Rocket Game

Rocket Game

RRP: £8.30
Now £6.52(SAVE 21%)
RRP £8.30
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Choose a launch pad and blast into space, collecting as many loop-the-loops as you can along the way! Spin the spinner, pick a card and build your vapour trail. Children will find it really exciting competing to build their loop the loops as high as possible – just watch out for collisions on the table! At the end of the game, count the loops and the player with the most wins.…
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Category Tags , , , , SKU ZOT-029 Availability Out of stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

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Description

Choose a launch pad and blast into space, collecting as many loop-the-loops as you can along the way! Spin the spinner, pick a card and build your vapour trail. Children will find it really exciting competing to build their loop the loops as high as possible - just watch out for collisions on the table! At the end of the game, count the loops and the player with the most wins.

Budding astronauts will love the friendly, space-themed illustrations - from planets to meteors to aliens - which can be used to talk about the different planets and matter they can find in space.

Contents:

24 rocket trail cards
6 rocket cards
6 launch pad base cards
1 spinner
1 instruction leaflet

As a parent, I’m fascinated by all these games for young people as I am always looking for a good game to teach my own. I have 2 young children, so can I get a board game that will hold their attention, that they are engaged with and can also start to learn those critical life skills of turn-taking, winning and losing as well as being able to follow the rules of the game. Rocket Game definitely checks those boxes.

How To Play?

Each player starts with a different colour launch pad and has to create the biggest rocket launch with the most loops in the rockets fuel trail to be victorious.

A simple turn taking game where you spin the dial, pick the matching card to what appears from the spin and play what is on the underside.

The game ends when each player’s corresponding rocket colour is drawn ending their trail. Count those loops up and you have your winner.

Blast Off!

I’m in total awe of how Orchard Toys can create these very simple concepts and make brilliant games that young people can understand and really get in to. My 4-year-old fully understood what they had to do and was capable of waiting their turn and understood what they had to achieve.

The game is rated for 4-7 year olds and that is in the right place. It is quite short taking about 10-15 mins and for my child who has just turned 4, that is enough for them at this point as they are preschool age. It is helping them dial into learning to focus on a task through to the end result. They managed that.

They won which was also superb, they actually battered me come the final score. We’ll be playing again for sure. I’m keen to get them learning and appreciating the value of winning and losing from an early age. I wasn’t taught this from a young age, and was taught the wrong games to learn this resulting in my not coping well with losses (don’t worry, I can cope now). I want my children to learn this and be able to accept defeat as well as celebrate victory and these sorts of games really do help them here.

We Have Lift Off!

Where I could be critical of this game is there is no skill required in it. It randomly plays out based on what appears on the spinner and what card you pick. There is no skill or strategy required which is a bit of a shame. But then snakes and ladders as a classic game is no different. This Rocket game is all based on chance.

However, it looks attractive with the simple character art and the children are enjoying the space theme, a real winner for mine. They do like space things.

Final Thoughts

This is my first Orchard Toy review, and I do hope to be able to do many more. Rocket Game is quick, simple and highly enjoyable for young people so I recommend giving it a go with your young families.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

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