HeroQuest

HeroQuest

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HeroQuest is a role-playing adventure game designed by Stephen Baker. One player takes on the role of game master and evil sorcerer, Zargon, while up to four other players choose from a selection of characters: Barbarian, Wizard, Elf, and Dwarf.

Players can choose from a variety of quests provided in the quest book, each of which takes place on the single folded map board provided. The game master is given a guide and notes they can use to set out enemies, treasures, and traps for the adventurers to run into as they explore. A blank template of the map is also provided for you to make your own adventures.

The game includes plastic miniatures for each character, various monster enemies, and furniture to populate rooms as players enter them. Doors are provided as miniatures that can be placed on different parts of the map depending on the quest. Items, gold, and monsters can also be found by drawing the illustrated treasure cards. Tokens are provided for secret doors and traps.

Each player takes a turn. On their turn, a hero is able to move and take one action. Roll the two red dice to determine how far you can move your hero. Once you’re ready to take your action, you have six options: attack, cast a spell, search for treasure, search for secret doors, search for traps, or disarm a trap.

To attack, the player rolls combat dice. If the hero lands a hit, then the monsters roll for defence. You must succeed in dealing more damage than the monster has in health points to defeat them. Visit the armoury to purchase extra equipment to prepare yourself for upcoming battles.

After the heroes have all taken their actions, it’s Zargon’s turn. Zargon controls every single monster on the board, and their aim is to stop the heroes!

HeroQuest is suitable for ages 9 and up, making it a great adventure role-play experience for a family.

With plenty of miniatures and expansion packs available, HeroQuest is sure to provide an exciting and immersive dungeon-crawling experience!

Player Count: 2-5
Play Time: 90 minutes
Age: 9+

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Pays homage to the original in a beautiful way
  • Fantastic recreation of the scenery and miniatures
  • Just as fun as the original

Might Not Like

  • The insert makes it difficult to remove minis
  • Some minis needed adjusting and fixing
  • Punchboard was a little on the thin side
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Description

HeroQuest is a role-playing adventure game designed by Stephen Baker. One player takes on the role of game master and evil sorcerer, Zargon, while up to four other players choose from a selection of characters: Barbarian, Wizard, Elf, and Dwarf.

Players can choose from a variety of quests provided in the quest book, each of which takes place on the single folded map board provided. The game master is given a guide and notes they can use to set out enemies, treasures, and traps for the adventurers to run into as they explore. A blank template of the map is also provided for you to make your own adventures.

The game includes plastic miniatures for each character, various monster enemies, and furniture to populate rooms as players enter them. Doors are provided as miniatures that can be placed on different parts of the map depending on the quest. Items, gold, and monsters can also be found by drawing the illustrated treasure cards. Tokens are provided for secret doors and traps.

Each player takes a turn. On their turn, a hero is able to move and take one action. Roll the two red dice to determine how far you can move your hero. Once you're ready to take your action, you have six options: attack, cast a spell, search for treasure, search for secret doors, search for traps, or disarm a trap.

To attack, the player rolls combat dice. If the hero lands a hit, then the monsters roll for defence. You must succeed in dealing more damage than the monster has in health points to defeat them. Visit the armoury to purchase extra equipment to prepare yourself for upcoming battles.

After the heroes have all taken their actions, it's Zargon's turn. Zargon controls every single monster on the board, and their aim is to stop the heroes!

HeroQuest is suitable for ages 9 and up, making it a great adventure role-play experience for a family.

With plenty of miniatures and expansion packs available, HeroQuest is sure to provide an exciting and immersive dungeon-crawling experience!

Player Count: 2-5
Play Time: 90 minutes
Age: 9+

While I wasn’t even on this earth in the year 1989, those that were will have fond memories of a certain game that was released that year. A collaboration between Milton Bradley and Games Workshop hit the shelves in 1989 and to rapturous praise. This game brought about a cult following that to this day, a following that maintains the game is one of the great classics that everyone should play at least once, to experience the magic and intrigue that so many discovered when opening the box for the first time.

I am of course talking about Heroquest, a first for its genre and a game that allowed children and adults alike to dive into a mythical world and take on the evil forces of Zargon. The game itself was reflective of the hype around Dungeons and Dragons, which had been around for 15 years already. Heroquest required a player to play as Zargon and command the forces of darkness and the other players would form a band of renegades, attempting to flee Zargon’s dungeon.

Like A Phoenix From The Ashes

Of course, all good things must come to an end, and Milton Bradley would have you think as much since they let the trademark lapse back in 1997. Players who loved the game held onto their cherished copies and the second-hand market boomed. Most thought that this was it for Heroquest, until the year 2020, a full 31 years after the original release of Heroquest. Like a phoenix, rising from the ashes, Hasbro teased an announcement that many guessed to be Heroquest. Having bought the trademark, Avalon Hill was handed the torch to rekindle the flames surrounding this legendary game and finally, on the 22nd of September 2020, it was announced that a full, re-printed and re-designed version of Heroquest was to be released to the masses once crowdfunding had been completed. Fast forward to 2022 and finally, people have their hands on this reborn classic.

