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Runis of the Past - Soulbound: Warhammer Age of Sigmar

Runis of the Past – Soulbound: Warhammer Age of Sigmar

RRP: 29.99
Now €31.46(SAVE 12%)
RRP €35.99
Expected Release Date 01/04/2025
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Bear witness to the Ossiarch tomb-city known as the Ashen Necropolis as its servants rise once more to claim the bone-tithe and await their master’s orders. Venture into the towering Stormvault of the Platinum Spire, a vast repository of dark magic and necromancy guarded by a trio of viscous Sphiranxes. Or dive into the ruined Idoneth enclave of Aighmar, now a watery grave overrun …
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Bear witness to the Ossiarch tomb-city known as the Ashen Necropolis as its servants rise once more to claim the bone-tithe and await their master’s orders. Venture into the towering Stormvault of the Platinum Spire, a vast repository of dark magic and necromancy guarded by a trio of viscous Sphiranxes. Or dive into the ruined Idoneth enclave of Aighmar, now a watery grave overrun by the Skaven of the Clans Skyre and their terrifying carc-ship.

The Mortal Realms are overflowing with ruins of the past. It is home to the mouldering lairs of long-dormant foes, ancient secrets, and objects of power. Rally your binding and step into the past. Bring the fight to the forces of death, chaos and destruction.

Warhammer Age of Sigmar Soulbound: Ruins of the Past features a host of adventurous detours and destinations, perfect locales for parties seeking a one-shot divergence between adventures or the crucial final stop of a grand campaign. A collection designed for true antiquarians of the Mortal Realms, these sites are home to malefic villains and exciting mysteries: arcane mechanisms, cracked Stormvaults and fiercely opposed active Realmgates.

Ruins of the Past contains:

9 unique adventure locations from across the Mortal Realms, each comprising a rich history, deadly hordes of enemies, lost wonders, and accursed secrets.
Gamemaster advice on integrating each location into your campaign, how to weave players into it, and how to reward them.
Exploration rules to lead parties on the dangerous trek across the Mortal Realms and for delving into these perilous locations.
Stunning maps, detailed diagrams, and matching encounter tables brimming with strange sights and challenges to uncover.
A full bestiary, including all the new allies and enemies, you’ll need to create encounters.

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Bear witness to the Ossiarch tomb-city known as the Ashen Necropolis as its servants rise once more to claim the bone-tithe and await their master’s orders. Venture into the towering Stormvault of the Platinum Spire, a vast repository of dark magic and necromancy guarded by a trio of viscous Sphiranxes. Or dive into the ruined Idoneth enclave of Aighmar, now a watery grave overrun by the Skaven of the Clans Skyre and their terrifying carc-ship.

The Mortal Realms are overflowing with ruins of the past. It is home to the mouldering lairs of long-dormant foes, ancient secrets, and objects of power. Rally your binding and step into the past. Bring the fight to the forces of death, chaos and destruction.

Warhammer Age of Sigmar Soulbound: Ruins of the Past features a host of adventurous detours and destinations, perfect locales for parties seeking a one-shot divergence between adventures or the crucial final stop of a grand campaign. A collection designed for true antiquarians of the Mortal Realms, these sites are home to malefic villains and exciting mysteries: arcane mechanisms, cracked Stormvaults and fiercely opposed active Realmgates.

Ruins of the Past contains:

9 unique adventure locations from across the Mortal Realms, each comprising a rich history, deadly hordes of enemies, lost wonders, and accursed secrets.
Gamemaster advice on integrating each location into your campaign, how to weave players into it, and how to reward them.
Exploration rules to lead parties on the dangerous trek across the Mortal Realms and for delving into these perilous locations.
Stunning maps, detailed diagrams, and matching encounter tables brimming with strange sights and challenges to uncover.
A full bestiary, including all the new allies and enemies, you’ll need to create encounters.