Knights of the Round: Academy
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Description
Role-playing game in English - Basic Manual
Knights of the Round: Academy is a very narrative role-playing game inspired by shonen anime, super and real robots of the 90s, Japanese school comedies and JRPGs
. player, she is defined by her Traits, words or short phrases that describe something she can do (Hide, Shoot), studied (Ancient History, Sidhe Magic), or simply has a talent for (Finding her Way, Convincing).
A Trait could also be an iconic object (Excalibur, my father's watch), a loyal pet (My steed, My familiar), or a relationship with someone (My new family, Guinevere).
You can use Traits to add dice to a Trial, if you can find a way to describe how a Trait will help you in the Scene.
You'll also be able to push his Rookie over his Limit by spending points to influence what happens.
Each Freshman you play will have to juggle ruthless rivals, grueling training, teenage love and monsters from the past of a planet divided by war.
The most important Traits are Soul, Bloodline, and Core.
The Soul, what the Japanese might call kokoro, represents the most intimate part of your Matriculation.
Your Bloodline represents the people who raised you, who you chose or to whom you feel connected in some way.
The Core represents the element to which a Rookie and his Knight are linked. Everyone on Brit'an is bonded to the Dragon's Breath, the force that binds all things, living or not, to the natural elements. Only those who are completely attuned to it can aspire to become a Freshman of the Academy.
KotRA is strongly inspired by 90s / 00s anime and in particular by three very specific strands:
Real robots that talk about war, how terrible and unjust it is, but how inevitable it is to fight to defend what you care about
Shonen in which the protagonist or group of protagonists faces increasingly powerful opponents, but in which what saves them in the end is always the support of each other, the respect and friendship that can be felt even towards those who are rivals and the commitment to become the best version of ourselves
School drama in which teenage love, rivalry in class and in love and in general the spirit of youth are the masters, without leaving out a touch of magic or action.