-38%
My Lil' Everdell Standard Edition

My Lil’ Everdell Standard Edition

RRP: £47.49
Now £28.49(SAVE 40%)
RRP £47.49
[yith_wcwl_add_to_wishlist]
Nexy Day Delivery

You could earn

2849 Victory Points

with this purchase

Introducing the best board game for little fans of Everdell, My Lil Everdell. Join Chip, Sweep, and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones’ brains a buzzin’, improving focus and enhancing young learner …
Read More
Category Tags , , , , SKU ZBG-TABSTG3000EN Availability 3+ in stock
Share
Share this

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Gateway game ideal for less experienced players
  • High replay value and easy to discover combinations
  • Beautiful theme and vibrant artwork

Might Not Like

  • High amount of luck
  • Advantages for going first in turn order
  • May be too simple for some
Find out more about our blog & how to become a member of the blogging team by clicking here

Related Products

Description

Introducing the best board game for little fans of Everdell, My Lil Everdell. Join Chip, Sweep, and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’, improving focus and enhancing young learner skills. Climb across the rope bridge, watch out for the dragon’s den, and join us in the fort for the latest addition to the award-winning Everdell line, My Lil Everdell.

Up to 4 players compete in this worker placement game set in the Everdell universe. This time, it’s My Lil Everdell. Everyone works on building the greatest city by sending workers to gather various resources, then placing critter or construction cards into their play area.

Each card has various abilities and bonuses that activate at different times. Players will collect points from these cards, work towards gaining parade cards and after 4 rounds, whoever has the highest score wins!

Adorable Artwork & Familiar Gameplay

As with the original Everdell, this game has stunning artwork and production values.

The main deck of 54 cards is full of cute and cuddly critters. From bears, rabbits, foxes and more, each of these cards has a similar high detailed illustration, much like the original but with a focus on appealing to younger players.

The card quality is impressive, the board and tokens are made to last. I also really like the inclusion of small 3D wooden crates you can assemble to hold your resources. It all helps to immerse players in this whimsical world.

The game is played over 4 rounds, after the last round finishes a final scoring phase occurs to see who has the highest score.

Players gain a board to hold their tokens and resources. Then each player chooses a critter type; butterflies, foxes, mice and lizards.

Each round, new dice are rolled depending on the player count. These contain resources and victory points and are placed at the top of the board.

Then each player in turn order sends out a worker to a spot on the board to collect rewards. Either on the rolled dice or the open slots above which contain berries, resin and twigs.

After placing a worker you can play one card from the centre of the board (the meadow )into your city. As long as you spend the required resources of course.

These cards consist of critter and construction cards and have 4 types. Green cards activate when you place them and at the start of each round. Blue cards activate after you play a certain card type. Tan cards activate once and never again. Red cards activate when you place a worker on them and finally purple cards give you victory points at the end of the game.

After you’ve played a card, check if you have enough types to match one of the 4 parade tokens. If you meet the requirements, take the highest value token into your supply.

After the 4th round, everyone tallies up their victory points, from cards, parades and leftover resources and the highest scoring player wins.

Charming & Accessible

The theme of My Lil’ Everdell is one of my favourite aspects. Appealing to younger players and anyone with a love of whimsical forest critters.

This is an extremely simple game to teach and sets the foundations for more advanced games, teaching the basics of worker placement and resource management.

Having just 3 workers to use helps the game flow quickly and also means less experienced gamers wont tire of it too easily.

In addition to the well written rulebook, the games simple iconography and clear costs on cards will help make the game accessible and fun to learn. Combine this with the outstanding artwork on all the adorable critters and you’ve got a great game for any type of player.

It also features a fun solo mode. Players choose an opponent; Princess Periwinkle or Prince Pumpernickel. On an opponents turn they send their worker to a space, prioritising dice spots but they don’t collect resources. Then they roll an 8 sided dice to determine which card from the meadow they take.

Afterwards they see if they qualify for any parade tokens and pass the turn. This can also be modified with various challenges to mix up the gameplay or added to a multiplayer game for an extra AI opponent.

Comparisons To The Original Everdell

Most experienced gamers will have played or at least heard of the original game and its natural to draw comparisons to it.

The game obviously lacks the Everdell tree, event cards, spots on the board with certain abilities and players don’t collect additional workers during later rounds.

One of the most drastic changes in the game is that players don’t actually have a hand of cards but use the meadow to decide which ones to play.

While some of these changes work well and certainly help the game appear easier, fans of the original might not like these.

The dice being rolled at the start of a round which allow players to collect rewards are easy to understand but they become extremely sought after.

Due to these dice often giving players 2 of a resource or victory points, players who go first will have a slight advantage over others.

This also applies to cards in the meadow. Without an actual hand of cards, all the available critters and constructions can be played by whoever has the resources first on their turn.

This can lead to some players struggling to find a strategy. Despite the cards being simple to understand and combinations easy to acquire, some may find the high luck involved off putting especially at higher player counts.

However despite these small complaints every game of My Lil’ Everdell has been quite close. Even at 4 players, the game never really runs past the 1 hour and half mark, making this a great game to break out when you want something quick to play.

