Framework Board Game

Framework Board Game

RRP: £29.99
Now £24.69(SAVE 17%)
RRP £29.99
Expected Restock Date 01/01/2025
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Framework consists of 60 “simple” and 60 “complex” tiles, with each players starting with 22 tokens. On a turn, the lead player draws and reveals a balanced assortment of simple and complex tiles, with one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile. When you take a tile, p…
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Category Tag SKU ZSPG-PEG59055E Availability Backorder
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Light but still thinky
  • Spatial abstract puzzle
  • High replayability

Might Not Like

  • Red and brown colours are quite similar
  • Winning criteria is weak
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Description

Framework consists of 60 "simple" and 60 "complex" tiles, with each players starting with 22 tokens. On a turn, the lead player draws and reveals a balanced assortment of simple and complex tiles, with one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.

When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.

Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.

Grab your tractors, don your overalls. Uwe Rosenberg is in the house, so we must be off doing something with sheep, right? Wrong! The legendary designer is back with another tile laying game to tickle our brains! And as a huge fan of his Patchwork series, I am very excited to play Framework.

You’ve Been Framed

Framework is an abstract strategy game where you’re placing tiles trying to complete a series of “tasks” as you lay them down into your player space.

There are 120 tiles in total, and each one shows one or more “tasks” and/or “frames”. In order to complete a task, you have to link it adjacently to tiles showing the required number of matching coloured frames. But the tiles that show frames (of one or more colours) can also contain tasks themselves.

Set Up And Play

The set-up for Framework is super quick. Grab the bag of tiles, give them a shake and then nominate first player to pick out random tiles for the pool. There will always be 1 more tile than there are players in a game (so e.g. a 2 player game will have a 3 tile pool. And that’s it!

Each round, the first player will choose a tile from the pool. They place that tile into their player space, and then the next player takes a tile. The first player always takes the final tile. Once the pool is empty, it gets replenished, and the next player becomes first player.

You cannot pass and you must always place a tile adjacent to one or more existing tiles in your player space. And of course you can’t sneak a tile onto an opponent’s emerging grid!

At any time, you can check to see if you have completed a task. A task is complete when you have placed tiles that link directly to the task tile and link to those adjacent to it. If you have satisfied a task, you place one of your tokens on the relevant spot. As some tiles contain up to 3 tasks, you might be able to fulfil more than one on a single tile as the game progresses.

The tasks are categorised as follows:

  • Place x number of y coloured frames adjacent to tiles connected to that task tile;
  • Place x number of a combination of two coloured frames adjacent to tiles connected to the task tile – but note each colour must have one direct adjacent link to the task tile;
  • Place x number of either y colour or z colour frames adjacent to the tiles connected to the task tile – but once you have chosen the colour, you have to stick to it; and

Satisfy one task before you can work on achieving the second task

The game ends when either one player places their final token, or the pool runs out of tiles. The winner is the player who placed their final token first.

Final Thoughts

Once I got my head around the fact that one tile can contain a specific colour frame as well as a completely unrelated task, this game clicked. It ultimately means that the tiles are multi-use; they can be laid to be the task your gunning for. Or their task potential can be ignored and used purely as a frame for a different task.

There are times when one tile will satisfy multiple tasks at once, or can suddenly go live as a matching frame slides up next to it. And that is a very satisfying feeling indeed! Proper Framework!

The tiles themselves and the printed bag are great quality, although the colours are quite muted. The red and brown frames may be a little tricky for some to distinguish and I do wonder why they chose shades so similar. But they have their own patterned styles so in fact the game is not colour dependent.

The only slightly odd note for us is the winning criteria. Some of the tasks are very simple compared to others, and the game is ultimately a race to place your last token. As such, there is an incentive to focus on the easiest tasks and just rattle through them. And that’s not as challenging as we had hoped. On that basis, we are still ending the game when the last token is placed/tiles run out.

