Istanbul
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Istanbul

RRP: £41.99
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RRP £41.99
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Istanbul sees two to five players travel to various locations in the city in a race to collect a set amount of rubies first. Players have a Merchant Token and a set of assistant tokens underneath. On your turn you will move this stack of tokens one or two spaces on to a different location and either drop off one of your assistants or, if there is one already there, pick on back up. …
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Category Tags , , , , , SKU ZBG-PEG55115G Availability 2 in stock
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Awards

Golden Pear

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Re-playability.
  • Easy to teach, Easy to learn.
  • Replay value.
  • The use of a dummy player makes the two-player version well balanced.
  • Rewarding with little down time.

Might Not Like

  • The luck of the dice on the tea rooms can mean that occasionally one player will just get a “very good run”.
  • A little too light for some.
  • Set-up can be a little fiddly at the start.
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Description

Istanbul sees two to five players travel to various locations in the city in a race to collect a set amount of rubies first. Players have a Merchant Token and a set of assistant tokens underneath. On your turn you will move this stack of tokens one or two spaces on to a different location and either drop off one of your assistants or, if there is one already there, pick on back up. You then do the action for that location.

Most locations offer you a chance to gain goods, rubies or improve your chances at both in some way. Along the way, you might upgrade your goods wheelbarrow to store more, gain another assistant, and task your uncle to help you. There are also a couple of other characters on the board who you can encounter, which give you some more options.

The board is made up of 16 location tiles and although there are a few suggested set-ups, you are equally welcome to them randomly or make your own. Being that you must either pick up or drop off an assistant on your turn you will find yourself either with a widespread of tokens across the board, or a tight little corner where you move back and forth between them. To help you if you get stuck, the fountain location lets you collect all your assistants from where ever they are on the board.

As players race to collect rubies, some of the easiest ways to get them to become more and more expensive to use, giving you lots of decisions - compete with everyone else or go your own way and unlock some of the other rubies?

Istanbul is a great game in anyone’s collection. It is easy to understand but rewarding to play, with a good depth of decisions. The game is not too long or too short and accommodates all player counts well. Truly a modern classic.

Player Count: 2-5
Playing Time: 40-60 Minutes
Age Rating: 10+

Istanbul was designed by Rudiger Dorn, and is essentially a pick-up and deliver style racing game. You are a merchant in a frantic bazaar area of Istanbul. Scrambling to acquire Rubies, you will use your assistants to trade on your behalf.

Scurrying from the stalls back and forth to your barrow with the goods, which you will need to turn into gems. It is a simple fact that you want the most gems. Thereby you will set yourself up as the most successful merchant in Istanbul.

Get em while they’re hot?

Right from the start, Istanbul will wow you with its sumptuous artwork. There is so much colour yet it is never garish or over the top. The setting is definitely not what you would call “modern day accurate” but it is definitely much more in the style of a Hollywood movie representation of what they think Istanbul should have looked like in the 30’s and 40’s.

This is no bad thing at all because you instantly feel at home with it. Nothing makes you feel more at the heart of a city like a bustling market. Sights, Smells, Movement and numerous vendors calling out their wares trying to tempt you to spend big.

OK so maybe Istanbul is not actually quite that immersive. But you will find it easy to envelop yourself in the role. “Spices! Spices!” “Special price for you sir and madam.”

What’s in the box?

Istanbul manages to cram a lot into its smaller than average box. This is going to give you a lot of game for not a lot of money (always a good thing). Inside the box you will find:

  • 16 double sided Location Tiles in English/German.
  • 5 Wheelbarrows.
  • 15 Wheelbarrow extensions.
  • 26 Bonus Cards.
  • 16 Mosque Tiles.
  • 10 Demand Tiles.
  • 12 Gold coins.
  • 15 Silver coins.
  • 30 Copper coins.
  • Starting player token.
  • 5 Merchants markers (1 in each colour).
  • 25 Assistants markers (5 in each colour).
  • 5 Family members markers (1 in each colour).
  • 20 Goods Indicators (4 per player).
  • 4 Mail markers.
  • 1 Governor marker.
  • 1 Smuggler marker.
  • 2 Six sided dice.
  • 32 Rubies.
  • 5 Player overview cards.
  • 1 Rulebook.
  • Stickers for the various markers.
  • -16 double sided Location Tiles in English/German.
    -Five Wheelbarrows.
    -15 Wheelbarrow extensions.
    -26 Bonus Cards.
    -16 Mosque Tiles.
    -10 Demand Tiles.
    -12 Gold coins.
    -15 Silver coins.
    -30 Copper coins.
    -Starting player token.
    -Five Merchants markers (One in each colour).
    -25 Assistants markers (Five in each colour).
    -Five Family members markers (One in each colour).
    -20 Goods Indicators (Four per player).
    -Four Mail markers.
    -One Governor marker.
    -One Smuggler marker.
    -Two Six-sided dice.
    -32 Rubies.
    -Five Player overview cards.
    -One Rule book.
    -Stickers for the various markers.

