Point City Kickstarter Edition
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11 Hours & 58 Minutes
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Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- Clear graphics and rule book make this game easy to teach and understand
- A filler game that has a bit more depth than most
- Has a solo mode that plays nicely in about ten minutes
- Point city fits in an A5 box and is composed of a stack of cards and a few tokens. It makes a good café/travel game
- A nice increase in complexity from Point Salad
Might Not Like
- Remembering which card you took from the display was a resource/building, and in which position, can be frustrating. The game comes with tokens to remind you of their positions, but this aspect of the game is rather clunky
- There are an interesting range of decisions to make each turn but as the game develops some players can take long periods of time evaluating every possibility if they are prone to over-thinking
- 3. It can be difficult to plan your turn as you are selecting from a shared display of sixteen cards. If another player takes the cards that you were looking to scoop, then you need to start over again. Some people find this frustrating
Related Products
Description
The rules are simple: Select two adjacent cards from the dynamic city grid and add them to your expanding city. Use your resource cards and bonuses to construct building cards that require specific combinations. Build special civic structures to multiply your city's points and be the top urban planner!
Point City takes the same simple concept of drafting cards and building the best combinations from Point Salad, and adds new layers of resource management and engine building to the mix — making the game familiar and easy to learn, but challenging for everyone!
Point City features 150 unique building cards - each with individual attributes and stunning artwork, to help bring your city to life!
Due to the double-sided cards and the dynamic nature of the city grid market, each game of Point City will be completely unique. There are 20+ Civic Tokens to combine with each of the civic buildings for endless scoring possibilities!
A simple card game that is a stand-alone sequel to Point Salad. Point City is an engine building game where you use accumulated resources to construct buildings into your city.
How To Play
Point city includes a big deck of double-sided cards. One side depicts resources such as energy, industry and ecology. The reverse shows the building that could be built using your resources. These buildings could be a playground, a shipyard or a market stall, for instance. When you construct these buildings, some grant an ongoing resource to you. Some confer a few points. Occasionally both permanent resources and points. Others result in the award of a civic token, which has endgame scoring possibilities.
The game starts with all of the initially available cards displayed in a four-by-four grid, showing their resource side. On a player turn they must take two cards that are adjacent. If the cards taken were resource cards, they will be replaced from the deck with cards showing their building side, and vice versa. You can only take a building card if you can exchange resources to pay for the building immediately, but you can use the resource collected in your first selection to pay for the building in your second selection. The player with the most points at the end of the game wins.
Rule book: Point city is a simple game that is very clearly explained in a well-designed rule book. It contains nice scenarios of play and scoring. There is a useful rule summary on the back page. Once you have read the rules once you rarely need to refer back to them.
Production
If you have played Point Salad you will recognise the art style, which is bright and cheerful. The graphics used are very easy to understand and can be easily read from across a table. The cards have a gloss finish and should withstand quite a lot of wear. The cards are standard playing card size so you can easily sleeve them if you want. The civic tokens are made from thick card. The box has an insert to keep things in order.
The cards in Point City come in three tiers. The building sides of these cards have backgrounds with three different shades of blue. This is a simple touch, but it makes sorting them at the end of the game so easy. A quality production.
Playtime
The box suggests that Point City plays in 15-30 minutes. In my experience, especially for your first few games, is that this is quite optimistic. I think that ten minutes per player is more likely. If your game group contains players who are prone to analysis paralysis (deep thinkers who want to consider every possibility before they take their turn) this could be longer.
Complexity
This game can be taught in about one minute. If players have played Splendor, this is a very similar game and so will take about thirty seconds to teach. Nevertheless, Point City does involve some interesting decisions. When do you stop collecting resources and start concentrating on buildings that grant points? Do you focus on civic buildings which come with endgame scoring possibilities? Do you focus on one type of resource or get a spread of all five?
Point City is an engine building game that has increasingly interesting decisions to make along the way. It has clear graphics and instructions. It makes a nice travel game.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Clear graphics and rule book make this game easy to teach and understand
- A filler game that has a bit more depth than most
- Has a solo mode that plays nicely in about ten minutes
- Point city fits in an A5 box and is composed of a stack of cards and a few tokens. It makes a good caf/travel game
- A nice increase in complexity from Point Salad
Might not like
- Remembering which card you took from the display was a resource/building, and in which position, can be frustrating. The game comes with tokens to remind you of their positions, but this aspect of the game is rather clunky
- There are an interesting range of decisions to make each turn but as the game develops some players can take long periods of time evaluating every possibility if they are prone to over-thinking
- 3. It can be difficult to plan your turn as you are selecting from a shared display of sixteen cards. If another player takes the cards that you were looking to scoop, then you need to start over again. Some people find this frustrating