Drinking Quest: Belch of the Wild

Drinking Quest: Belch of the Wild

RRP: $29.99
Now $24.24(SAVE 37%)
RRP $38.99
Expected Restock Date 01/05/2025
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The Newest Installment in the Drinking Quest Series! Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles. Everything matters. The new Sidekick Mechanic makes for new charac…
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The Newest Installment in the Drinking Quest Series!

Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles. Everything matters.

The new Sidekick Mechanic makes for new character customization and powers!

The battles are a series of one-on-one fights to the death. You either kill the monster earning coins and XP or your character dies and you must chug your drink!

The cards act as the GM (So everyone can drink) and the heroes go through four themed quests in each game – each getting progressively difficult and more likely to drink. However as this is a light RPG and a light Drinking Game there is a one chug per quest maximum which prevents Drinking Quest from being a “Pass out in 10 minutes” kind of drinking game. Over the course of 2 or 3 hours, a typical game averages 2 or 3 chugs.

Whoever gets the most XP wins! Whoever loses had to chug the most so it’s sort of like everybody wins.

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The Newest Installment in the Drinking Quest Series!

Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles. Everything matters.

The new Sidekick Mechanic makes for new character customization and powers!

The battles are a series of one-on-one fights to the death. You either kill the monster earning coins and XP or your character dies and you must chug your drink!

The cards act as the GM (So everyone can drink) and the heroes go through four themed quests in each game - each getting progressively difficult and more likely to drink. However as this is a light RPG and a light Drinking Game there is a one chug per quest maximum which prevents Drinking Quest from being a "Pass out in 10 minutes" kind of drinking game. Over the course of 2 or 3 hours, a typical game averages 2 or 3 chugs.

Whoever gets the most XP wins! Whoever loses had to chug the most so it's sort of like everybody wins.