Welcome Back, Adventurer

So, what makes this Heroquest different to the 1989 edition? The biggest difference to note is the omission of Games Workshop in this release. This has meant that some of the physical features of the game have been reimagined and differ from that of the original. Of course, the core identity is still there but tweaks and changes have had to be made to ensure this new edition didn’t infringe on GW’s trademarks, such as Chaos, being changed to Dread. The other changes are only very slight when it comes to the core mechanics and how the game plays. It still remains true to the original game. One big addition for me is the
release of a companion app! Love them or hate them, they are here to stay, and I think this was a great addition to the game, allowing for solo play, as well as letting all players play as heroes instead of having one player as the “dungeon master”. The voice acting is pretty on point and the app allows first time players to breeze through the first quest with ease.

Onward, Brave Heroes

With the changes out the way, we can dive into the fantasy-ridden core of the game. Players returning to the game will be ever familiar with the roll-and-move system employed in this edition and I am glad they have kept it this way. There was some resistance to this being maintained, however, one thing it does allow for is simplicity. Those that are yet to discover the wider hobby will be right at home with a mechanic such as this and while us seasoned gamers may feel is lacking in innovation, it more than makes up for it in enjoyment!

Yes, roll-and-move is a tired, old system but it works and works well if the game can provide suspense and enjoyable frustration when you fail a skill check or miss out on that one move you needed to take on that towering dread warrior.
Players will also utilise dice to undertake attacks, although in this case, you will be using special “attack” dice rather than a D6. The number you roll is determined by the weapon your hero is holding and anything you attack may defend if there is a defence value specified. Again, this is nice and simple to understand. Nothing innovative but why change something that isn’t necessarily broken?

On A Turn

Players must decide on whether to move first or take one of six actions first, but you cannot switch between them on their turn and must do one first, and then the other. As players move throughout Zargon’s dungeon, the dungeon master will reveal rooms, trigger traps and spawn enemies according to the quest book included in the game. Players can counter these monsters with weapons and spells and while each hero starts with a weapon, more can be found when searching in rooms. The spells offer healing and also deal damage
to enemies and can be used once per quest, meaning you have to be strategic when utilising them. All of these elements merge together well to create a pleasant gaming experience. Once you understand the core mechanics, you will be breezing through the dungeon with ease. In terms of component quality, generally, it’s good. The team behind this new Heroquest have put a lot of work into recreating the nostalgic 80s feel, while giving it a good old upgrade. My first complaint, however, is the material that was used to sculpt the miniatures. The plastic appears to be a little more flexible than the usual material we are used to seeing on big CMON productions, and I am not sure if this was a cost-saving measure or a conscious decision on the part of Hasbro as they saw it as the best option. What you have as a result are some minis whose bases needed dunking in hot water and flexing back into
shape to ensure they don’t tip over and sit well on the board. It only happened to a couple of minis and pieces of terrain, but it was enough to be notable.

If I was to don my detective cap, I think it may be as a result of my other complaint, the inserts! All the plastic minis and scenery come in black, vacuum-formed inserts that are more than fit for purpose but are perhaps a little too eager to clutch onto the contents. The fit is very, very tight and I think as they have been formed around the minis, this has caused the bases of the minis to warp, resulting in the end product that I saw. Of course, while not ideal, it certainly isn’t a deal-breaker for me, but it is certainly something to be aware of.

All other non-plastic components are of generally good quality and more than acceptable for a game within this price bracket. The punch board was the only slight drawback for me, being a lot thinner than most, but this doesn’t affect gameplay in any way whatsoever!

Final Thoughts

Overall, Hasbro and Avalon Hill have done a fantastic job in rebooting this 80s classic and allowing gamers to basque in that nostalgia! The unboxing experience has you giddy like an excited kid at Christmas, opening up a whole trove of adventure. I am glad they have maintained the core premise of the game and have tried to veer away from toying around with the rules and mechanics. Those that remember the original will be more than happy with a copy of this new release, as it livens up and awakens this old classic in such a way that will have them beaming from ear to ear!

Each little detail has been wonderfully reimagined and recreated and the end result is a humongous box, filled with adventure and intrigue that will delight all ages. Yes, one could argue this doesn’t make any bold advancements in the hobby and is simply recycling an old, tired classic, but that isn’t what this edition of Heroquest is at all. It pays wonderful homage to the original while allowing the younger generation to access a world enjoyed by many over 30 years ago.

Children and adults alike can command their heroes or evolve into their own iterations of Zargon, commanding his dark forces and challenging the heroes in his dungeons of dread. This game is what you make it and by jove does it offer a fantastic platform for some awesome adventuring! Now, what are you waiting for?! Zargon’s forces are approaching and you need to escape this dungeon. Ready your weapons and prepare for one almighty quest!

