Final Girl Core Box
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Final Girl Core Box

RRP: £19.99
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RRP £19.99
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Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature…
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Awards

Golden Geek

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Loads of theme with tons of references to all your favourite slasher flicks
  • Epic story moments and nail-biting finale
  • Mix-and-match Feature Film format keeps the game fresh

Might Not Like

  • The Core Box on its own isn’t enough to play
  • Luck plays a huge factor. Some Final Girls just aren’t meant to survive
  • The magnetic game boards are a cool design but don’t always lie completely flat on the table
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Description

Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.

The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!

In game terms, Final Girl shares similarities with Hostage Negotiator, but with some key differences that change it up, including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!

Players: 1

Playing Time: 20-60 Min

Age: 14+

“Everyone else is dead. YOU are the Final Girl.”

Following the success of Hostage Negotiator, Van Ryder Games brings an all-new solo experience. Drawing inspiration from all your favourite horror films, Final Girl is a game of luck and strategy, where you take on the role of a classic horror heroine, pitted against a deadly villain in a race to save your friends and ultimately defeat your foe. Only one of you will be left standing, and it’s going to take everything you have to stay alive.

I Want To Play A Game

In terms of mechanics, Final Girl is like an upgraded version of its predecessor, Hostage Negotiator. Each turn, you play cards and spend ‘time’ to perform actions. These include moving around the game board, searching for items, saving your friends and, if you’re brave enough, attacking the killer. But these actions aren’t without risk. Whenever you play a card, you must roll dice to determine how successful you are. The more panicked your heroine, the fewer dice you get to roll. If you don’t roll any successes, the action might demand additional costs or even fail. On the plus side, multiple successes make the action stronger, giving you a much-needed advantage over your enemy.

Once you’ve played as many cards as you dare, you get an opportunity to spend leftover ‘time’ on new cards for the next round. Then the killer activates, hunting victims and hacking away at your health bar. Red ‘Terror’ cards throw out new problems and unexpected twists. Then it’s your turn again, and the game of cat-and-mouse continues until you successfully defeat the villain or you become just another victim.

The game has no round limit. However, when the Terror cards run out, the villain unlocks an Epic Power, and from then, it’s a frantic final struggle to deliver the killing blow.

Do You Like Scary Movies? 

Final Girl has an unusual design in that the Core Box alone isn’t enough to play the game. You’ll also need to pick up one of the many Feature Film expansions. Each Feature Film comes with two playable final girls, a unique killer to face, and a location in which to set your horror showdown.

To set up a game, the Feature Film boxes come apart to form the villain and location boards. Each killer provides unique Terror cards to ensure the game is dripping with theme. Hans the Butcher is slow and steady, making grisly meals of slaughtered victims. Geppetto the Puppet Master sends his minions to do his bidding. And the Poltergeist can only be defeated by first finding the frightened Carolyn. Locations too, have their own themed events and items. Mixing different maps and monsters will allow you to create new and exciting stories. With Five Feature films currently available and five more announced, the combinations are near limitless. 

We All Go A Little Mad Sometimes 

With such amazing theming and replayability (especially if you invest in multiple Feature Films) this game might seem like an auto-buy for anyone who enjoys a solo experience. But the luck of the dice in Final Girl is brutal, and this is something that will inevitably lead to a lot of losses.

While there is a little bit of dice manipulation available, for the most part you will be at the mercy of some very capricious cubes. With just over a 50/50 shot at success on most rolls, you’ll find a lot of plans fall apart in Final Girl. Couple that with the multiple random decks of cards, and your game might be over before it begins. I’ve absolutely experienced a setup where I knew I’d lost before playing my first card. 

And while the game has a few mechanics to help in a pinch (the final health tokens grant extra dice and a chance to potentially cheat death), these boons, however, are often too little too late. 

What’s Blood For If Not For Shedding? 

My first experience of Final Girl was mixed. Bad luck and a steep learning curve led to a run of devastating defeats, and the game sat unplayed on my shelf for several months. But then I found a playthrough video online that completely changed my whole perspective!

The player in this video celebrated the bad luck. She rolled with the punches, laughing and groaning at all the terrible card effects and dud dice rolls, letting them add to the story of this poor heroine trying desperately to survive. And when she rolled a Double Success, I was cheering with her! I don’t remember if the game ended in a win or a loss. That wasn’t the point. It was all about the story. 

That’s how this game should be played-embracing the struggle that is being a Final Girl. 