    Wow, sounds complicated?

    Istanbul may initially seem confusing, given all the various tokens and markers. To be honest I think the only real negative in this game is that it can be quite fiddly to set up. You will however be pleasantly surprised. By approximately half way through your first game you will realise that you have not looked at the rule book in ages and you just know how it works.

    All the Location tiles are very clear and the Iconography is very easy to understand. To start a game you will lay out the 16 Location tiles into a 4×4 grid.

    Helpfully the Rule book has a suggested starting layout. This is a very good starting point for learning the game. It also contains an “advanced” layout which makes the game much more difficult.

    Another option is to lay the 16 Location tiles in a random 4×4 grid. It is from this last option you will find the most mileage in Istanbul. The number and variety of different layouts will mean that you need to keep on your toes with varying strategies for trying to collect those pesky Rubies.

    Once you have laid out your “board” you will then place your Mosque tiles, Rubies, Mail markers, Governor, Smuggler and Family members (they start in jail, more on this later). Onto the tiles. Players will then place their Merchant marker along with four Assistants in a stack on the Fountain Location Tile. A nice quiet spot away from the hustle and bustle of the Market itself.

    You will also receive a basic Wheelbarrow. While this will hold some goods at the beginning. You will very quickly find you need to upgrade it if you are to have any hope of gaining Rubies.

    Show me the Money!

    Movement in Istanbul is deceptively simple, your merchant can move one or two spaces each turn. Sounds simple right? However the merchants will not do business with you direct, they will only deal with your assistants.

    Each time you move you will need to “drop off” or “pick up” an assistant in order to take the action available on the Location tile. It is all too easy to find yourself in the position of wanting to move to a certain tile to take an action, then finding that you need to backtrack to collect assistants to be able to get there.

    Forward planning is crucial but thankfully, given the 4×4 nature of the layout, it is not “brain-meltingly” difficult to do. The actions available to the player when they have completed their movement will involve visits to:

    • Warehouses – Where the player can max out his supply of a certain good.
    • Wainwright – To purchase a wheelbarrow extension or a gem if fully extended.
    • Post Office – For an ever-changing assortment of goods and money.
    • Black Market – To utilize a “lucky” dice roll to obtain goods.
    • Tea House – To roll a dice to try to win money.
    • Markets – Where you can sell goods for money.
    • Mosques – To obtain special tiles that allow a once per turn advantage.
    • Caravansary – Bonus cards are discarded here.
    • Police Station – To free your family member.
    • Sultan’s Palace – Certain combinations of goods can gain you Rubies.
    • Gemstone Dealer – Allows you to purchase gems outright with money.
    • Fountain – You can call all your assistants back to you.

    Back up. Who is in jail?

    Being a successful merchant in Istanbul is not all plain sailing. You have your wayward cousin to contend with. He is trying so hard to be successful but things just don’t work out and he regularly finds himself a guest of the local constabulary.

    It is not all doom and gloom though. He will be so grateful when you pay his bail. He will happily pop over to any Location tile and carry out the action there regardless of who is already there. This can be a real boon when playing with the higher player counts as the board does tend to get crowded.

    I say this because whenever you are moving your Merchant and you stop on a space already occupied by another Merchant, the Governor or the Smuggler, you will have to pay them to be able to carry out the tiles action.

    Strategy?

    Because the aim of Istanbul is to obtain rubies, there is a large element of “race game” feeling. This is further enhanced by the fact that as locations are visited and rubies are claimed, the costs gradually increase along with them. So in a five-player game, being the last to claim a Ruby from a spot can be quite expensive. This is usually because you have focused on getting rubies from elsewhere.

    One of the beautiful things about a game of Istanbul is that there are multiple paths to victory. You can try your luck at the riskier, but potentially more rewarding, black market or gambling. Amass a fortune in coins and try to buy your way to victory. You might decide that the best route is to trade the goods well to obtain that win. It is just as possible to win a game by mixing together a combination of different strategies.

    Plan your route, make your plans and stick to them….unless you decide to change them…..

    Final Thoughts on Istanbul

    Istanbul is one of those games that in my opinion everyone should have on the shelf. It is a little fiddly to set-up but the play time is quick and there is little downtime. A full game only takes around an hour. It always leaves you with a feeling of enjoyment and does not outstay its welcome.

    Even if one player gets a run of outrageous luck on some dice rolls you won’t feel hard done by. It has enough strategy to keep most gamers interested but it manages to balance this with an easy to pick up and play style that is great for novices as well.