CLASSICS FOR A REASON!

If you are picking up Heroquest for the first time or like myself, reigniting memories of childhood, this game stands the test of time. It’s a pretty large game both physically and playability, with each scenario posing different challenges and different mechanics to keep it fresh. The recent dungeon crawler games that have become commercially available often use many different game mechanics or require a suitcase and a loan in order to buy and transport them. Although this comes in a large box you can use the companion app to drastically reduce the amount of the game you need to play it. Sometimes you want to just kick the door in on a dungeon and roll some dice! This has always been my go to in order to scratch that itch. I’ve played this game solo and up to four players using the app, with one person for each character.

A. Campaign and classes

i. The core box campaign offers you the chance to explore and upgrade each of the four classes, and these are the cornerstone classes for all fantasy dungeon crawlers. You are in search of a dark evil power that is rising called Zargon. He is an evil sorcerer who is raising an army of various minions from goblins to zombies to gargoyles. The miniatures for the enemies are great and really help add to the table presence. I’ve owned Heroquest twice and I’ve played through about eight full campaigns. The second edition (the one you are buying) is more refined and easy to pick up.

ii. The barbarian is the first through the door and can be upgraded to be an absolute juggernaut with armour and weapons. As you travel through the different scenarios you can pick up healing potions and your companions spells can enhance you.

iii. The dwarf is an expert in disarming traps that litter the rooms and passageways you will be travelling. They can also hold their own in a fight and acquire ranged weapons. I enjoy throwing plate armour on the dwarf and let him ponder off on his own.

iv. The elf is an interesting class as they are probably the most well rounded class. They can fight, they can defend and also use a class of magic of your choice. I would recommend the Earth spells for the elf unless you have the expansion for the elf in which they get their own spell set! I am excited to play it myself.

v. The wizard is the last class in the list but they are the most fun to get to play the big turns. From huge fire spells which can clear whole rooms to healing for your companions you can sway the outcome of many encounters.

Although you may not be able to upgrade your equipment as much as the other classes, you can still buy some lighter armour and even some weapons to help with the smaller battles.

B. Components, setup, “saving the game”, draw to the table.

Heroquest is a very simple and approachable way into the dungeon crawler genre of game. Its such an easy teach as it’s cooperative in a group and app supported. Everyone gets into their characters much like a role-playing game from the moment they write their name on the top of the old school player sheets. From there on out its just great fun. If you choose to play as the evil sorcerer then it’s quite dull, I would fully recommend using the app which is free to play as Zargon for you. Then you get to do all the fun stuff too!

Setup can be an issue, I find some of the cardboard tiles that you use to show cave ins and rubble hard to see as they are the same colour as the passageways so I normally put them on the board at an angle to ensure they can be seen. Some of the core set furniture and props are alot smaller than shown on the maps, you have to place it in the middle and confirm with players which spaces they can move into and which are occupied by the item. In the expansions you get different versions of these items but they are always a little small for the spaces they are supposed to fill.

Set up is always easy with Heroquest as you start in one room, as you enter the new dungeon on your adventure. From there you explore the huge board, finding hidden doors/rooms and collecting different relics to help aid you and your party. If you play this solo with the app as Zargon it’s fast and intuitive so you can keep the pace and advance quickly completing a scenario in around twenty minutes, or you can play this as a group and each player can take their character on their own journey, in which case I would say it will run closer to forty minutes. I’ve always managed to get two scenarios done for a game night when this has hit the table.

When it comes to packing Heroquest down and recording treasure it’s very easy, each character has their own player sheet to keep track of equipment and items as well as health and mind points. You can easily wrap this up and get it back in the box in under 10 minutes. At the end of each session you are excited to spend your gold on equipment and items to help in your next adventure. With the app you can keep track of everything for each of the characters playing.

As soon as we get through the second play session everyone is hooked. The core box offers at least thirty hours of play, and there are numerous expansions that I haven’t played yet that introduce new threats but also an update/upgrade for one class from the core box. There are also expansions that add new classes to the game.

DITCH THE BOARD AND THE MINIES?

So I’ve played Heroquest with just the app, the cards and the dice as the more travel friendly option. You can roll the dice for movement and move each of the characters on the app screen. You can pass the phone/tablet around to allow for multiple players. You can use the spell and treasure cards on the app allowing you to track damage on the minions and the bosses. I’ve played this way multiple times solo and two player. Having the cards for the equipment, spells and items feels rewarding when you get them and helps give your characters a tableau feel. You won’t even miss the playing board.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Pays homage to the original in a beautiful way
  • Fantastic recreation of the scenery and miniatures
  • Just as fun as the original

Might not like

  • The insert makes it difficult to remove minis
  • Some minis needed adjusting and fixing
  • Punchboard was a little on the thin side