Disney Lorcana - Archazia's Island - Starter Deck - 2 Set
  • platinum

Disney Lorcana – Archazia’s Island – Starter Deck – 2 Set

RRP: £17.99
Now £30.85
[yith_wcwl_add_to_wishlist]
This product is limited to UK customers only.

Nexy Day Delivery

Order within the next

6 Hours & 58 Minutes

for Next Day Delivery

Nexy Day Delivery

You could earn

3085 Victory Points

with this purchase

Welcome to Archazia’s Island, where friendly pets abound! Beyond the cast of cuddly critters, lies an ancient secret just waiting to be discovered… Each prebuilt deck has 60 cards and features cards from two inks, each with distinct play styles. The two ink combinations are Sapphire & Ruby and Amethyst & Steel. Each starter deck also includes a booster pack of 12…
Read More
Share
Share this

Welcome to Archazia’s Island, where friendly pets abound! Beyond the cast of cuddly critters, lies an ancient secret just waiting to be discovered…

Each prebuilt deck has 60 cards and features cards
from two inks, each with distinct play styles. The two ink combinations are Sapphire & Ruby and Amethyst & Steel. Each starter deck also includes a booster pack of 12 cards to start your collection.

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Very thematic and Strategic deck
  • Great new cards and amazing artwork

Might Not Like

  • Cardboard tokens
  • Upgrading these decks can be expensive
Find out more about our blog & how to become a member of the blogging team by clicking here

Related Products

Description

Welcome to Archazia's Island, where friendly pets abound! Beyond the cast of cuddly critters, lies an ancient secret just waiting to be discovered...

Each prebuilt deck has 60 cards and features cards
from two inks, each with distinct play styles. The two ink combinations are Sapphire & Ruby and Amethyst & Steel. Each starter deck also includes a booster pack of 12 cards to start your collection.

Archazia’s Island is the seventh and most recent set released for Disney Lorcana, the Trading Card Game and, for many players including myself, one of the most exciting set released in a while for this game. The first main reason for this set to be so interesting is the release of two new completely new mechanics: the Dual-Ink and the Illusion Glimmers.

As the name suggests, Dual-Ink Glimmers are cards belonging to two Ink colours at the same time and they can only be used in a Deck featuring both colours. This limitation is very important as these cards are essentially designed to support a specific Archetype or Deck engine and this helps in keeping the game very balanced. Illusion Glimmers, on the other hand, are a type of Characters that are automatically banished when the opponent selects them as targets for an action. This drawback is largely compensated by the fact the Illusions are more powerful that other Characters with similar stats. It is also very likely this new type of banish mechanics will open the door to future mechanics involving the discard pile.

I am very excited about these new rules and mechanics and I think they will certainly a bring even more fun to all Illumineers by adding new twists and depth to the game. At the same time, I am very interested to see how these mechanics will develop in the future and how much support they will get in future sets. I think they are very likely to become an integral part of the game thus it is quite obvious all players will need to learn how the new rules work and what impact they have on the game. For me, the best place to start in order to have a taste of these new rule are the new Archazia’s Island Starter Decks: “Feathered and Feared” (Amethyst-Steel) and “An Inventive Pair” (Ruby-Sapphire). I had the opportunity to test these decks ahead of the release thanks to Ravensburger providing me with a copy and I am very eager to share my finding with all the players. Let’s open the boxes and let’s start as usual from the contents!

Archazia’s Island Starter Decks: contents

As usual, we have two different decks. The first one, “An Inventive Pair” is an Ruby-Sapphire deck filled with the items and cards that interact with them. The two main characters featured on the box are the Dual-Ink cards “Belle, Mechanic Extraordinaire” and “Beast, Frustrated Designer”. The second one is a Amethyst-Steel built around the new Illusion Glimmers and features “Iago, Giant Spectral Parrot” and “Jafar, Newly Crowned” hence the name of the deck, “Feathered and Feared”.

