Inventors of the South Tigris

Inventors of the South Tigris

RRP: £59.99
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RRP £59.99
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Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined…
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Category Tags , , SKU ZBF-RGS02743 Availability 3+ in stock
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Description

Inventors of the South Tigris is set during the height of the Abbasid
Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to
thousands of mathematicians, astronomers, chemists, and physicians. As
inspired innovators, players are eager to develop clever contraptions to impress
their peers. Will your ingenious devices adorn the House of Wisdom, or are they
destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most
Victory Points (VP) at the game’s end. Points are primarily gained by Inventing,
Building, Testing, and Publishing Devices. Players can also score points by
training their Craftspeople, developing their Workshops, Researching, and
Influencing the 3 scientific Guilds.

Description

Inventors of the South Tigris is set during the height of the Abbasid
Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to
thousands of mathematicians, astronomers, chemists, and physicians. As
inspired innovators, players are eager to develop clever contraptions to impress
their peers. Will your ingenious devices adorn the House of Wisdom, or are they
destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most
Victory Points (VP) at the game’s end. Points are primarily gained by Inventing,
Building, Testing, and Publishing Devices. Players can also score points by
training their Craftspeople, developing their Workshops, Researching, and
Influencing the 3 scientific Guilds.