Root: The Vagabond Pack

Root: The Vagabond Pack

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Root: The Vagabond Pack Root is a game of adventure and war in which 2-4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, …
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • More Vagabond characters to try
  • Adds more replayability
  • Beautiful meeples!

Might Not Like

  • Primarily aesthetic additions
  • If you don’t like playing with the Vagabond then this isn’t for you
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Description

Root: The Vagabond Pack

Root is a game of adventure and war in which 2-4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathise with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Explore the fantastic world of Root!

The Vagabond Pack upgrades your Vagabond experience with seven custom meeps and three new Vagabond character cards.

Player Count: 2-6 Players
Time: 60-90 Minutes
Age: 13+"

Woodland Warfare

Cole Wehrle’s megahit Root is a woodland war-game like no other. It’s incredibly cute, asymmetric players fight to be the first to 30 points. Each playing a very different game. Everything about this game oozes charm with incredible illustrations from Kyle Ferrin. Since its release in 2018 there have been a multitude of expansions and accessories. Even a new RPG set in the blood soaked forest itself has hit the shelves this year. But back in the base game, one of the most iconic factions was the loveable rogue, the Vagabond. Since then, this single character faction, slipping around from clearing to clearing was calling out for its own expansion.

A Vagabond World

The Vagabond works differently to the other factions. It’s actions are dictated by items it has it it’s satchel which change from game to game. The base box came with three possible characters all of which start with a very different set of items. You could be the thief (the character the meeple design is based on), which allows you to easily move around and steal cards. The Ranger is more aggressive and starts the games with weapons. Whereas the Tinkerer makes it easier to craft. Over the years, new cards have been added offering a variety of different characters. One of my favourites being the Scoundrel, a cat who wears a pumpkin mask and can torch a clearing making it unusable for the rest of the game.

In this pack you will get three new Vagabonds to play with. The Harrier, the Ronin and the Adventurer. The Harrier, a squirrel, starts with gold coins allowing card draw much easier and a sword and crossbow allowing her to fight straight away. Her torch ability allows her to move without spending a boot meaning that she can get across the board much quicker than some others.

The Ronin, a racoon, however, is faster, starting with two boots as well as a sword. His torch action allows him to exhaust a sword to do an extra hit, being one of the more violent vagabonds. The strongest in the set for me is the Adventure. A wise old owl, the Adventure starts with a boot and hammer and is able to damage an item to use it as any other one. This makes him much more adaptable. However, with so much care and design in the rest of the aesthetics, it always feels sadly dissatisfying to be playing a character that doesn’t look like the meeple in front of you. Well not any more!

A Myriad Of Meeples

The main bulk of this expansion is purely aesthetic. But don’t let that deter you. In the box comes seven unique meeples, shaped and screen printed to represent all available Vagabonds. The quality, as always, is exceptional and the design makes it crystal clear who you are playing as. This may seem like a very small addition. But when the immersion of this game is so high, it makes a big difference in getting lost in the world of the game. You certainly don’t need this expansion, especially due to the variety of vagabond characters available in the other bigger expansions. But, if you love the world of Root and enjoy investing in your faction as you battle through the woodlands, then this is for you.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • More Vagabond characters to try
  • Adds more replayability
  • Beautiful meeples!

Might not like

  • Primarily aesthetic additions
  • If you dont like playing with the Vagabond then this isnt for you