Pathfinder RPG Second Edition (P2): Critical Hit Card Deck
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Description
Scoring a critical hit can turn the tide of any battle, and with this deck of 52 Critical Hit cards you can turn those hits into devastating wounds, lasting afflictions, or even instant death! Never again simply increase the damage dealt on a critical hit and move on; instead, describe in detail how you crippled your enemy with an arrow to the knee, or how you scarred your foe with a carefully aimed bolt of magical fire. More than 200 in-game effects to add flavor and unpredictability to combat in the Second Edition of the Pathfinder Roleplaying Game!
Overview
Paizo have introduced a fair amount of content for Pathfinder 2e in support of the core rules and adventure paths over recent years. This Critical Hit Deck of cards is then another example of a low-cost playing aid that is very practical and fun to use. The deck is optional to used and offers role-players’ the option to draw a random card each time they score a critical instead of applying the standing rules to double damage.
What You Get
In the deck you get 52 cards. Each card features four damage types, namely bludgeoning, piercing, slashing and finally one for bomb or spell. Each card features an entry in all four categories and after you have achieved a critical hit you draw a card and apply the effect according to the damage type inflicted. Simple.
The cards are designed to be used with the Pathfinder 2e RPG system, although I have used them for another game. They were still fun to use, but not all the rules and effects are transferrable.
The Components
The cards are playing card size and fair quality. They look nice and are easy to read and although the print isn’t large, I find it is comfortable to read – I wear glasses but removing them makes reading the cards easy.
Added Fun And Variety
I would recommend these Critical Hit Deck cards not just for fun but for the variety of effects. In an abstract game it’s easy to lose the impact serious wounds can cause and for those players that like to immerse themselves in added theme and detail without complex rules, these cards do a fair job. But remember, if the players use them, enemies could too!
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Zatu Score
You might like
- Very easy and simple to use
- Added flavour without complex rules
- Easy to add or remove from game as you choose
Might not like
- Still fairly simple
- Designed for Pathfinder, so limited applicability with other systems