Bonsai

Bonsai

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Category Tag SKU ZBG-DVG9054 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Easy solo to operate
  • Light but deceptively crunchy
  • Simple but crunchy campaign

Might Not Like

  • Solo plays so fast – I need an expansion!
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Description

The Japanese term "bonsai" means "planted in a pot".
A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller.

In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai.
Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.

On your turn, choose and perform one of these two actions: meditate or cultivate.
If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw.
If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type.

During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile.

When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points.

In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge.

I couldn’t tend a bonsai. Tweezers, drip-droppers, teeny scissors? No. the nature I curate is big, wild, and able to withstand my less-than-green fingers. Not to mention my zero level of patience.

But. Building a bonsai in this beautiful tile laying, open drafting game is definitely something I can get into. And the solo mode is brilliant in its speed vs synapse sizzle proportions!

Seishi it up!

Solo set up is super simple. It’s the same as the 2 player set up really. So begin by grabbing a starting Seishi tile and a pot. Lay out the board, shuffle the Zen cards (with those specifically for 3 and 4 players removed), and place one face up on each spot with the deck on the far left. Take a wood tile and a leaf tile, and then put the rest within grabbing distance. With the solo campaign in effect, select your chosen chapter and then place the corresponding bonus tile sets to one side.

Building Bonsai!

The game play in solo is simple but super synapse sizzling. Each turn, you still get the choice between Meditate (where you take a card and carry out the actions/bank the multipliers/add the tools to your Seishi) and Cultivate (where you add tiles to your burgeoning bonsai). But now, the game starts making your decision deliciously tense.

When you Meditate, you now have to discard the card to the immediate left of the one you take. If you take the card immediately next to the draw pile, you have to discard the one on the top of the deck. Then the remaining cards slide along, and a new card is placed on the available slot.

When you Cultivate, you have to discard the rightmost card, sliding and refilling as above.

Oh and to win the game, you need to have claimed 2 large and 1 small goal, as well as achieving a minimum score based on what

As you have probably gathered, cards are disappearing fast in this game! And that means the timer to end game is running because it’s all over when the draw pile runs out!

Final Thoughts!

I love playing Bonsai solo. I know I am a greedy gamer, but I prefer to play these puzzly, drafting games solo. Mainly because I can curse and grind my teeth and shake my fist at the deck. Which, to be honest, is preferable to blaming my husband for every hate-drafting move he engineers to simultaneously thwart me and benefit himself!

It’s a great combination of “I need to take this card now because it is going to go forever if I don’t” and “but I need to lay these tiles now because my storage is maxed out”. Meditation is meant to be relaxing, but this game has moments where it is the complete opposite! And that’s great!

The Helpers and Masters, not to mention the Growth and Tool cards are all essential – being able to pick additional tiles as well as place them is how you’ll achieve those end-game goals. But having somewhere to store them, and being able to place the ones you need are just as vital. So, like the botanical artform itself, this game is all about balance.

Ignoring the Parchment cards isn’t wise either, however. In solo you need to achieve a minimums score in addition to the goals. And so far, as I have found, you need to boost the points per category if you are going to achieve any level of skill beyond garden gremlin! haha

Nothing about the solo rule set is difficult to understand or operate. Likewise, no precious time is taken up managing an AI. It is a smooth, conveyor style system where cards and opportunities come and go. It is a game where you know doing x is going to mean denying Y, and I love that.

I probably also don’t need to mention that it is gorgeous on the table. The card art is detailed and delicate. The tiles are small and fairly robust, and everything has a calm, zen like quality as you would expect in a game about the art of bonsai. There’s also a detailed guide to the history of bonsai as well as information about the various types of tree. And whilst this isn’t essential for the game, its addition feels appropriate. Coming to a game with a willingness to learn and humility for something so ancient and eternal means you are ready to be a bonsai master!

“Close eye. Trust. Concentrate. Think only tree. Make a perfect picture down to last pine needle. Wipe your mind clean everything but tree. Nothing exists whole world. Only tree. Just trust picture”. Mr Myagi- The Karate Kid (1984)

Do you like the concept of growing a Bonsai tree, but lack the patience, skill or dexterity? If so, this snappy game of card drafting and tile placement might just be for you!

Set Up

The set up of this game is super speedy and simple, great for those who want to get straight into the gameplay. Each player chooses their own pot tile of differing colours and corresponding ‘Seishi’ tile. These pots are the starting point from which you grow your Bonsai tree, with the Seishi tiles being a kind of player aid as well as space to place any cards that you collect during the game (more on that later!). You then shuffle and place the cards on the card drafting board in the centre of the table, and choose three goals at random for that game. And then you are ready to play!

Your Turn

On your turn, you can perform one of two actions- meditate or cultivate. Or, put more simply, taking a card (and doing any corresponding actions) or playing tiles.