Final Thoughts 

Final Girl is a labour of love by people who clearly get horror. The gameplay is engaging, and despite the heavy luck element, there is still a lot of strategy to survival. The Feature Film format is hugely innovative, but does present a bigger initial investment, especially for a solo experience. That said, Final Girl can also be a fun co-op, with everyone making decisions for your heroine together.

Above all, the true joy in this game, though, comes from letting go of the strategy and losing yourself in the story. This game perfectly recreates the desperation of horror heroines. To get the most out of it, you need the right mindset. You should expect things to go badly. You should probably expect to perish. But you should never give up!  Even against impossible odds, you must keep fighting to the bitter end. It’s what Laurie would do. What Nancy would do. What Sidney and Ripley and Julie and Sally would all do! 

Now it’s your turn. What are you waiting for, huh? What are you waiting for! 

Find more expansion packs and the rest of the Final Girl range here.

Since its initial release back in 2021, Van Ryder Games has turned its Final Girl series into something of a household name in the solo gaming community, so I wanted to take a moment to have a second look at what makes this slasher-in-a-box so special to so many fans.

For full transparency, I’m relatively new to the world of solo board gaming and as a result, Final Girl was something of a revelation to me. It was the first true solo-only game I played and as a result; opened my eyes to what solo board gaming can be and the experiences they can provide. I’m still terrible at it, however, I’m still loving it. So, if you’ll spare me a few minutes, I would love to tell you why!

“You’re goin’ down!”

In case you haven’t had a chance to read Thom’s excellent review of the Final Girl Core Box (please do!), Final Girl is a solo only experience which has you (the Final Girl) fighting it out (often until the bloody end) against a delightfully brutal Killer. You’ll need to carefully balance Time (the games main resource) to both buy and use Actions and roll-dice to determine how powerful those actions are, all in the name of saving helpless Victims (adorable yellow meeples) and brining the Killer to their end. Thus, emerging victorious as the Final Girl!

The game is played out over a series of 4 phases Action, Planning, Killer and Upkeep. These phases will repeat themselves over and over until either you kill the Killer, or they kill you (and from my experience, often, it’s the latter!). I’ll quickly cover off each phase here before diving into what makes the Final Girl experience so special.

1. Action: This is your chance to get some hits in on that nasty killer, or just run away to rest up and potentially get some essential supplies for the fight to come. Final Girl gives you several options to choose from. These range from simple Actions such as “Walk” that will let you roam around the map rounding up victims and widening the gap between you and the Killer, all the way up to big-swinging hits like “Critical Strike” that are high-risk, high reward. Get a good roll and you can easily knock off 4 or 5 hit points from that Killer, bringing them all the closer to their demise! Keep in mind, each action you take usually costs you Time, a precious resource you need to keep track of to ensure you have enough to use in the next phase, Planning.

2. Planning: Essentially, this is shopping in hell. You’ll have a bit of downtime after the chaos of the Action phase to plan your next move and “buy’ cards from a Tableau with your remining Time. If there are any 0 cost Actions available, feel free to gobble them all up ahead of the next Action phase and if you have any Time left to spend, maybe splash out on some better Actions such as “Search” that will let you rummage around for valuable items. Just keep in mind, you can’t have more than 10 cards in your hand, and, if you used an Action in the previous Action Phase, this can’t be bought again until the next round… so use your Actions carefully.

3. Killer: Okay, this is where s*** gets real. You’ve got your hits in and planned your next move, now it’s the Killer’s turn to exact their revenge and ruin your day in a range of wonderfully wicked ways. Each Killer has a core action they will take such as attacking anyone in their space, however, it’s the Terror Deck you need to fear. Each Killer phase you will need to draw a card from this deck and resolve it (and you really won’t want to!). Every Killer and Location has their own Terror cards, and these could range from simple (yet brutal) actions like moving the Killer towards you and attacking to placing traps in the map that immediately kill any victim’s unfortunate enough to be caught up in it. It is in the Terror Deck that the genius of Final Girl lies, and, how often your best laid plans can be brought to their trembling knees at the feet of the merciless Killer.

4. Upkeep: “Congratulations. You are still alive” – great job! However, naturally you and your fellow victims are still terrified. During Upkeep, if any victims are near the Killer, they will try and run away. It also provides you with a little bit of a breather before diving right back into the Action phase and starting everything all over again!

“Do you want to play a game?”

So, you’ve had the how on Final Girl and understand how it plays, but I haven’t told you why should you play it? To put it simply; Final Girl offers tension and drama with every Action card played and every dice rolled and delivers a gaming experience unlike anything else I have played.

Whilst I touched on how the Terror Deck in Final Girl helps to provide the game an element of unpredictability and thrill with every turn the Killer takes, the truth is, this is just one of a handful of excellent, core mechanics that underpin the whole Final Girl experience.

