Animals Gathering
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Description
Under the intrusion of dark magic, the animals have become extinct in Crystal Forest. We mages gather the Magic Stones of the forest and resist the darkness to revive magical animals._x000D_
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Animals Gathering is a dice family game for 2-5 players that incorporates dice management, tile placement, set collection, and push your luck elements. The goal is to earn the most points by placing magic stones in Animal Index Cards to revive animals, which in turn provide powers and points as your companion.
The board game market is becoming more and more populated with fantastic animal and nature themed board games – it’s becoming increasingly difficult to decide which new games to add to my collection! Animals Gathering caught my eye at the 2023 UKGE because of the beautiful geometric animal artwork, designed by Yuan Momoco, and the combined mechanics of dice rolling and tile placement. Animals Gathering is a light-strategy family game designed by DuGuWei and published by Wonderful World board games. It plays in 20 – 40 minutes for 2 – 5 players, ages 8 or above.
Theme
Players become mages in the magical kingdom of Crystal Forest and must gather magical stones to revive long-lost animal companions. Players roll dice to collect magical stones and place them on their animal cards to revive them. Once one of the players has revived five animals (sometimes four if you have a certain animal card), everyone adds up their points from their cards and bonus scoring powers to see who has won. The person who ends the game is not necessarily the person who wins!
Setup
Players start by being dealt a mage card that will grant them a magical bonus power throughout the game and three animal cards to choose their starting animal from. The different mage cards grant you different powers, such as rolling two extra dice, being allowed to re-roll once per turn, and sometimes picking out bonus magic stones depending on what you rolled. Five animal cards are placed face-up in the middle of the play area to form a communal supply, with the rest of the cards forming a face-down deck next to it.
Gameplay
Once cards have been dealt and starting animals have been selected, starting with the player with the lowest mage number, players take it in turns to either roll dice or choose another animal card.
When players take an animal card, this is a good way of making sure that when you roll the dice you can assign most, if not all, of them and not let the other players take any unassigned symbols. Finding the balance between having enough incomplete animal cards in front you that you accomplish this and not having too many so you can still roll plenty of dice is a big part of the game. I often find it’s good to have two or three incomplete animal cards in front of you at a time. Once a card has been taken, the communal supply is immediately replenished from the face-down deck so the next player also has five cards to choose from.
When players roll the dice, they have to subtract the number of incomplete animal cards they have in front of them from six and choose which colours they would like to roll. Each colour die has a different distribution of symbols, which is depicted very helpfully on the mage cards. After rolling, the active player assigns any matching symbols to their animal cards and turns them into magic stones (one die turns into one stone), and any unassigned symbols are offered to the rest of the players. This is part of why I love this game – there is lots of player interaction and unexpected developments that can happen between someone’s turn.
Once an animal card is completed, you move it to the left side of your mage card to the ‘companion area’ to indicate that it has been revived. Some animal cards have special powers that activate once they have been revived. This can include stealing magic stones from another player’s incomplete animal card, picking up bonus magic stones and picking up another animal card from the centre. This happens not only when that card is revived, but every time an animal card is revived. If you complete a card on another player’s turn by taking their unassigned dice then you can still revive that animal and activate its powers!
Game End and Scoring
The game immediately ends when a player has moved five animal cards to the companion area (sometimes four if they have the elephant card), and that player has finished their turn. Then all players score the points on their cards and any bonus scoring points indicated at the bottom of their revived animal card. Only revived animals score points. In the event of a tie, whoever has completed the fewest number of animal cards wins. If there is still a tie then the victory is shared.
Game Variant
Animals Gathering also has a game variant you can play with, although I recommend doing this once you’ve played a game or two first. Players can play with a spell card which grants them a one-time-use ability on their turn. This ranges from something simple like rolling all the dice, to choosing another animal card from the communal supply and then rearranging magic stones on any incomplete cards.
Final thoughts
Animals Gathering is a beautiful and light-weight, dice-rolling game that can be played with friends and family. The artwork on the cards is a masterclass of geometric simplicity. I found the game very easy to learn and then teach to other people as the rule book is straight-forward and logical. As it’s a dice game, no two games are the same and you often discover new animals each game.