But we are scoring it slightly differently. We add up the task “values” each player has achieved, and the winner is the one who has achieved the most. This encourages us to keep tasks open until the last minute (as once a token is placed it cannot be moved) in case we can get a bigger task rather than waste a token on a smaller, less valuable independent task. I’d say go with whatever works for your group!

Framework is lighter than Patchwork without doubt. And for me, it will never eclipse Patchwork for me. But it is a more versatile game – it plays up to 4 and there is a solo mode, unlike the 2 player patching puzzle that preceded it (and you can even change up the scoring to suit!).

Hate drafting is a recurring theme, however, and taking tiles you know an opponent needs or wants is entirely possible (hello Patchwork! Haha). But, because there are lots of tiles and tokens, even laying a hate-drafted tile that initially looks like it could break one of your emerging tasks, might ultimately score if you can place adjacent tiles that satisfy it!

Framework is a nice; light game to play when you want something quiet and a little bit thinky that takes less than 30 seconds to get to the table and start playing.

Uwe Rosenberg has dropped quilts and picked up pictures! Frames to be precise. Welcome to the world of Framework. And whilst his polyomino powerhouse is exclusively 2 player, Framework can be played solo!

You’ve Been Framed!

Framework is pure abstract strategy. You’re placing tiles down and the object is to complete 22 “tasks”. The box itself contains 120 tiles, 88 tokens (22 tokens per player) and a reserve board for solo play. Each tile shows nil, one, or more “tasks” and/or a number of coloured/patterned “frames”. The colours of those frames are brown, green, red, silver, and yellow, but they also have distinct patterns to assist CVD gamers.

To complete a task, you must link tiles showing the required number of matching coloured frame. And in a sneaky Uwe twist, the frames and the tasks on the tiles don’t necessarily match!

The tasks are categorised as follows:

  • Place x number of y coloured frames adjacent to tiles connected to that task tile;
  • Place x number of a combination of two coloured frames adjacent to tiles connected to the task tile – but note each colour must have one direct adjacent link to the task tile;
  • Place x number of either y colour or z colour frames adjacent to the tiles connected to the task tile – but once you have chosen the colour, you have to stick to it; and
  • Satisfy one task before you can work on achieving the second task

In regular solo mode, You will draw one tile out of the bag at a time and place it in your player space. Unlike MP mode, in placing, you are trying to complete all the tasks within a 5 x 5 grid. Why? Well, that’s because any tiles that fall outside that space will score negatively! You do have the option to store up to two tiles if you don’t want to place them immediately. But you can’t store tiles if both spaces are occupied. So saving has to be strategic. And if you want to up the ante in solo mode, you can limit game storage to 1 tile or even no tiles at all!

As soon as you place your 22nd task token, the game is over. And the closer you are to zero points by end game, the better you have done at Framework!

Final Thoughts

Solo Framework is a chilled experience. Picking one tile at a tile means you are at the behest of lady luck of the draw, of course. But being able to store tiles and delay placement adds a strategic side which mitigates the randomness of the order in which tiles come out. Sometimes it doesn’t work my way – I store tiles thinking there will be a better time to place them but then an even more meddlesome tile comes out and I have to place it!

I would say that the colours are quite muted. If you’re looking for a punchy, in-your-face, solo game that makes your eyes water with pace and a pretty palette, then you might be a little lukewarm on Framework. But I really enjoy it as a light, little-bit-thinky solo (and MP) game that calms me down and lets me accomplish something (sometimes!). If I was being nit-picky, think I’d prefer an end game scoring method that results in a positive. But scoring zero rather than tipping into the negative definitely feels like a win!

Having also played Sagani and Nova Luna solo, this Is another really enjoyable tile laying game in the series by the master that is Uwe Rosenberg.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Light but still thinky
  • Spatial abstract puzzle
  • High replayability

Might not like

  • Red and brown colours are quite similar
  • Winning criteria is weak