Clank! In! Space!

Clank! In! Space!

RRP: £59.99
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RRP £59.99
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Clank! In! Space! Is a self-contained follow-up to Renegade Game Studios’ smash-hit game, Clank!: A Deck-Building Adventure. On this occasion, rather than delving into a dragon’s lair, players are now tiptoeing around the evil Lord Eradikus Prime’s giant spaceship, which is full of precious loot! Designer Paul Dennen has built upon the same basic game system as Clank!, where …
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Category Tags , , SKU ZBG-RGS0594 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • This game has fast and fun gameplay.
  • Though there is scope for tactical subtlety, Clank! in Space is a game that's easy to teach and learn.
  • This is a game that you'll still be playing years into the future.

Might Not Like

  • If you already have Clank! you will find that this game mostly replicates that one.
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Description

Clank! In! Space! Is a self-contained follow-up to Renegade Game Studios’ smash-hit game, Clank!: A Deck-Building Adventure. On this occasion, rather than delving into a dragon’s lair, players are now tiptoeing around the evil Lord Eradikus Prime’s giant spaceship, which is full of precious loot! Designer Paul Dennen has built upon the same basic game system as Clank!, where two to four adventurers attempt to acquire and build their own individual deck of cards during the game - these cards enable them to move through Lord Eradikus’ spaceship, attack enemy guards and procure new cards, all while trying to creep around the ship and avoid any false steps that will result in… Clank! In a game of Clank! In! Space! you will attempt to gather up as much loot as you can, including an artefact from the ship’s Command module and then leg it to an escape pod, but in order to gain access to the Command module you will need to hack the spaceship’s computer by docking data cubes in two different areas of the ship. Players start with a deck of 10 starter cards and each turn you will draw five and play them in any order – these cards will generate three different resources including Skill (which is used to acquire new cards for your deck), Swords (to defeat the minions of Lord Eradikus) and Boots (to move). Cards in the deck include some very familiar (and funny) science fiction tropes and characters which can give you some special abilities, while the introduction of Factions means that with a carefully-built deck you can unlock some truly awesome skills and effects. During the game players will accumulate Clank from all the noise they are making when running around the ship. When doing so they will add their coloured Clank cubes to the Clank area and when Lord Eradikus attacks the Clank is put into a bag and damage is dealt for each cube drawn of a player’s colour. You can acquire credits along the way and use these to purchase exciting items in the market such as a master key (to access locked areas of the ship) and a TelePass (which allows you to use Telepads to move quickly through the ship). The modular board includes some double-sided tiles so you can configure the ship in a multitude of different ways so it never gets stale, and you can also download the free Renegade Game Studios app to play a campaign, which also includes a solo adventure mode. This game is always a blast, especially when players start escaping or are knocked out, forcing the game to accelerate to its inevitable noisy climax! “In space, EVERYONE can hear you Clank!” Player Count: 2-4 Time: 60 Minutes Age: 13+

 

Every so often a game comes along that completely changes your attitudes to a genre or a game mechanic. I have several friends who previously wouldn’t look twice at a game with a zombie theme but who love Dead of Winter. For me, Clank! was a similar epiphany game.

In my case, it wasn’t the theme that was issue. The original Clank! game adopted a traditional Tolkienesque fantasy theme, and I’ve enjoyed lots of games with that theme, way back to the early days of Dungeons & Dragons and Tunnels & Trolls. What initially put me off Clank! was being told it was a deck-building game. This has always been my second least favourite game mechanic (after ‘roll and move’). It was Clank!, however, that helped me to see the light. Since playing Clank!, I no longer run a mile when someone cracks open a deck builder. I’ve been converted.

Clank! in Space – The Game

So what’s all this got to do with Clank! in Space? Well, Clank! in Space is almost exactly the same game re-themed to a space setting. In both iterations of the game, players start with 10 basic cards from which they draw five, all of which they have to play. As in most deck-builders, discards are recycled and you’ll be adding more powerful cards to your deck as you progress through the game. Unlike most deck-builders, you won’t, in the main, be expecting to ‘trash’ (remove from play) your starter cards: with few exceptions, the starter cards are likely to remain in your deck throughout the game.

The cards in both versions of the game all have icons representing their value in acquiring other cards, movement and/or combat. The publishers (Renegade Game Studios) have cheekily retained the same movement and combat icons in Clank! in Space that they used in the original Clank! The rule book may describe the swords as ‘laser swords’ but they look rather more like medieval shortswords than lightsabres.

Some cards also cause you to stumble or otherwise make a sound (Clank!, geddit?). These require you to contribute a cube of your colour into what will eventually be a ‘boss bag’ from which cubes are drawn to dish out damage. In the original Clank!, the bag represented the dragon whose treasure horde was being robbed by the players; in Clank! in Space, the bag represents ‘Lord Eradikus’ – who is essentially the dragon in all but name.

The cluttered looking modular board in Clank! in Space represents Lord Eradikus’ space ship. Players will use their movement cards to traverse the ship, collecting tokens and credits for their special effects or victory point value, and buying cards, some of which also give victory points. Players have to seize whatever loot and artefacts they can get and then make their way off the ship, because if they still in the main part of the ship when the game ends then they lose, regardless of how many victory points they have otherwise accumulated.

Thoughts on Clank! in Space

Part of the appeal of this version of Clank! is in the tongue-in-cheek treatment of the genre. Pretty much every card parodies a character or meme from a popular SF franchise: close enough to be recognisable without going so far as to actually infringe on any patents, copyrights or trademarks.

However, the game doesn’t depend on this humour to carry it: you’ll still want to play Clank! in Space long after you’ve stopped chuckling at, for example, the card that combines into a single character Princess Leia from Star Wars and Leela from Futurama. The modular board and the large pile of tokens to randomly place out means that no two games of Clank! in Space are ever likely to turn out exactly the same – adding to the game’s replay-ability.

If you like Clank!, you’ll certainly like Clank! in Space. The gameplay differences are slight so you probably don’t need both versions, but many Clank! fans won’t let that stop them from buying this one too.

You can see more reviews by Selwyn Ward on Board’s Eye View.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • This game has fast and fun gameplay.
  • Though there is scope for tactical subtlety, Clank! in Space is a game that's easy to teach and learn.
  • This is a game that you'll still be playing years into the future.

Might not like

  • If you already have Clank! you will find that this game mostly replicates that one.