Princess & The Dragon : Carcassonne Exp. 3
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Description
Hark brave Knight! Think you have settled well into Carcassonne? Whilst your highwaymen have been thieving, your farmers ploughing and your knights settling, a new threat and a demanding royal have appeared! The Princess and the Dragon expansion for Carcassonne is the third expansion in the series and adds the princess tiles, portal tiles, dragon and fairy meeple, and more tiles for extra play. This expansion adds no end of new elements and gives players a plethora of new ways to compete and gain the advantage! The princess adds new competitive elements to the building of castles and allows the tile-laying player to cruelly remove one opposing player's Meeples from the connected castle, much like the spoilt royal she is. The portal allows players to take hold of any unscored tiles available, allowing them to grab hold of fields, roads and castles that may not yet be claimed. The dragon introduces new elements to tiles; volcanoes. These are the beast's lair and he will appear there whenever one is played. Once a dragon tile has been played, he will begin his rampage throughout the realm, removing the land's inhabitants as he goes! Luckily, players can claim the fairy's blessing, should they not choose to place a Meeple on their turn, which will prevent the dragon from attacking whichever lucky worker is accompanied by her. If a player is lucky enough to still be blessed on their following turn, they will automatically gain a point as well! Carcassonne's Princess and the Knight Expansion introduces both the demanding damsel and the rampaging beast into the game as the main elements, but the addition of the portal and the fairy are excellent tactical elements. This expansion works excellently with both the core game and other additional expansions, but adds more tactical competitive elements than many of the other options. So, don your armour, win the princess's favour and keep an eye on that fire breather! Player Count: 2-6 (Dependant on previously owned expansions) Time: 45 Minutes (Dependant on previously owned expansions) Age: 7+

As all seasoned fans of the game know, there isn’t a bad Carcassonne expansion out there, and The Princess and The Dragon is certainly no exception! With its release all the way back in the golden age of 2005, it brought something to the game that lots of players were yearning for; the opportunity for more aggressive gameplay in the form of removing other people’s meeples. This really brings a new side to Carcassonne’s gameplay, and while it isn’t everyone’s cup of tea (myself included… at first), I’m a firm believer that you ‘shouldn’t knock it till you try it’, and that this expansion provides equally to those looking for more aggressive gameplay, and those who want to keep things more traditional.
The fact that The Princess and The Dragon is so often sold out here on Zatu tells you just about everything you need to know. If you’re still not convinced, however, allow me to take you through the expansion’s five (five!) new elements, and explain why you will love each one.
New Tiles
A relatively minor, but equally important feature to begin is the introduction of some new tiles, and this expansion brings a lot; a myriad of thirty, old favourites and new designs, to spice up and lengthen your game. You will find many of the tiles are adorned with special symbols (more on this later!), but they all have the same basic function as tiles in the base game.
Personally, I love most of the new additions. My favourites include the monastery in a city which allows players to benefit from each other’s cities less aggressively, and the tunnel under a city which is perfect for those tight spots. Perfectionists such as myself might struggle with one of the new road pieces which depicts a road junction shrouded by a bush – I am still yet to figure out if this is the end of three roads, or a piece that turns one road into two, but perhaps this is just me!
Magic Portals
On your shiny new tiles, you may notice small portals. When these are placed, you can place a meeple anywhere in Carcassonne (following all the normal placement rules).
There’s not an awful lot to say about the magic portals – they are a relatively small edition to Princess and the Dragon, but I do like the opportunities for clever takeovers which they provide. They are easy to miss on land tiles due to their small size, however, which I can see being an issue for some groups.
The Dragon (and the volcanos)
Actually a two-for-one here, the game’s namesake mythical antagonist is supported by six volcano tiles and twelve dragon tiles. While I won’t go into specifics about the rules, I will say that the dragon and its counterparts are the best part of this expansion (though all are good contenders!). The dragon introduces an element of risk and reward to the game – players take turns moving the dragon figure from tile to tile when a dragon piece is drawn, attempting to ‘eat’ other people’s meeples whilst keeping their own workers out of the dragon’s path. Volcano tiles (which teleport the dragon from its current position) can help to achieve this; strategic players can place them such that the dragon is far from their meeples, but close to their opponents’.
As I said before, The Dragon really is my favourite part of this expansion – I love the refreshing change in tone that it brings to the game (this change is balanced, however, so the feel of the game remains the same). If I was being picky, I would say that I could perhaps do with a few more volcano tiles, though maybe this is a sign that I just need to get better at playing the game!
The Fairy
The Fairy brings this idea of balance which I spoke about earlier. Klaus Jürgen-Wrede did a really good job creating an element that complements the rest of the expansion very well, whilst also being engaging and intuitive in its own right. The fairy serves three main purposes; it protects you and any other meeples on your tile from the dragon’s wrath, it earns you three points if a feature you are placed on with it is completed, and for each turn you begin with the fairy in your possession, you earn a point.
I find the latter of these three benefits happens more in games with lower player counts, as fewer opponents are vying to gain possession of the fairy (note you can only take the fairy on a turn where you haven’t placed any meeples). Similarly, you might find that games played with smaller groups turn out more fairy-related points in general – the fairy is an interesting mechanic in that the strategies related to it change and adapt based on the player count. All in all, I love the extra depth that it brings, but I have found that it is often quite easy to forget to add a point for possession of the fairy, which can lead to guesses being made, so keep your wits about you!
The Princess
What would the fabled city of Carcassonne be without the Princess? As if our appetite for fierce competition had not already been satiated, this expansion delights us with a new way to take over your friends’ cities – by stealing their knights with princess tiles! These tiles can be added to cities, either as normal city tiles or to remove a meeple of your choice from that city (including one of your own). Players who choose to remove meeples from a city can’t then place one of their own, however, so using the princess requires a little more thought than just taking someone from a city and then claiming it as your own.
There’s not an awful lot else to say about the princess, however all of it is good. I think it is a well-balanced mechanic that is as much about aggressive gameplay as it is about well-planned strategy. Like the volcano tiles, you only receive six princesses, however in this case I think that is the correct amount, as having any more could render gameplay slightly tedious and frustrating.
Final Thoughts
If there is one takeaway from this review, it is that you should go and buy this expansion right away (if not only because it simply flies off the shelves!). All parts of Princess and the Dragon are very well-designed and super engaging, and equally, they play together really well and create an experience you will definitely want to keep coming back to! For avid Carcassonne fans and newbies alike, Princess and the Dragon is a must-have!

