Emperors Spears:
- The Fang – covering the entire model
- Leadbelcher – focusing on any metallic elements
- Mournfang brown – all the brown parts of the model
- Screamer pink – the wax seals
- Nuln oil – shading the whole model
- Corax white – covering all white elements of the model and exposed head elements
- Abaddon black – all black elements of the model
- Rakarth flesh – all flowing sheets
- Retributor gold – all gold elements on the model
- Agrax earthshade – covering all the rakarth flesh areas and the base details
- Nuln oil (thinned down with some water) – covering all white areas except the face
- Reikland fleshshade – covering the face and all gold areas
- Astrogranite – for the base
- Nuln oil – over the base
- Calgar blue – the blue highlights
Playing
Taking the Primaris reivers into battle was interesting and a lot of fun, although not the strongest units I have encountered, with them being wiped out very quickly in the game I played, they are still strong units that bring their own style and advantage to the field of battle. These reivers share a lot of their normal data with their front line brothers, but unlike them they have more ease with manoeuvrability. Equipped with both their grappling hooks, which give them ease to move both horizontally and vertically, and their grav chute, which allows them to gain the death from above ability, they can become very useful for turning the tide of the battle in many ways. Whether they have ease to move across the battlefield, especially ones that have vertical parts to the battle, or they can drop into the battle at a strategic point, this squad can become a great reserve that you will want for all of your space marines.
Overall
A great squad for your reserves and for easy navigation of the battlefield, they may not be the toughest units on the board but with the right time and place they can change any battle to become your greatest success.