Marvel Crisis Protocol: Cable and Domino

Marvel Crisis Protocol: Cable and Domino

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“Marvel Crisis Protocol: Cable and Domino Marvel: Crisis Protocol takes the Marvel Universe into the skirmish mini game realm. Unlike other Marvel games Crisis Protocol pits itself as a proper tabletop game and opening the box presents you with a wedge of plastic sprues that you must snip the character minis out of and then glue them together. The advantage of this style of mi…
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Models in mid action poses
  • A more aggressive team
  • Great additions to any Marvel: Crisis Protocol team

Might Not Like

  • Can feel underpowered compared to other attrition teams
  • Cables shield is at risk of being fragile
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Description

"Marvel Crisis Protocol: Cable and Domino Marvel: Crisis Protocol takes the Marvel Universe into the skirmish mini game realm. Unlike other Marvel games Crisis Protocol pits itself as a proper tabletop game and opening the box presents you with a wedge of plastic sprues that you must snip the character minis out of and then glue them together. The advantage of this style of miniature is an increased level of detail that is possible. However do be warned that some assembly is required! The work is worth it though as these minis look amazing and paint up a treat! Also included in the set is scenery which is not just window dressing. Cars and other scenery can be used as weapons by the super powered combatants, picked up, thrown and of course destroyed. Games can be played in a few ways. When learning the game you can leave out some of the tactic cards and just slug it out. Each character plays differently and how you would expect. Hulk is a physical beast but a big target. Spiderman can utilise his webs to pick up and hurl scenery and so on. This means your strategy comes down to learning your opponents strengths and weaknesses as well as your own. You can play on any 3ft by 3ft surface, though a playmat and extra scenery (official or home brewed) can help with immersion. Set up involves choosing your characters for your squad, and setting up the map and selecting missions. There is no deck building involved, rather you are choosing characters based on their unique powers. Tactic cards add another layer of depth here too. Gameplay revolves around measuring sticks and dice. The measuring sticks are plastic and some of them pivot too for ease of use around corners and so on. The included dice have the exploding dice mechanic where a critical hit not only hits but also allows you a reroll. Power is very interesting as getting attacked builds your power level which you can then use to drive your retaliation. This encourages players to get stuck in and take a few hits in order to build up some power. Time travelling Cable spends his own powers fighting off a deadly virus which stops him from being as powerful as he can be but he is still a formidable mutant. Domino was created through a government program, but ultimately decided to be free from control by others. This expansion comes with everything needed to add Cable and Domino to your Crisis Protocol games. Player count: 2 Time: 45 minutes Age rating: 14+"

“The War’s over, when we say it’s over…”: A Marvel Crisis Protocol Cable and Domino Review.

Marvel offers a parade of characters, that more often than not occupy the realm of cool. From fancy Iron Man suits to controlling all metal on earth, there are plenty of options to choose from. There’s cool and there’s time travelling post-apocalyptic psychic cyborg cool. This is the centre point of today’s review. The Marvel Crisis Protocol Expansion Pack Cable and Domino has been around for over a year now. It’s always worth looking at previous releases and how they can fit into new teams and ways of playing. We’ll be looking at a brief history and background of the characters in their history of Marvel. Before diving into their models and how they play.

A Bit Of Background

Cables background is quite convoluted when you look across the whole timeline. The son of X-Men Cyclops. Nathan Summers became infected with the fatal techno-organic virus. With no technology or capability of saving him, he was sent to the future in the hopes that they could save him. Raised by the last resistance of humanity, Cable came back to avert their own apocalyptic future. In the end, he created X-Force. Comprising of some of the most fearsome mutants; Domino, Deadpool, Wolverine and Sabretooth! Undertaking the less palatable missions that others wouldn’t. They worked together to prevent disaster through more aggressive means. The Marvel film lovers among you may remember Cable, portrayed by Thanos… uh I mean Josh Brolin in Deadpool 2 alongside Zazie Beetz as Domino.

