Paper Mario: The Thousand Year Door - Nintendo Switch
  • best-sellers
  • platinum

Paper Mario: The Thousand Year Door – Nintendo Switch

Now $63.54
Nintendo Switch
This product is limited to 2 per customer.
Success! We will let you know when this product is available again.
Your email address has been unsubscribed!
Your email address has been unsubscribed!
Notify me when this product is available to purchase!
This email address is already subscribed to this product!
Nexy Day Delivery

You could earn

6354 Victory Points

with this purchase

Join Mario and friends on a journey to discover a legendary treasure behind the ancient Thousand-Year Door. The Nintendo GameCube classic returns with updated graphics in Paper Mario: The Thousand-Year Door on Nintendo Switch!
Read More
Category Tags , , , SKU VKM-NINC36.UK.45ST Availability Out of stock
Share
Share this

Awards

Rating

  • Graphics
  • Multiplayer
  • Story (Career Mode)
  • Originality

You Might Like

  • Hilarious and Heartfelt Story with excellent World building.
  • Revamped HD Visuals and Soundtrack.
  • Incredibly Creative Combat System with tons of customisation options.
  • The drastic reduction of backtracking.
  • Welcome updates that appeal to newcomers like Hint Systems and Battle Training.

Might Not Like

  • Still some instances of backtracking needed.
Find out more about our blog & how to become a member of the blogging team by clicking here

Related Products

Description

Join Mario and friends on a journey to discover a legendary treasure behind the ancient Thousand-Year Door. The Nintendo GameCube classic returns with updated graphics in Paper Mario: The Thousand-Year Door on Nintendo Switch!

 

Open Up, Walk Through, Adventure Awaits!

Nearly 20 years after its original GameCube release, this full HD remake of Paper Mario: The Thousand Year Door for the Switch revitalises its engaging story and gameplay with welcome updates.

Legend of the Seven Stars

Receiving a magic treasure map from the once again mysteriously disappeared Princess Peach, Mario’s sent on a worldwide race against an alien force, the X-Naughts (plus Bowser and his minions, too), to discover her whereabouts and claim the seven Crystal Stars, the keys to finding a treasure locked behind an ancient barricade deep below the crime-ridden city of Rogueport…. the Thousand Year Door.

What makes this story work wonders is the expansion to the Mushroom Kingdom’s world-building, leading to creative scenarios like fighting a dragon, entering a battle tournament while solving a mystery behind the scenes, breaking a curse that turns people into pigs, and many more! You’ll meet tons of charming characters on your star-studded quest, including your quirky, captivating “Partners” with their own special abilities, including Goombella, the snarky aspiring archaeologist with a book detailing everything in the game! All this makes for a memorable story full of heart, humour, and magic, its stakes heightening as the treasure’s secret slowly uncovers.

The Greatest Show-Plumber

After approaching an enemy (or better yet, attacking it before it gets you!), now’s your chance team up with your partner and take the stage! Wow the audience with action-based attacks and protect yourself with well-timed guards against enemies and perform helpful and powerful special moves using “Star Points”, which you can get from appealing to your audience with poses and perfectly timed attacks.

This simple turn-based battle system gives you many approaches to consider. Which attacks are the most effective in each situation? When’s the best time to use items? Is it worth the risk trying to negate damage with a tightly timed “Superguard”? This level of strategy gives the show as much substance as it has spectacle, not to mention the luck-based elements changing the stage, for better or worse. The inspired battle system feels as fresh as ever and holds up tremendously from its GameCube release.

Every enemy requires a unique approach to battle, and each combat situation feels different to the last. Whether it’s fighting spiky enemies you can’t jump on, adapting to the Glitz Pit’s strict battle guidelines, or taking out the game’s epic, challenging bosses, Thousand Year Door really knows how to freshen up the fight!

Mario can also wear badges that aid him in battles: some increase strength, health, and flower points, and a handful give plenty of new moves to experiment with. Some badges are even risk-reward based, like one which doubles the damage that you and your enemies deal. This level of customisation gives the game depth and lets you play it however you want.

A Magical Diorama

Paper Mario: The Thousand Year Door’s world has exploration galore and feels just as alive as ever. Everyone in each world is brimming with personality and has something to say, with Goombella diligently noting it all down for you. Plus, the game’s mail feature provides notifications on the news of the world, hidden details, and cute messages from all your newly made friends.

Using Mario and his partner’s abilities outside battles is useful for story progression and puzzles, and you can gain upgrades showing Mario’s unique “paper” side, like the ability to crease up before a spring jump. Sometimes, you’ll get tricked into being cursed by an evil spirit, but at these times Mario will fold his flat paper body into a plane, tube or boat which is crucial for progression on his adventure. Search every nook and cranny for badges, “Shine Sprites” to upgrade your partners, and “Star Pieces” you can trade with a shady salesman for more badges.

There’s fun stuff to do in Rogueport outside of main story: help various people in each world by accepting side quests from Rogueport’s “Trouble Centre”, use tokens to play paper minigames or gamble away at the “Pianta Parlor”, and have the hot-headed cook, “Zess T” make recipes for you with any item you can find. Think you can survive the Pit of 100 Trails? Perhaps it’s best to attempt this gauntlet of powerful enemies after you’ve beaten the game.

The Thousand-Year Overdue Upgrades

As great as the original was, its biggest issue was the immense amount of backtracking required, both for side quests and parts of the main story. Thankfully, this is drastically reduced here thanks to the inclusion of warp pipes: one leading to the Boo Mansion can now be found in Twilight Town, and there’s a whole warp room under Rogueport, with pipes to every area slowly unlocking after each chapter beaten. This much-needed quality-of-life improvement makes Chapter 7 far less tedious.

This version also makes changes to the original to better appeal to newer generations. Hint systems are a welcome addition, and the Battle Toad gives tips on how to master your combat skills, even letting you test them out during “Battle Training”. This is great for players wanting to master these flashy attacks and know the exact right timing to make stylish poses that appeal to the audience.

Visually, Thousand Year Door has a diorama-like world, which looks better than ever thanks to its newly gorgeous HD visuals, making the lower framerate compared to the original a worthy sacrifice. Plus, the entire soundtrack has been remixed fantastically and, taking a page from Paper Mario: The Origami King, the main battle theme changes depending on which world you’re in, a sweet attention to detail not featured in the original.

Verdict

Paper Mario: The Thousand-Year Door is a fantastic remake, with its improved gameplay and enhanced visuals breathing new life into the original’s still excellent storytelling, combat, and customisation two decades later. Mario fans young and old will love wrapping themselves up in this paper masterpiece!

Zatu Score

Rating

  • Graphics
  • Multiplayer
  • Story (Career Mode)
  • Originality

You might like

  • Hilarious and Heartfelt Story with excellent World building.
  • Revamped HD Visuals and Soundtrack.
  • Incredibly Creative Combat System with tons of customisation options.
  • The drastic reduction of backtracking.
  • Welcome updates that appeal to newcomers like Hint Systems and Battle Training.

Might not like

  • Still some instances of backtracking needed.