Maple Valley
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Maple Valley

RRP: £38.99
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RRP £38.99
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The day the last snowflake of winter has melted away, all of the critters emerge from their cozy homes to celebrate… and that day is today! Maple Valley’s annual Spring Festival is a gathering of friends welcoming the warm months ahead, and you don’t have a lot of time to prepare! Maple Valley is a game of traveling trails, finding friends, and celebrating new begi…
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Category Tags , SKU ZBG-KTG9002 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Improvement on Creature Comforts
  • Easy to follow rulebook
  • Beautiful wooden components

Might Not Like

  • Able to see opponents strategy
  • Too addictive!
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Description

The day the last snowflake of winter has melted away, all of the critters emerge from their cozy homes to celebrate... and that day is today! Maple Valley's annual Spring Festival is a gathering of friends welcoming the warm months ahead, and you don't have a lot of time to prepare!

Maple Valley is a game of traveling trails, finding friends, and celebrating new beginnings for 1-5 critters set in the world of Creature Comforts.

Maple Valley

For fans of the award winning Creature Comforts (Best Social/Light Strategy Board Game at Origins 2023) and those looking for an enjoyable family game, Maple Valley has arrived. It plays 1-5 players and is set in the same world as Creature Comforts and by the same designer/artist team. Is this a worthy sequel and what do you get for your hard earned cash?

Content

So straight off the bat, the Kickstarter version has a slew of upgraded components as well as a resource caddy and contents holder from premium insert manufacturer gametrayz. In addition it also comes with two mini expansions, more of which later.

  • 125 Standard size cards
  • 13 Oversized size cards
  • 40 Square size cards
  • 200 Wooden tokens
  • 19 Cardboard tokens
  • 5 Heavy duty card player mats
  • 5 Wooden player tokens along with 50 (10 for each) wooden tokens.

Maple Valley Board

Rules & Gameboard

The cards have the same high quality artwork from Shawna JC Tenney as Creature Comforts, though the characters this time are the younger family members. Card quality is good but on the thinner side of thickness, with a nice shine to them and easy to pick up/shuffle.

The wooden tokens are all screen printed on both sides and use multiple colours. For example the leaf (read herb) token has the stem and edges of its real life equivalent and has two tone green printing. All the wooden components are excellent and an improvement from Creature Comforts.

The rule book is 16 pages long with clear instructions/illustrations on setup and how to play. The back page is “the entire game explained on one simple page” which speeds up gameplay and looking through the rulebook.

Gameplay

So how does this play?

In Maple Valley your chosen animal meeple has been “tasked with searching the woodlands for the ingredients needed to make a dazzling variety of party favours” The game lasts five rounds and is stated at 60 minutes. If you suffer from analysis paralysis (as I do), 90-100 minutes will likely be the length of a game. What follows is not an exhaustive account, but outlines the main play elements.

You start with one critter and draw a friend from the deck of 36 cards to help you collect the required items to craft your favours. You are also dealt three favours from the deck of 72 cards and choose two to keep. The favours fall into four categories (decorations, entertainment, food & gifts) and some cards will score bonus points for either having a combination or items stored on them at end of game once crafted ie: the bug jar scores 2 additional points for each set of bug and herb kept there whereas the tambourine scores two additional points if you also have a fiddle. If you’ve previously played Creature Comforts this will all be familiar territory.

The friend cards are split into three types (water, rock & forest) allowing you to travel only on their specified paths across the game board. Your starter friend has the ability to travel along any path. Each friend usually gives you a bonus when played in the form of an extra item. Taking turns to play your friends you can move and collect resources with which to craft your favours.

Additionally some of the locations on the board will allow you to:

  • Gain additional favour cards either from the deck or the four displayed
  • Trade resources you hold for ones that you don’t
  • Gain map tiles which allow additional movement
  • Collect patches (think scouts/guides badges) from the four on display
  • Recruit an additional friend from the four on display

The patches are ingenious and can become an integral part of your strategy. You are limited to a maximum of four and no duplicates. They either reward you with in game benefits or additional points at game end. They are a massive upgrade on the Improvement cards from Creature Comforts which in my experience was the least utilised part of that game.

If a player finds themself with fewer friend cards at the start of a round they are able to draw from the twelve card dawdle deck until they have the same amount of cards. Whilst this won’t allow you any extra movement in your turn, when you play a dawdle card you gain the two stated resources. This is a clever system to keep players engaged and not feeling they have no chance to win, especially when playing with younger family members

The Kickstarter version of Maple Valley comes with two mini expansions. The 10 card “Tail Feathers” introduces new friends shuffled into the deck and an additional “wild” resource in the aforementioned tail feather. “Roaming Raven” is a meeple which moves across the board and players are able to trade one resource they hold for one they don’t. Whilst not massive expansions, they add a little something more to the game and are a nice addition.

Final Thoughts & Replayability

Maple Valley has somehow taken all the best bits from Creature Comforts, added a slight twist and shaken it all up to make a much more enjoyable game. Card cycling is quicker allowing you to get to cards that you can combo together for higher points scoring. The patch cards are ingenious giving both in-game and final score benefits. Within several games I can see the depth/variety of strategy without the game being overly complicated. Creature Comforts is one of my most played games, but Maple Valley will certainly be hitting the table a LOT in the coming months.