The quality of the cards, dice and magic stone tiles is great, and some of the magic stone tiles have different coloured sides which means you can customise the look of your animal companions. There is an element of push your luck when balancing the number of cards and dice, which I think adds an exciting mechanic to the game. The mage cards and animal activation powers also mean that it’s not just a dice rolling game, as bonus effects can be triggered.
I am excited to see if they make an expansion with more animal cards and mage cards, or possibly more dice and magic stones!
A beautiful competitive card game for 2 to 5 players which I believe actually gets better with more players sitting around the table. The most striking feature of this game is the beautiful artwork throughout. The box, the cards and counters all catch the eye in an incredibly pleasing way. Plus, the storage has been well thought out making it very accessible and quick to set. The animal cards are the size of postcards also, needed for placing counters on, they are a lovely touch. We all felt it was a lovely game to look at.
The Rules.
I actually could not quite get my head around the rulebook and ventured online to find a play through video. That cleared everything up and all dropped in to place. The likelihood is it was me as the reader that had the issue here over it being a challenging book. Although you will likely need to keep referring back to the card icons here until you have had a few play throughs. Otherwise the mechanics are straight forward to work with. Follow the set up in the book. Each player takes a mage. Each player takes one animal for their summoning pool and then form the pool of available animals to draw upon (a pool of 5). Your goal is to revive the crystal animals after they have been struck down by dark magic. Revive 5 animals to end the game. Each animal has a score on it as well as the possibility of unique bonuses on each animal which you count up when the game has ended. High score wins. How do you get to this point? Play is simple, you can make one of two choices on your turn. Either draw an animal from the summoning pool to place in your own summoning area.
Or…
Roll the “magic dice” to draw magic stones. The amount of dice you can roll is six less the number of animals in your summoning pool. Once you roll, you have to match the magic stones on the dice to available stone slots on your animals in the summoning zone. Once you complete an animal’s stones, it moves to the revived area and you are one closer to the five needed. There is also a possible action to take when you revive an animal. However, and this part of the game for me is excellent. Should you not be able to use the magic stones from your roll, then all other players gather the stones for their animals instead. This means all players can potentially engage with every player turn, certainly they will be most interested in their opponent’s dice rolls. That is essentially it. There is the opportunity to include spell cards which also bring some unique activity to the game. The mage’s also have unique abilities. These do potentially create some unbalance in the game, my advice is keeping all these features random for less complacency.
The gamble.
This game is about chance and pushing your luck. It is unavoidable with the dice and how you go about victory. You look at your options, you play the odds of what is available to gather. You also need to consider amount of availability of stones for animals in your pool versus the amount of dice you would like to roll. There are different views you will take here when you get into it, depending your strategy.
Open Play.
I’m not usually a fan of this but it worked so well here. Normally you have a hand of cards and opponents do not know what you may be planning. In Animals Gathering play is open and you can see everything your opponent is up to, and they see what you are trying to achieve. It’s clever. It can easily influence your strategy as well. With opponents having the opportunity to gain from your dice rolls, it may very will influence the dice you select to roll, if at all. As you may summon another creature and hope to gain some stones from other player rolls. I really loved this.
A social game.
This game is competitive but far from intense in play. It’s relaxing and not something you need to stay too heavily engaged with. Albeit, I’ll caveat that until someone picks up the dice ready to roll. Then everyone leans in to see what comes up and I’ve not seen a game capture the intrigue like that before. It was very clever. Animals gathering also takes about 30 minutes to play with a definite end point at the completion of the fifth creature. I can see this being a fun family game to try when my children are a little older. It is recommended for 8 and up but a competent child a year or two under this will cope with the mechanics I believe.
Final Thoughts
I’m new to this game and just writing this blog makes me want to get it out straight away and have another go. It really was a delight to play making a lasting and positive first impression on me and I highly recommend to all.
Zatu Score
You might like
- Simplicity of the rules
- Dice rolling
- Geometric animal them
- Lots of player interaction
Might not like
- Partially luck based due to playing with dice
- Not completely balanced some cards and powers are better than others