Death Archon

Death Archon

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As the war between the infernals and the Archon-backed mortals of the Iron Kingdoms wages on, a new and strange entity has made its presence known: massive, hooded creatures born aloft on wings of bone and wielding fierce Iron Reapers, the Death Archons have come. No one is sure where these creatures came from or who they answer to, if anyone. The first Death Archon manifested at th…
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Description

As the war between the infernals and the Archon-backed mortals of the Iron Kingdoms wages on, a new and strange entity has made its presence known: massive, hooded creatures born aloft on wings of bone and wielding fierce Iron Reapers, the Death Archons have come.

No one is sure where these creatures came from or who they answer to, if anyone. The first Death Archon manifested at the Battle of Henge Hold, rising from a mountain of fresh corpses upon which stood Barnabas, the Lord of Blood. This angel of death floated a few moments in front of the gatorman before giving a faceless nod and turning itself to the battle below. It immediately set itself upon a pair of Thamarite Archons and tore them in half before diving into the chaos of battle below.

The Death Archons seem to be attracted to carnage, care little for the souls of mortals, and have a strange distaste for other Archons. At any engagement in which they appear, a Death Archon will hunt down other Archons first before turning itself upon infernal forces in the battle.

Death Archons are unlike other Archons in that they collect corpses and do not protect the souls of friendly models. Additionally, Death Archons have Animosity [other types of Archon] and Vendetta [other types of Archon], meaning they cannot be included in an army with non-Death Archons, and they are particularly good at destroying them.

The Death Archon can utilize corpses it collects to increase its own damage output, mobility, or to reduce the damage of enemy models near it. In combat, the Death Archon reaps entire swathes of enemy models with a pair of Range 3 Iron Reaper melee attacks, both of which have the Blood Reaper ability that allows them to hit every model in their melee range with each attack. This is all topped off by its Chain Attack: Death Chill, which means anything that survives the two swings of its Reapers will find itself stationary and waiting for death.