    Istanbul does have some elements of luck but you can more or less ignore those tiles if you wish to. This is definitely not multiplayer solitaire as what actions the other players take can have a direct effect on your plans or available options. At the same time it is not a take-that game either.

    Istanbul is a high-stakes dice-rolling game for 2 to 5 players, in which you will race around a crowded bazaar in the hopes of obtaining the most goods in your wheelbarrow. Theres lots to see and do in this busy market, and thus the best and speediest merchants are those who know the various locations and shops like the back of their hand. Unfortunately, for all of Istanbul’s strengths, many I’ve spoken to (including myself!) have found the rules quite confusing in places, and so I hope that this guide will help others that are stuck in this confused disposition. So without further ado, let’s get stuck in!

    Use the instructions to set up the game – these are very self-explanatory and make much more sense than me explaining them here! For your first game, I would definitely recommend using the suggested layout for the location tiles, as it helps to introduce you to all the different actions available in the game, but any set-up works as long as the ‘fountain’ tile (number 7) is not on the edge of the market, and tiles 8 and 9 are separated by at least three other tiles.

    The Basics

    Merchants and Assistants – each player will have a merchant and four assistants (a fifth one can be gained during the game) in their colour. Your assistants will be stacked atop one another, with the merchant on the top, and will move as a unit around the market. When you land on a location, you can choose to leave one of the assistants that are in your stack at that location – this allows you to complete the available action at that location. If you return to a previously visited tile that has one of your assistant tokens on it, you may return the token to your stack, allowing you to take the action again. You can also gain all your assistants back from around the board by landing on the ‘fountain’ tile (number 7).

    Places – the market consists of different place tiles numbered 1 to 16 that make up the game board. Each tile has a unique action, which may allow you to acquire resources for your wheelbarrow, earn precious rubies or Lira (the game’s currency), or gain other things such as bonus cards, special abilities, or more space for goods in your wheelbarrow. Most locations at which you can acquire rubies have a ruby symbol in the bottom left, and some other locations have symbols in the top right which link to bonus cards (more on that later).

    Wheelbarrows – each player will have a wheelbarrow tile in front of them, with spaces for six rubies along with some other resources such as cloth or fruit, as well as four small cubes that act as goods indicators. When a player gains a ruby, they place it along the bottom of their wheelbarrow in the leftmost free ruby space. When they gain any number of one of the four ‘coloured’ resources, they move the goods indicator cube on that resources row forward (to the right) a number of spaces equal to the number of that resource which they gained. Likewise, they move the cube backwards (to the left) when spending or selling resources. Some tiles allow players to gain the maximum number of a resource that their wheelbarrow can hold (such as the spice warehouse). In this case, the goods indicator for that resource is moved all the way to the end of its row. The amount of goods that your wheelbarrow can hold can be increased by buying wheelbarrow extensions at the ‘wainwright’ (number 1) which fit into the empty space on your wheelbarrow tile.

    Other tokens – you may encounter other tokens such as family members, the governor, and the smuggler as you travel around the board. The rules for these will be explained later.

    Your Turn

    Now we know the basics, let’s take a look at the general proceedings for a turn in Istanbul.

    You will always begin by moving your merchant token (along with the stack of assistants underneath him) one or two tiles orthogonally through the market to a new tile. Then either place an assistant from your stack onto it, or pick up an assistant already on that tile to take the action of the tile you have landed on. You may also choose not to take or leave an assistant, but in this case your turn ends immediately.

    Provided you have opted to pick up/leave an assistant on the tile, you must first check to see if you are sharing it with the merchants of any of your opponents. You must pay each merchant with whom you are sharing the tile 2 Lira; choosing or being unable to pay ends your turn immediately. An exception to this is if you are on the ‘fountain’ (number 7) tiles, in which case no fee needs to be paid.

    You may now carry out the action of the tile you are on (more on this later). When you have finished, check again to see if you are sharing your space with any other tokens. If the family members (large cylindrical piece) of any opponents are on your space, send them to the ‘police station’ (number 12) unless you are already there. Doing this gains you 3 Lira or a bonus card from the supply for each family member you catch. If the governor (purple with bonus card symbol) is on your tile, you may draw a bonus card, but afterwards you must pay 2 Lira or discard a bonus card from your hand. The smuggler (black with goods symbol) works in the same way, however this time you can gain 1 good of your choice in exchange for two Lira or another good from your wheelbarrow.

    And that’s a turn in Istanbul! Play continues in this way until one player has collected 5 rubies (6 in a two-player game or when playing with expansions), at which point play stops and they are declared the winner! You can stop reading here and get to playing right now, or otherwise read on for a more in-depth look at locations, bonus cards and more.