Publisher KTBG (Kids Table Board Games) deserves high praise with this game. The Kickstarter campaign actively involved the community in the design/naming of cards (especially the patches), to make a game people really wanted to play.

If this review has piqued your interest and you’re undecided if to buy the regular or Kickstarter version, treat yourself. The gametrayz inserts, upgraded components and mini expansions are worth the additional outlay. KTBG are good at subsequently making upgrade packs available, but the gametrayz won’t be. Bottom line – make that purchase now!

Gather your friends, prepare for the festivities, there’s a party happening in Maple Valley. Winter has passed and the Spring Festival is upon the critters of the Valley. Whilst the adults prepare, the young ones are sent to gather the final bits and pieces to make the party a huge success. You’ve only got a few hours to do it though, can you succeed and bring in the most party favours to make the Festival a huge success?

The Art and Content

Maple Valley might just be one of the most visually stunning board games I have ever seen. It is absolutely stunning and the artwork, for me, is awesome. The colours are so vibrant. It is the first thing that jumps out from this game when you pick the box up and open it up. The meeples, the playing counters, the cards, the board, all absolutely spectacular to look at.

KTBG have done another amazing job here in the presentation of the board game. It looks so appealing to play, without doubt one of the most vibrant games in my collection. It really does stand out beyond the majority of my other games. The meeples in particular, wooden meeples with the critters printed on, I genuinely fell in love with these playing pieces.

This game was long overdue hitting my table top though. You can easily be forgiven for being put off by the game when you move beyond the art. Given the box is the same size as a Carcassonne box, there is an immense amount of content within it. So many playing pieces, 4 different decks of cards as well as supporting boards to the main board within it. I found it a little too much and it turned me off, it shouldn’t have. Moving past that I actually found a little gem inside the box.

The Game.

The rule book, due to the content, does have a reasonable amount within it. The game initially took a little while to set up, surprisingly. Close to half an hour, which felt like a long time to set a board game. There is clear direction within the book for this. You just have to spend the time getting it organised. What is evident though, more practice at the game, like everything, does speed this up.

The game also suggests about an hour of play time. We played it with 2 people and were going for over an hour. So with the full 5 players you are not likely achieving that recommended time. Maybe we were overthinking the strategy though? We have a habit of doing that. It’s a game for 1-5 people and has a good solo play option as well as competitive play against others.

The game play itself was cool in moving around the board to gather your curiosities, to craft favours and gain those valuable points for the end of the game was a lot of fun. There is plenty to think about in play. On your turn you utilise one of your friends to help navigate you around the board. It is at this point you need to determine a strategy to achieve your goals of crafting the favours for the festival. Once you complete your movement you get to complete the action required at the location, either forage for curiosities, recruit more friends, pick up more favours for crafting as well as other options. Once that second step is complete you get to craft your favours if you have the curiosities available. I should note here that curiosities are essentially resources. Then play passes on and you keep rotating until all players have utilised all their friends.

Maple Valley is set over five rounds. That is all. These rounds represent an hour of the day and once the last hour’s play is complete. The final count up begins and you can see which player has been most successful in crafting for the party. There’s plenty to consider though, it’s not just favours that bring points, patches, more friends gain additional points as well as possible bonuses from the favours carved. There’s a lot to think about with plenty of depth and strategy here. If it wasn’t obvious, the most points at the end takes the win.

The Good and the not so.

As already noted I cannot praise the art enough in this game, it’s awesome. There is an immense amount of depth to the game as well. With 4 decks of cards in the game which include the friends, the favours, the patches and the festival cards. The random chance element to this game is really quite exceptional with the differentiation available on luck of the drawn card. It will influence how you play and approach your strategy in the game and I very much appreciate that.

A major dislike I have in the game though is that whatever I do in the game does not have any impact on my opponents in the game. This is unfortunate for me but then it is not that sort of game. It is a race for sure trying to quickly carve as many favours within the 5 turns of play and gain the highest score. I can only influence my own actions though and not influence my opposition in any significant way.

However, that said, it makes for an ideal family friendly game in introducing your children to games with a deeper strategy, but not upset them by doing an action that massively impacts their game. There is plenty to think about for all players, and it is quite nice to not worry about who may be coming for you, arguably quite refreshing. Equally if you have friends that don’t appreciate a game that stitches up then this game is ideal. Plenty of content within it for adults to get stuck into.

Maple Valley has been rated 8+ and that is probably in the right place. There is a lot of reading to do on all the cards though so please consider this if you are introducing children to the game. They would have to manage this when thinking about their strategy.

The definite end point is always a nice factor in a game, It is not open ended and the 5 turns is useful knowledge as you have a limit and have to maximise your play when it is there.

Final Thoughts

Once you move past all the content contained within Maple Valley, you have a remarkably simple game with plenty of depth and strategy to keep it very exciting each and every time you play. I’m very impressed with it and will look forward to putting it back out on the table again.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Improvement on Creature Comforts
  • Easy to follow rulebook
  • Beautiful wooden components

Might not like

  • Able to see opponents strategy
  • Too addictive!