When you choose to meditate, you take one of four face up cards from the slots on the board. When you draw one of these cards, you also get to do the action shown in the space below the card you drew- which in most cases will be taking one or more of a certain type of tile to play on a later turn. In some cases, there are also actions on the cards themselves to resolve- Master cards allow you to take additional tiles for play on a later turn, and Helper cards allow you to play one or more tiles from your personal supply. Three other types of cards available are Growth cards (more about those in a moment), Tool cards (which increase the number of tiles that you can keep in front of you at any time), and Parchment cards (which provide scoring bonuses based on the different criteria displayed).

When you choose the cultivate action, you place tiles from your personal supply to grow your Bonsai. You can place as many tiles as there are symbols on your Seishi tile, plus how many growth cards you have of that type. There are 4 types of tiles- wood, lead, flower and fruit, all with slightly different placement rules. But in essence, your Seishi tile will allow you to place a wood, a leaf, and one of your choice- and then you can place extra tiles for each growth card you have of that type (e.g. if you have a wood, a leaf and a flower growth card, you can also place one tile of each of those- so long as they are in your personal supply).

So in short- you meditate to pick up cards, and (sometimes) tiles. You cultivate to place those tiles, but the type of tile you can place is dictated by the tiles placement rules and the icons on your Seishi/growth cards.

Scoring Points

‘Building a pretty Bonsai is great…but how do I crush my enemies in a humiliating victory?’ I hear you cry.

There are 3 ways to score points at the end of the game- through your tiles, through your cards, and through claiming goals.

When scoring points through your tiles, different tiles have different scoring criteria. Each leaf tile gives you a straight up 3 points, each flower tile gives you 1 point for each side not touching another tile, and each fruit gets 7 points (but it has to be placed next to two leaf tiles, and can’t be touching another fruit).

When scoring your cards, each parchment card has a different scoring criteria on it. It could be extra points for each Helper card you have, or 2 points for each flower tile you have.

Goal tiles are active throughout the game, and are focused around different aspects of your bonsai- for example how many wood tiles you have placed. They come in three levels of difficulty (unless you are playing two player, in which case it is only two levels), with more points for those which are more complicated. Once you have met the criteria of a tile, you are faced with a choice to make immediately- do you claim it, or do you renounce it? By claiming it, you are securing the points to be tallied at the end of the game for yourself, and only yourself. Renouncing it feels similar to that old gameshow trope of “Are you going to take the money, or are you going to gamble?”, as once you renounce the goal you cannot go back and claim it. You are saying that you are going for the higher prize pot of points, and you hope that no one else has the same idea (or the game ends before you get a chance to claim it).

Art and Theming

The art and theme of Bonsai is consistently pretty throughout, with hints of Japanese art style and culture being drip fed throughout the game. That being said, heavy disclaimer, I am not an expert on Japanese culture, so I am making the assumption/hoping that the theming is accurate and well researched as opposed to heavily westernised. I am making this assumption based on some of the unique touches which the designers decided to include- for example, Japanese phrases, or information on the origin of Bonsai’s themselves and how to care for them. It doesn’t feel like the work of someone who isn’t interested in being at least somewhat authentic to the culture.

A particular shout out goes to the idea of including information about the different styles of Bonsai’s and their characteristics. Whenever my wife and I play, we always end the game by trying to match the Bonsai’s that we have grown during the game to a specific style shown at the back of the instructions. I can’t help but wonder if it would have been interesting to try and attach some scoring criteria to this- X number of points for one which meets the criteria of a Moyoji style, for example. But that might just be me asking for too much!

Gameplay

I have mainly played this in two player, and it plays as a quick and fast moving game which allows you to be planning your move while the other player is taking theirs. I have played it once or twice with 3 and 4 players, and it does begin to slow down the more players you have. As you can imagine, there can just be a little more waiting around for people to take their turn.

There is quite a lot of adjacent play, however the fact that you are openly drawing cards from the same spaces as other places, and going after the same goals, means that there is some opportunity for competitive play. For example, there is some opportunity for spite drawing of cards to prevent the opponent who has all the flowers on their Bonsai tree from getting the flower bonus point parchment cards. Likewise, there is the opportunity for you to be tactical about the goals which you renounce or claim depending on the progress of your opponent(s) towards these goals.

In Summary

All in all, Bonsai is a beautiful game which is successful in what it sets out to do, consistently feeling intentional in its actions and pathways that it lays out for the players. It’s well balanced, and you don’t ever feel like you have been ‘screwed over’ by the game because the card you wanted hasn’t come up.

My only personal negatives would be because I want more- I want more of the Japanese culture, a wider selection of goals for replayability- just more Bonsai. But I’m not sure that this would be the right thing to do- it might make the game unwieldy or unbalanced, and fundamentally change what it is- a great game, at an accessible level of heaviness to everyone.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Easy solo to operate
  • Light but deceptively crunchy
  • Simple but crunchy campaign

Might not like

  • Solo plays so fast I need an expansion!