Arkham Horror LCG Expansion: Union and Disillusion Mythos Pack
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Description
“There had been no wild legends at all since the witch trials, and even then these western woods were not feared half so much as the small island in the Miskatonic where the devil held court beside a curious stone altar.”
–H.P. Lovecraft, "The Colour Out of Space"
After searching for answers about the Silver Twilight Lodge, you have gone to the darkest areas of Arkham. Witch House, Hangman's Hill, and the Lodge itself have been the areas of your investigation. But now it's time to leave the city behind and travel to the Miskatonic, and a small island on the river. Could this be the end of your journey? Or only the beginning?
Union and Disillusion is the 4th Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Unlock the secrets of the Unvisited Isle and save the world as we know it. Travel through the foggy shores and foreboding forest of the island to solve the mystery of the pillar of energy spiralling into the clouds.
The Union and Disillusion pack plays with the idea of movement more than any other Mythos Pack. As it is only you and your party on the isle, there is little support outside your companions. Guardians can use the new Warning Shot card to push all non-Elite enemies 1 location away. Seekers can use the Esoteric Atlas to move two locations. Rogues can save any team-mate, no matter where on the map, with Decoy. The few allies you will meet are in the forms of ghosts, like Guiding Spirit. This is no time to be particular though, take all the help you can get!
What happened at the Silver Twilight Lodge so many years ago? Why is there a pillar of light over the Unvisited Isle? Watch your step, or you may find out in a way you didn't want to!