    The Nitty Gritty

    Towards the back of the Istanbul rulebook, there are extended explanations for all the different locations and bonus cards. This is very helpful whilst you’re playing, but some of these explanations are a tad confusing, so following is a broader, more accessible look at the different cards and tiles in Istanbul.

    Tiles

    All Istanbul tiles show a simplified, pictorial version of the action they allow you to complete. Its worth taking a look at the start of the instructions for a key to what some of the symbols mean, but here is an outline of what all the tiles do (from 1 to 16):

    Wainwright – allows you to buy an extension for your wheelbarrow for 7 Lira. Buying 3 extensions gets you a ruby from the tile.

    Fabric/Spice/Fruit Warehouses (2-4) – allow you to gain the maximum number of the corresponding good.

    Post Office – you gain the showing rewards (either Lira or coloured goods). Then you move the leftmost cube on the top row of rewards to the space directly below, changing the rewards on offer slightly.

    Caravansary – take two bonus cards from the supply or the face-up discard pile (or one from each) into your hand. Then discard a bonus card from your hand.

    Fountain – this is a safe haven. You can land on this place and immediately bring all assistants back into your stack (you do not need to place down an assistant to do this). You do not have to pay for encounters with other merchants.

    Black Market – this is the best location at which to gain blue goods. First, gain a red, yellow, or green good. Then roll both dice. A 7 or 8 yields 1 blue good, a 9 or 10 gets you 2 blue goods, and an 11 or 12 allows you to gain 3 blue goods.

    Tea House – announce a number between 3 and 12. Roll both dice; if you roll a number equal to or greater than the one you announced, you gain the number you announced in Lira from the supply. If the roll was lower, just gain 2 Lira.

    Markets (10 & 11) – sell 1 to 5 of the goods depicted on the top tile in the stack from your wheelbarrow, then gain the amount of money that corresponds to the number of goods you sold (see the tile). Move the top tile to the bottom of the stack so new goods are showing.

    Police Station – this action releases your family member from the prison tile. You may place your family member on any other tile and do the associated action (they ignore encounters with merchants, governor etc.).

    Sultan’s Palace – spend all the goods not covered by rubies by deducting them in your wheelbarrow. Then gain the next available ruby, thus making the next action there more expensive.

    Mosques (14 & 15) – take 1 mosque tile from the top of the stack. In order to do this, you must have the goods depicted on the top of the mosque tile (2 to 5 of one coloured good). You then spend ONE of those goods from your wheelbarrow. Each mosque tile has a special ability (read on). If you take both of the two mosque tiles available at a mosque, you gain a ruby.

    Gemstone Dealer – pay the number of Lira equal to the biggest number on the track on the tile not covered by a ruby. Then gain the next available ruby, thus making the next payment there more costly.

    As is apparent, every different action available is equally necessary when trying to gain rubies quickly, so don’t put all your eggs in one basket when it comes to visiting the locations in Istanbul!

    Mosque Tiles

    There are four mosque tiles in Istanbul (two of the four kinds are available at each mosque).

    Blue tile – gain a fifth merchant token (placed next to your wheelbarrow during setup).

    Yellow tile – once per turn, you may pay 2 Lira to return one merchant from anywhere on the board to the bottom of your stack.

    Red tile – when rolling dice (at locations with the dice symbol in the top left), you may choose to turn one dice to a ‘4’ after the roll, or roll both dice again.

    Green tile – when gaining goods) at locations with the crate symbol in the top left), you may pay 2 Lira to gain one additional good of any type.

    Bonus Cards

    There are lots of bonus cards available to draw in Istanbul, and it would be impractical to go through all of them, so following is a short outline of what you can expect to find on a bonus card.

    Bonus cards showing a merchant stack next to some numbers allow you to move your stack by a different distance when played (either 3-4 places, or no places at all).

    Cards showing a place symbol repeated twice with an arrow in between allow you to carry out the action at the corresponding location two times when played (provided you are able to play whatever cost might be associated with completing said action).

    When played, bonus cards showing coins or a multicoloured square allow you to gain the pictured coins or one good of your choice respectively.

    More specific cards concern the small market or your family member. Playing the bonus card depicting a small market tile allows you to pay five of any combination of goods when at the market to receive the full reward in Lira. Playing the bonus card depicting a family member allows you to send your own family member to jail and collect the reward.

    That might have been a lot to get your head around, so do use these sections as a reference in case you forget anything while playing (I still do occasionally!). But all that aside, good luck, and happy playing Istanbul!

    Zatu Score

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • Re-playability.
    • Easy to teach, Easy to learn.
    • Replay value.
    • The use of a dummy player makes the two-player version well balanced.
    • Rewarding with little down time.

    Might not like

    • The luck of the dice on the tea rooms can mean that occasionally one player will just get a very good run.
    • A little too light for some.
    • Set-up can be a little fiddly at the start.