Interestingly, both decks are using two Ink colour combinations that have been quite popular in the competitive scene and each of them is designed to fully exploit one of the two new mechanics.

As usual, each deck comes with a ready made 60-card deck that also includes a foil copy of the two Characters depicted on the starter deck box itself. As done for all previous Starter Decks, all of the cards included are also available in the main set and therefore no exclusive cards are included in these Starter Decks. On the other hand, both Starter Decks actually include 44 cards from Archazia’s Island plus a few other cards from previous sets. These include two copies of 4 different cards from set 5 and 3 from the 6th set.

Inside the box, players will also find a standard Archazia’s Island Booster Pack with 12 additional cards of different rarity that can be used to boost the starter deck, a player’s guide with all the game rules, a small cardboard playmat with a lore tracker, a few cardboard damage tokens and one Lore tracker token. I really love the white and teal colour theme used for the Set and the small nature elements added to the Playmat. I also appreciate a lot the work done by Ravensburger to create a very informative Quick Start Rulebook while also keeping it a fun read by adding flavour text and background lore into it.

Build your Victory with “An Inventive Pair” Deck – Strategic Analysis

The strategy of the Archazia’s Island Ruby-Sapphire Starter Deck is focused around using items to obtain an immediate advantage and then banish them in order to gain a long term benefit. The first key item of this strategy is “Unconventional Tool”, a 1-cost card that when banished discounts the next item played by 2. A great way to banish the Tool is questing with new Common 1-cost Character “Monsieur D’Arque, Despicable Proprietor” that will not only trigger the Tool ability but it will also allow the Player to draw a card. Banishing the tool can allow to pay 2 Ink less in order to play a new item and a good target can be the new “Ruby Coil”, a 2-cost item that increase a chosen character’s Strength by 2 whenever a card is put into the inkwell. If you played this type of Deck before you may have already realized that the ability of this item synergizes nicely with Sapphire ability to Ink more than one card in a turn as each Strength bonus can be either stacked on one character or applied to different ones.

Alternatively, the Tool can be banished to play the new “Belle, Apprentice Inventor” for free. This essentially means that on turn one a Player can play the Tool, banish it in order to bring the 3/3 new Belle to the playing field and than play the Coil for free. This is a massive setup for a first turn…. Having some items in the discard pile will benefit your strategy in the long term for example by increasing the Strength of the new 3-cost “Cogsworth, Climbing Clock” from 3 to 5 (7 if you have pick him as target for your Ruby Coil). Having these two Characters in play so early in the game will definitely increase the control ability of the Ruby-Sapphire build solving the weakness this deck previously had against aggro decks.

Having items in the discard pile will also allow to reduce the Shift cost of “Belle, Mechanic Extraordinaire”, a Super-Rare 9-cost card with a Strength and a Willpower of 7 that quests for 3 Lore. Belle also has the ability to move up to three items from the discard pile to the bottom of the deck to gain 1 lore for each of them. Finally, “Beast, Frustrated Inventor” will deal with the items (and his frustration) in a slightly different by dealing 5 damages to a chosen Character by banishing 2 items. I think it is easy to see how playing, banishing and recycling your items are the key feature of this deck engine.

Among the other notable cards, it is worth noting the new “All is Found”, a 5-cost Song that allows a Player to move up to 2 cards from their Discard pile into the Inkwell. Although this Song is pretty pricey, it can make a huge difference to boost your Ink resources in mid/late game. It can also be a good way to counteract the effect of “Ink Geyser”, another new card from the set that reduces the amount of cards in each Player Inkwell to just three when played. “Kida, Creative Thinker” is also an interesting card as she can move one out of two cards from the top of the Deck into the Inkwell. Bonus of this ability is that the Player will also know what card will be the next one on the Deck and that this action can be used multiple times in the game by just exerting Kida.