Take dice-rolling for example. Fundamentally, introducing dice-rolling mechanics into any game inherently introduces an element of randomness. However, where most games often put the player at the mercy of the dice entirely, Final Girl’s core system offers players the chance to tip the scales in their favour, whilst still maintaining an element of chance with every roll.

Within Final Girl, 5s and 6s constitute a success (depicted by a star on the dice), however, if you were to roll a 3 or a 4, instead of failing the check in a traditional manner, you can sacrifice 2 cards to turn your measly 3 into a flaming hot 6! This introduces a really engaging balance and forces players to make in the moment decisions with almost every Action card they play. Do you sacrifice 2 cards now to smack the Killer? Or, do you take the loss and hold onto those cards and Time for future rounds where you may need them even more!? And as Final Girl is built around these dice, the game is constantly posing this question. It all ties together to make every Action you make meaningful and tense, whilst not feeling excessively punishing and mean.

On top of the Terror Deck and the dice mechanics, the game also has valuable Items for you to collect over the course of a game that range from Axes that pack an extra punch with every hit to cans of Pepper Spray that help your chosen Final Girl to get out of some sticky situations. As well as this, there are event Events that often add fun and brutal horror-movie-inspired scenarios for you to play out and resolve. Both Items and Events take direct inspiration from popular horror-tropes and will have you excited to uncover each one and if you’re anything like me, will have you laughing over their flavour text!

When everything is put together, what you end up with is a tense game of cat and mouse between the Final Girl and the Killer, each one plotting their next steps and enacting their brutal plans whilst hoping they will survive just long enough to get that killing blow and emerge victorious. Final Girl really offers a rush like no other; when you and the Killer both have 1HP left and it’s all to play for, the final roll of the dice is both terrifying and electric in equal measure and I for one, just can’t get enough!

“What’s in the box!?”

You’ll notice I have referred to the “core” mechanics or systems a couple of times over this review. This is because if you purchase the Final Girl Core box, you won’t yet be able to play the game. Final Girl’s Core Box must be combined with a “Feature”. These are essentially expansions to Final Girl that each have their own unique theme, Location, Killer and Final Girls.

The Core Box itself provides you everything you need to play with any of the Feature’s currently available, however, it must be combined with a Feature. What is included in the Core Box however, is very high quality. Included are all core action cards, health tokens, wooden Final Girl, Victim and Killer meeples, 6 dice, the Final Girl score board and various markers for tracking specific mechanics. For a full list, be sure to check out the Zatu listing.

As of the time of writing (July ’24), there are currently 11 Features available, each one containing a Killer, 2 Final Girls, a Location and their respective Items, Events and Terror Decks. Most features take direct inspiration from popular horror flicks like A Nightmare on Elm Street, Alien and Friday the 13th and are all packed with references and easter eggs paying homage to their inspiration. They can also all be combined with each other to make an almost endless list of scenarios for you to play out. Do you have a favourite Final Girl you like playing as? Awesome, use her in every feature! How about putting Hans (essentially Jason Vorhees) in a spaceship? Go for it. The choice is yours!

Whilst I won’t be talking about any specific Feature sets here, some of my favourites include a carnival haunted by an evil puppeteer and a summer camp that has fallen victim to an evil serial killer! And, of course, my Final Girl of choice, Reiko; a badass axe wielder who will rush towards any killer throwing caution to the wind!

With 5 more expansions announced, it seems Van Ryder Games don’t have any plans of slowing down in their development of Final Girl. I’m excited for these to hit shelves later in the year and to see what further havoc I can cause in my journey to save the world, one Killer at a time to become the Final Girl.

Final (Girl’s) Thoughts

Final Girl is thrilling and exciting solo-only game that offers a tough challenge, whilst still managing to feel fair by offering the players agency in their choices and the ability to somewhat manipulate their luck. Some Features are more balanced than others, however, the core mechanics of the game are a rock-solid foundation to a franchise that will have you wincing with every dice roll as you attempt to survive “just one more round”.

Even if you aren’t the biggest horror buff (like myself), Final Girl is still an engaging and tense solo experience that I would recommend to almost anyone…provided you are happy to lose more than you win!

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Loads of theme with tons of references to all your favourite slasher flicks
  • Epic story moments and nail-biting finale
  • Mix-and-match Feature Film format keeps the game fresh

Might not like

  • The Core Box on its own isnt enough to play
  • Luck plays a huge factor. Some Final Girls just arent meant to survive
  • The magnetic game boards are a cool design but dont always lie completely flat on the table