His box mate has a simpler (if tragic) background. Neena Thurman was the product of a Top-Secret government program to create the perfect woman. Broken out by her mother, and raised by her father before becoming a mercenary. This led to her meeting Cable and joining X-force. Her own mutation, the ability to manipulate probability provides her with “luck” as a superpower. Her abilities and skills are considerable even leading the X-Force team in Cable’s absence.

Modelling A Mercenary

Once again, AMG has done a fantastic job of representing these characters on the tabletop. Cable makes excellent use of his tactical shield against incoming fire and explosions. With his plasma rifle at the ready! This is great for painters looking to advance their techniques. Whether it’s some blending, explosions or even a little non-metallic metal. The figure sets an imposing tone, well suited for his role as leader of X-Force both in the story and in-game. Meanwhile, Domino’s pose captures her mutant power with a dynamic scene.

Riding a piece of exploding debris with guns raised, the model can be as complicated as you’re feeling brave. The models together represent the ethos of the affiliation and their playstyle; attrition! This brings us to our next section, their roles within Marvel Crisis Protocol.

The Attrition Affiliation

Picking up this box offers you not only the characters but a new affiliation for you to try. Affiliations are based on three key factors. The affiliation leadership ability, the characters within the affiliation and the tactics cards they bring. The affiliation’s ability is rather simple, allowing for a once a character turn re-roll in an attack. This may not seem powerful but offering a chance to trigger wilds or that bit of damage helps a lot.

Alongside those already mentioned, sisters X-23 and Honey Badger and the Man of Steel (not that one) Colossus form the affiliation. The characters that make up this list are a lot of heavy hitters. Offering their own re-rolls or piercing your opponent’s dice combine well with the affiliation itself. Finally supporting all this are the three X-Force-specific tactics cards. Offering some increased mobility, increased stealth or an opportunity for some extra power! Overall X-Force certainly fits the category of an attrition team. However, it can come across as feeling a little underwhelming when compared to more recent teams such as Shadowlands Criminal Syndicate.

Their affiliation re-roll is far less restrictive than Shadowlands or the Web Warriors, but it is less available. This leans into a need to select the right characters for the roster. Those that can retaliate in their own turn, particularly at range like Winter Soldier can be well suited to X-Force.

Take To The Tabletop

You’d be mistaken for thinking that Cable is an aggressive character. Sliding into cover, unleashing a salvo of plasma fire and throwing terrain at his opponents. The X-Force leader is capable of doing this. Lacking a healing factor or high physical and energy defence he’s at risk of being taken out early. The range of Cables’ attack suits him to sit a bit further back. Inflicting some damage and handing out incinerates is not an uncommon strategy. This will give him a little more power to use one of his key abilities. The telekinetic shield can enhance the defence dice of him and those around him. His heavy mystic area attack is situational, your power is often better spent teleporting or slinging terrain. It’s a nice option to have.

Domino is viewed by many as an MCP character who can punch far above her weight. From the games I have played with her, I’d have to agree. Average stats and defence aside, being able to incinerate someone automatically with an attack for one power is not to be dismissed. Beyond this, is her ability. Treating skulls as criticals for 1 power a piece in either attack or defence rolls can be game-changing. When you need it to you can turn an awful result into a great one. She can be quite squishy without this power though so it’s always worth having some on standby. Domino can sit within any team, particularly those that provide additional power such as Cable or the recently arrived Hydra.

Summary

The Cable and Domino character pack for Marvel Crisis Protocol offers lots of options for players and hobbyists alike. Whether you’re starting out or looking to dive into a new affiliation this box offers a great challenge. So select your target, grab your plasma rifle and get ready to “X-Force” onto the battlefield.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Models in mid action poses
  • A more aggressive team
  • Great additions to any Marvel: Crisis Protocol team

Might not like

  • Can feel underpowered compared to other attrition teams
  • Cables shield is at risk of being fragile