Kirby’s Return to Dreamland Deluxe – Nintendo Switch
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Description
Kirby’s Return to Dream Land Deluxe is a new version of Kirby’s Adventure Wii for Nintendo Switch! Up to four players can join Kirby and friends as they travel through Dream Land to help Magolor repair his crashed spaceship.
Find your favourite Copy Ability
In addition to Sword, Whip and other familiar Copy Abilities, the new Mecha Copy Ability makes its debut! Become a robot and fly through the sky, attacking from a distance with your cannon or up close with powerful punches. You can also inhale glowing enemies to make use of special Super Abilities – ultra-strong versions of Copy Abilities that can really turn the tables!
Adventure together!
Share Joy-Con controllers to play together locally on the same console with up to four players. Play as fan-favourite characters like Kirby, Meta Knight, King Dedede and Bandana Waddle Dee, or let everyone play as Kirby, each using their favourite Copy Abilities!
Lots of subgames to enjoy!
Take a break from the adventure and play a range of subgames with up to four players! As well as returning subgames such as Ninja Dojo and Samurai Kirby, you can also dive into the all-new Magolor’s Tome Trackers.
2011’s Kirby’s Return to Dream Land is another classic Nintendo game given the deluxe treatment on the Nintendo Switch that, in addition to its small improvements and mostly solid new features, still holds up over 11 years later!
A Feast Of Familiar Fun
Kirby and the gang must travel around Planet Pop Star to help an alien castaway, Magolor, find the scattered pieces of his spaceship, the Lor Starcutter. The aim of the game is to reach the goal of each level while either flying past enemies or fighting them on the ground. Kirby gains super powers called “Copy Abilities” (and “Super Abilities” such as Ultra Sword) by inhaling certain enemies, giving him distinct moves to use and allowing him to solve puzzles (For example, Sword and Cutter allow you to cut ropes). It’s the same fun gameplay style of Kirby we all know and love!
The co-op implementation when playing Kirby’s Return To Dream land is a lot of fun! Just like in the original, three extra players can play as Kirby’s friends (King Dedede, Meta Knight, and Bandana Dee) or different-coloured Kirbys. Having more players is useful for fighting bosses and solving puzzles and it unlocks new team-based moves, like healing other players by touching them after eating food. It would have been more challenging if they increased the health of the bosses when in the multiplayer mode, but that’s the only real issue with this feature.
The early stages are incredibly linear and insubstantial, with the Super Abilities requiring very little input and the bosses having extremely basic patterns, especially in multiplayer. All this is fine, but this does mean it takes a couple of hours for the game to really get interesting. When it does, however, it becomes one of the best 2D Kirby games there is. Each visually appealing world has its own unique personality and gets more creative in setting and level design as the game goes on. The puzzles in the later stages increasingly require the use of copy abilities and items and the bosses become even more challenging and memorable.
The stages have a solid amount of replayability too, as there are a total of 120 Energy Spheres that can be collected throughout the stages by solving puzzles or finding dimensional portals using your Super Abilities. Collecting a certain number of the Spheres even unlocks additional content such as challenges and minigames, which is a great reward for players who want a break from the main story.
Even though the game’s difficulty starts as a breeze (as Kirby games usually are), it eventually increases to a more comfortable difficulty where skill is required to finish levels. If you want even more challenge, though, you can play timed copy ability challenges in the Lor Starcutter, where you collect coins and defeat enemies to get the highest rank possible.
Kirby’s Triple Deluxe Features
While the simple gameplay is almost identical to the original, the remaster not only upscales the graphics but gives us a new unique and colourful art style that feels right at home for the series and certainly surpasses the original. Additionally, the Super Abilities have brand-new animations, and little details such as enemies crashing into the screen when attacked by them really enhance the powerful feeling of these abilities. It’s also cool that a couple of copy abilities, such as Rock Kirby, have been tweaked to include new visual references to the more recent Kirby games like Star Allies and Forgotten Land.
All copy abilities from the original version return, with two brand-new exclusive copy abilities being added to this remaster. Sand Kirby is a cute concept and is fun to use, though most of the moves feel a bit too similar to other copy abilities. In comparison, Mecha Kirby is the best copy ability in the game, with a much cooler Japanese-style design and a unique move set comprising long-range lasers, electric bombs, and an infinite jet booster.
If you’re a beginner at Kirby games, there’s a toggleable assist feature in Kirby’s Return To Dream land called “Helper Magolor Mode”, which helps new players in their adventure and lowers the difficulty of the game for them. Magolor provides additional health bars, saves players from falling in pits, and summons healing items and copy abilities for players. What a nice guy!
Welcome To Merry-ish Magoland
One of the biggest new features in the remaster is something I have mixed feelings about. Merry Magoland has 12 Minigames that can all be played by up to four players, most of them being classics from older games like Super Star’s Samurai Kirby and Ninja Dojo from the original Wii version of the game.
The minigames themselves are all fine, some being a lot of fun like Smash Ride and Booming Blasters. The problem is that, when compared to the main game, they wear out their welcome quickly and aren’t engaging enough for replayability. In fact, the 100 side missions are the only incentives to replay the minigames, and some are incredibly difficult when playing solo, so take care, completionists!
