Age of Sigmar: Season of War – Thondia
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Description
Nagash has once again raised an undead horde to wage war upon the Mortal Realms. His sights set on claiming the souls of all living creatures. The Greatest souls, that burn the brightest, belong to the chosen warriors Sigmar, the Stormcast Eternals. Outraged by the theft of these souls, that are rightfully his, Nagash has vowed to get revenge for this ultimate betrayal against Sigmar.
This new book contains rules for playing out battles in Thondia through Open, Narrative and Matched Play. The focus is on adding specific rules, terrain and more that theme your battlefields and aid you in following along with the unfolding narrative in Warhammer Age Of Sigmar.
Features:
An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land.
Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia.
Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia.
Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan.
A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes.
A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games.
Description
Nagash has once again raised an undead horde to wage war upon the Mortal Realms. His sights set on claiming the souls of all living creatures. The Greatest souls, that burn the brightest, belong to the chosen warriors Sigmar, the Stormcast Eternals. Outraged by the theft of these souls, that are rightfully his, Nagash has vowed to get revenge for this ultimate betrayal against Sigmar.
This new book contains rules for playing out battles in Thondia through Open, Narrative and Matched Play. The focus is on adding specific rules, terrain and more that theme your battlefields and aid you in following along with the unfolding narrative in Warhammer Age Of Sigmar.
Features:
An exciting narrative exploring the wild Realm of Beasts, as the Prime Huntress Yndrasta investigates the strange events transforming the land.
Detailed maps, history, and lore for Ghur, including a bestiary of the flora, fauna, and factions that make their homes on the alpha-continent of Thondia.
Rules for using the Krondspine Incarnate of Ghur, a powerful new unit type available to all factions, plus warscroll battalions and battleplans for recreating the story of Season of War: Thondia.
Realm rules for fighting in Thondia, including Realmsphere magic, monstrous denizens, and mysterious terrain, plus an open play battlepack for randomly generating your own Ghurish battleplan.
A narrative Path to Glory battlepack for founding your own Thondian outpost to explore the Realm of Beasts, plus Anvil of Apotheosis rules for creating Ghurish heroes.
A matched play Strife in Thondia battlepack including core battalions, battle tactics, grand strategies, campaign rules, and battleplans for matched play games.