Gloom of Kilforth
Awards
Rating
-
Artwork
-
Complexity
-
Replayability
-
Player Interaction
-
Component Quality
You Might Like
- The art work.
- The game is immersive.
- The random set up makes every game different.
Might Not Like
- The play time is just too much in my opinion to play more
- than two players.
- The Gloom Cards are too like the normal ones and a few
- times I struggled to tell the difference.
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Description
The land of Kilforth is a perilous domain filled with nefarious monsters, mysterious Strangers and treacherous Locations, and dominated at its centre by The Sprawl, a huge city where intrepid Heroes begin their journey to fame and fortune. Throughout the land various factions vie for power over each other, such as the supposedly noble Order of the Rose or the terrifying Doom Guard. And presiding over the world outside Kilforth is the ever-present Overlord, Masklaw. Over the coming month, a deadly Gloom will descend upon Kilforth,which the Heroes must Battle through to prove their worth, defeat an Ancient evil, and save the land from darkness. Gloom of Kilforth is a card game of high fantasy with a Gothic edge, playable in 1-3 hours, where 1-4 players, working individually or together, must take their humble adventurers on a journey through a dark world of magic and peril. They will visit strange places, stranger people and overcome powerful enemies in their mission to discover mysterious artefacts and mystical Spells. Players follow their Hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world. Gloom of Kilforth takes about 45 minutes per player to play.
Gloom Of Kilforth is a fantasy adventure game where you have to go on sagas, exploring locations, following rumours and levelling up your character so you can fight the ‘boss’ at the end. You need to achieve this in 25 days before your world is completely consumed by Gloom – hence the name of the game.
Gloom of Kilforth – Set-up & Gameplay
The playing area, and location cards, are set out in a 5×5 grid – with 25 locations in total. You choose a character and a class, you take your starting items, place your standee on the centre location and your ready play nice quick and simple set up.
In Gloom of Kilforth, you also have a saga quest made up of four chapters and you need to complete this quest before you can take on the ancient boss. You have action points equal to your health so if you lose health you lose AP. Almost everything you do costs AP, so staying healthy is important.
Using an AP to move into a location then requires you to reveal a card of the matching type, for example, mountain, badlands, plains or forest. This card could reveal an event, a stranger or even an enemy.
So these cards give the chance to interact with them and if successful you can gain, gold, items and many items to help you on your quest. One of the nice things about these cards is they are multi-use, most cards will give you two choices of reward.
One of the choices is to take them in your hand as a rumour. Rumours help you achieve your saga quest which you need to complete to allow you to tackle the Ancient end boss mentioned above.
Rumours can also help in other ways, they will give you a location and when you arrive at that location you can exchange the rumour for the benefit on the card, this could be a spell, a title, a weapon and more. You can even meet up with fellow heroes and exchange items.
When all the AP is used you make camp and end the turn as nightfall commences. Nightfall is when gloom takes over a location. Different things can happen like enemies appearing, events take place and plot twists can reveal themselves.
Gloom of Kilforth – Final Thoughts
I wanted to love this game, I really did. But I don’t think it’s a great game like I expected, just a very good game. It has many things in its favour, as a solo game playable in under an hour it’s fine. The play time for four players is a let-down though and that’s a shame as that’s my usual group size.
The game is fun, it tells a very immersive story and once you have all the rules ironed out it can flow nicely. Any fans of card games will get great enjoyment out of this and Tristan Hall has done a fabulous job.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- The art work.
- The game is immersive.
- The random set up makes every game different.
Might not like
- The play time is just too much in my opinion to play more
- than two players.
- The Gloom Cards are too like the normal ones and a few
- times I struggled to tell the difference.