There’s also the online minigame, Samurai Kirby 100, which pits Kirby against 99 other Kirbys from around the world based on their reaction time. Although it’s a great challenge of reflexes, the lack of online multiplayer for any of the other minigames seems like a major missed opportunity. It’s especially disappointing since Switch ports of games like Super Mario 3D World already have online multiplayer modes.
Players can unlock wearable masks of other characters from the Kirby series, some that even change their voices, and they’re really cute references to Kirby’s history. These, along with healing items, can be unlocked in the Stamp Rally after collecting enough stamps by playing minigames or finding stamps in levels. The souvenir shop allows you to equip these items, which can be accessed in the plaza and in hub worlds, making it more convenient.
Adventures Beyond The Stars
The Wii version’s Arena and “Extra Mode” of Kirby’s Return To Dream land return for this remaster. As is tradition in Kirby games, “The Arena” lets you fight every Story Mode boss. Extra Mode, on the other hand, plays exactly like the Story Mode, except players have less HP and harder versions of bosses with unique move sets and patterns. These make for incredibly challenging experiences that really put you and your friends’ skills to the test.
However, the best original new feature is the Magolor Epilogue, where Magolor is trapped in another dimension and needs to regain his powers in order to escape. Throughout his adventure, Magolor can gain new powers and increase his stats using “Magic Points”, which can be collected in the uniquely designed levels and after combo attacks on enemies. This epilogue is much shorter than the Story Mode, but the immense satisfaction of using your skills to finish stages or beating even more challenging bosses while achieving the highest possible combo makes it all worth it.
My only issue with these modes is that the latter two modes should have been available from the start, instead of having to be unlocked by finishing Story Mode. Though it’s a great reward for new players and narratively makes sense for the Magolor Epilogue, it would be a little tedious for veteran players to unlock them by playing a game they’ve most likely already experienced.
Final Verdict
Kirby’s Return to Dream Land Deluxe has the same exciting co-op gameplay as the Wii original, but its visual updates and brand-new modes and features, though varied in quality, make the whole package worth revisiting. Whether you’re a newcomer who wants to play with friends or a long-time fan who loves Magolor, this cute magical adventure is the game for you!
Kirby games typically fall into two main categories: traditional platformers and creative adventures. While traditional platformers form the backbone of the series, titles like “Kirby’s Return to Dream Land,” originally released on the Wii in 2011, stands out as a unique experience within the franchise.
The deluxe re-release for the Nintendo Switch builds on the foundation laid out by the original Wii game, introducing several enhancements and new features. While keeping the original gameplay, the Switch version has improved graphics, refined controls and additional content.
In Kirby’s latest adventure, he and his friends embark on a journey across Planet Pop Star to assist a stranded alien named Magolor by locating the scattered parts of his spaceship, the Lor Starcutter. Throughout the game, the objective is to progress through each level, either by flying past enemies or engaging them in combat.
Kirby gains special abilities known as “Copy Abilities,” along with powerful “Super Abilities” like Ultra Sword, by inhaling specific enemies. These abilities grant him unique moves, enabling him to overcome obstacles and solve puzzles: for example, abilities like Sword and Cutter enable Kirby to cut ropes and navigate through the levels.
Kirby’s New Powers are out of this World
In the first few worlds of Kirby’s Return to Dreamland Deluxe, I found a slight lack of challenge, particularly with the Magolor help addition being enabled. This seemed to diminish the difficulty, making the early worlds feel relatively easy to complete.
One addition that caught my attention was the introduction of flashy super abilities. These moves allow Kirby to perform impressive moves, such as rolling enemies into massive snowballs, often starting within automated sections of the game. I found myself captivated by the inclusion of new powers, notably the Mecha power. These abilities injected a fresh sense of enjoyment and intrigue into the gameplay experience. Unlike the standard powers typically found in Kirby games, the Mecha power was a fresh power, adding a layer of diversity to this Kirby game.
Magolor Mode
The standout addition is the Magolor Epilogue, which sees Magolor trapped in an alternate dimension, where the goal is to reclaim his abilities to break free. In this side story, Magolor has the opportunity to acquire new powers and enhance his attributes by collecting “Magic Points,” obtained through the heavily detailed levels and successful combo attacks on enemies. While shorter in duration compared to the Story Mode, the sheer satisfaction of utilising acquired skills to complete stages or triumph over increasingly challenging bosses, all while striving for the highest combo, makes this epilogue immensely rewarding.
Merry Magoland
Merry Magoland is a theme park filled with mini games that you play against the computer (or some minigames you play by yourself.) You can access these games on the ship of Magolor called Lor Starcutter as well, but the theme park has added prizes and challenges, for example, character masks from previous Kirby games and medals/missions to complete on each mini game.
The minigames are short, sweet and are quite simple for the most part. They range from classic Samurai Kirby being a duelling minigame where each player attempts to slice the other as quickly as possible when the prompt comes up. There’s also another minigame where you need to hit moving targets using star-shaped objects. The fun part of completing these minigames is being rewarded with new masks that you can wear in the main game which add another element of fun!
Zatu Score
You might like
- Simple, fun gameplay, whether in solo or co-op
- New copy abilities (especially Mecha!)
- Helper Magolor Mode
- The Magolor Epilogue
Might not like
- Some of Merry Magolands Minigames
- Lack of online multiplayer
- Unlocking the extra modes