Conjure your magic in “Feathered and Feared” Deck – Strategic Analysis

The strategy of the Archazia’s Island Amethyst-Steel Starter Deck is based on the Illusions Glimmers and Jafar’s ability to bring them back to hand when they are banished. As mentioned earlier, the Illusions are in average better than Characters with similar cost therefore they can provide more value earlier in the game. Among them, “Rajah, Ghostly Tiger” is a good 3/3 Character that can be summoned on turn 2 to kick-off your evil plan. The second Illusion of this Deck, the 3-cost “Giant Cobra, Ghostly Serpent”, will likely become a must-have in any Deck using this colour combination due to its very good 4 Strength, 4 Willpower and the ability to provide 2-Lore on play by discarding a card that can be rapidly gained back by playing the 4-cost “Treasure Guardian, Foreboding Sentry”. This last card is quite good for its costs considering the 3/3 stats and the 2-Lore questing. Obviously, the biggest Illusion of them all is “Iago, Giant Spectral Parrot” with its 4 Strength and 6 Willpower for just a cost of 4.

The deck includes also two new Jafar cards, a good 3-cost “Jafar, Aspiring Ruler” with 3 Strength and Challenger +2 and the impressive Dual-colour “Jafar, Newly Crowned” that not only quests for 2 as the previous one but it allows all Illusions to come back to your hand when they are banished during the opponent’s turn. Unfortunately, the newly crowned Jafar only has 2 Strength making it quite exposed to Ruby removal. Its ability only works during the opponent’s turn that is a bit of a shame considering this Deck strategy is strongly based on challenging the opponent.

Among the cards that support the main strategy, the most important ones are “Fa Zhou, War Hero” and “Amethyst Coil”. Fa Zhou can generate 3-Lore every time a second Character challenges in a turn. This means that it can be played on turn three providing immediately a good boost if you have two cards in play that can challenge your opponent. Amethyst Coil’s ability kicks in then the following turn allowing the player to move a damage from any Character to any of the opponent’s ones when a card is placed into the Inkwell allowing your Character to survive longer while supporting your removal strategy. Later in the game, your challenging strategy will strongly benefit from the Action “Restoring the Crown” which exerts all opposing characters and allows the player to gain 2 Lore every time one of them is banished in a challenge during the turn the action is played. Combined with Fa Zhou, this can easily lead to explosive gameplay.

Among the other notable cards, “Madam Mim, Cheating Spellcaster” and the action “Magical Manoeuvrers” also allow a player to exert chosen opposing character to create suitable targets to be challenged by the other player characters. The new 2-cost “Helga Sinclair, Tough as Nails” can be a great support for this strategy thanks to her Challenger +3 and its ability to gain Evasive during the player’s turn. Although quite expensive, the 6-cost “Te Ka, Lava Monster” is also a great to have in play considering she can either quest for 2 Lore or use her 5 Strength to take out any opponent’s Characters late in the game.

Final thoughts

In general, I think all Disney Lorcana Starter Decks are a very good and balanced products that fit perfectly their scope. When Lorcana first released, these deck were meant as a good way to get into the game but, as the game progressively became more complex, they evolved into a more thematic products. Today, each Starter Deck is still a good way for Player to learn how to play Lorcana and to see what the game can offer them. At the same time, they also focus strongly on the set they feature either by exploring one of their main theme or a new rule/mechanic featured in the set. Among the two, An Inventive Pair Starter Deck is definitely the more interesting considering the strong item-driven strategy has been very successful in the metagame so far. The Amethyst-Steel deck, on the other hand, offers a lot of flexibility and can become a good contender by spending some time to upgrade it. Best thing to do is to get them both at a discounted price on Zatu!

Tell us your thoughts on Archazia’s Island by heading over to our Instagram!

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Very thematic and Strategic deck
  • Great new cards and amazing artwork

Might not like

  • Cardboard tokens
  • Upgrading these decks can be expensive