So Many Critters To Find

The real heart of this game is the huge number of cards, each one with a unique ability that can work well when paired with other cards. This leads to many simple yet effective strategies being formulated as you play.

Getting out green cards early can set you up for some rewards at the start of each round. Blue cards can be good as they might reduce the cost of a certain card type or grant you a bonus for playing card types. Purple cards are expensive but can really help you gain those crucial endgame points.

Another great addition is the captain and fort cards. These can be given to younger players to give them a slight advantage in the game. They will grant them extra resources each turn and count towards the parade tokens.

Despite the game being tailor made for the less experienced gamers, there is still plenty to enjoy here for the more hardcore bunch.

Gameplay may be simple and cute but rest assured you will need a keen eye to look out for the right cards to collect and its still satisfying finding all the fun combinations from different cards.

Final Thoughts

My Lil’ Everdell is an adorable and charming gateway game that’s easy to learn and fun to play.

A perfect game to teach the basics of worker placement, resource management and set collection. A pinch of luck with a dash of strategy, sprinkled generously with beautiful artwork and wonderful theme.

On the back of the final cycle of Everdell expansions/complete collection big box, My Lil Everdell arrived with no hype or build up from Starling Games. It suddenly appeared on their website, noting that this was aimed at the family market and an introduction to the world of Everdell. So if you are a solo player and are looking at expanding your game collection, is My Lil Everdell worth purchasing?

Content

For those used to the world of Everdell, it’s essentially a stripped-down version which incorporates some of the elements of its big brother. The game board is approx 30cms square so doesn’t take up a whole lot of table room. In addition, you get 58 cards with new artwork by Andrew Bosley; four sets of meeples (three of each and now called friends rather than critters); four cardboard crates to hold resin, twigs; berries and point tokens; parade tokens; resource & solo dice; and a double-sided solo mode card.

Visually and component wise the quality is very good, though I did have some minor issues constructing the cardboard crates. The rule book is 16 pages long, illustrated and written with clear examples of gameplay.

Gameplay

There are four rounds to the game as follows:

For the solo game roll two of the resources dice and place one on each of the first two dice spots of the board. These allow you to gather two or three resources as shown on the die face as opposed to just one resin/twig/berry from the crate spots.

For those used to Everdell this is a simplified version of the basic & forest locations

This only comes into play for rounds two – four. Activate any of the green cards in your town and collect resources. This mirrors the going to spring and autumn action from Everdell.

On your turn you place one of your friends on either a dice spot or a crate spot. Only one friend can be at any of the dice spots whilst the crate spots are unrestricted placements. Use any resources that you collect and then use that to take one of the eight available cards on display below the main board; activating any abilities as appropriate. Finally check to see if you meet the requirements to claim any of the four parade cards. The parade cards are essentially the equivalent of Everdell’s basic events, but in My Lil Everdell you claim these without the need to place a friend on them. In addition multiple parade cards can be claimed at the same time.

Depending on the solo mode being used you will (Prince Pumpernickel AI), place a friend thus potentially blocking your use of the dice spots, then roll the eight sided dice to decide which card they claim and then replace the chosen card; alternatively (Princess Periwinkle AI), roll the dice to claim a card and place their meeple in that spot, but do not replace the taken card.

Turns continue until all three friends have been placed. It should be noted that you can only take one card after playing a friend and even if you have enough resources once all the meeples are placed you and the AI can only take a maximum of three cards each turn, thus twelve in total. I don’t think this is necessarily a bad thing and makes you carefully think about what cards to go for eg: do you take a one point scoring card with ongoing gameplay benefits now or do you not take a card and use resources for that six point card next turn, but reducing your maximum city size.

Once the final friend has been played and any card or parade token claimed, meeples are brought back home. Again to those used to playing Everdell this is similar to the end of season action.

If using the Princess Periwinkle AI, fill the vacated meeple spots with three new cards from the deck. Play then continues using the steps above until the end of the fourth round.

Scoring is straightforward to calculate with purple (prosperity), cards giving additional points dependant on cards in your city. You even get a point for each two unused resources left over.

Final Thoughts & Replayability

If you are looking for a full Everdell experience or to see why so many gamers love this franchise, then this is not the game for you. It sits very much at the family end of the gaming spectrum and whilst that’s not necessarily a bad thing, the rules and solo experience reflect that in their complexity. If you are looking for a game that younger members of the family can play solo then My Lil Everdell is good, though Creature Comforts would be a better purchase with superior gameplay.

Having said all that, if you are a fan of Everdell and want a quick game that takes 20-30 minutes, then My Lil’ Everdell is a welcome addition and one I enjoy playing. My games against the AI can veer wildly in scoring, with me winning about 70-80% of the time. There are additional rules for a more difficult challenge and I’ve added a couple of house rules to further increase the AI ability. One for Everdell fanatics and completionists only.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Gateway game ideal for less experienced players
  • High replay value and easy to discover combinations
  • Beautiful theme and vibrant artwork

Might not like

  • High amount of luck
  • Advantages for going first in turn order
  • May be too simple for some