The 3rd expansion set in this most iconic board game. Carcassonne, for me, improves with expansion sets. The simple tile and meeple placing game set in the French town of Carcassonne. The base game is fairly straightforward and somewhat simple, which is great as an entry point. However you quickly want more from the game and that is where expansions play a huge role and add so much more. The Princess & the Dragon throws the game into chaos.
Carcassonne is a reasonably civilised game, I think that is important to note. You lay your tiles, you play your meeples, you score your points. There’s a bit of squabbling over cities and farms at times as players try to get the most meeples into the scoring item and take the full score, but this happens only a few times in any given game, typically. Here’s what the new features bring.
The Princess
As you might expect. A new expansion comes with many new tiles for evolved gameplay. Some of these tiles have a little Princess icon printed on and typically come with a city. If you lay this tile into an already established city (not complete) with meeples in, the Princess removes one meeple (the player who drew the tile) of their choice. This may open up an opponent’s city and leave the area abandoned, free to then add a new meeple without the need to merge in. If you have a trapped meeple, you could take it back allowing you to use the meeple to score elsewhere.
The Princess can hugely disrupt play and leave your opponents very upset with the decisions you may take. Players do not have to utilise this ability, they could just lay a meeple as normal.
The Dragon
If you are upset by what the Princess could do. The dragon is a wrecking ball and can really make a mess of things. The volcano tile spawns the dragon, this is another new type of tile. Then, tiles with the dragon icon on start the dragon event, which is never generally good. Starting with the player who drew the icon, take turns clockwise to move the dragon on a square. Critically the dragon cannot return back to any squares it moves from in this event. The dragon moves 6 times in this event. If any meeples happen to be in its way, they aren’t for much longer because it eats them. Return these meeples back to the players pool. This is horrendous if you are on the receiving end of such a play. Of course, on the flipside, hilarious if it isn’t happening to you.
These 2 factors cause havoc in the game. It is very un Carcassonne like from the game up to this point. We don’t destroy things in the game but now we do. Plenty of meeples get hurt along the way in The Princess & the Dragon.

The Fairy
It’s fair to say the meeples need some help from these new dangers. This is the role of the fairy. On a player’s turn, instead of playing a meeple they can choose to play the fairy instead should they want to. They can attach it alongside one of their meeples in play, which can include stripping away from an opponent’s meeple if already in play with them.
The fairy brings a few benefits. If you hang on to the fairy for an entire turn with your meeple, score a point when play returns to you, The fairy protects from both the dragon and from the princess. Plus, if you score a road, city or monastery with a meeple who has a fairy attached, you gain a bonus 3 points on top of the rest of your score. All very useful. You may not be surprised to learn that the fairy is argued over and constantly goes back and forth in any one game.
Magic Portals
You have some of these to also consider. 6 portal tiles in the set. A portal allows a player to place their meeple on absolutely any legal tile already placed on the board that is open and available to score. So not an occupied or already complete feature. This is actually a really disruptive playing piece.
Is this still Carcassonne?
If you have played the base game as well as the earlier expansions to The Princess & the Dragon, you will really be wondering what has happened and you may very well not enjoy this version of the game. It completely changes what Carcassonne is about for me and the game plays out in an incredibly different way. That isn’t a problem though as I really enjoy the change that this set brings. You don’t always have to play Carcassonne and include this expansion and that is what is great.
I would understand though if you didn’t feel this set is for you. Not everyone will appreciate their meeples being taken out and the loss of scoring opportunity, particularly if you have worked hard on creating a significant city or farming field. To lose out on it would be frustrating and I get it, it has happened to me. No one wants to see 2 or 3 of their meeples taken out by a rampaging dragon because they have conglomerated close together. You need to adopt your strategies when playing with this addition because what normally works well in a game will not necessarily play out well here. That is something I do appreciate because it is the same Carcassonne mechanics, but it really isn’t the same game. That is a testament to the creators for seamlessly integrating a new expansion with the existing set up and I can only applaud them for that.
Final Thoughts
The Princess & the Dragon really isn’t for all. If you are feeling the need to freshen up your Carcassonne play and change the dynamics of an already brilliant game then you really ought to include this set and I would recommend picking it up.
Zatu Score
You might like
- Quick to learn
- Huge variety of new additions
- Elements to suit all players
- Well-balanced gameplay
Might not like
- A few small oversights on accessibility
- Confusing road tile!