A Song of Ice and Fire: Greyjoy Starter Set
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Description
The kraken stirs in this starter set for A Song of Ice and Fire as House Greyjoy arrives along the shores of Westeros. House Greyjoy specialises in explosive attacks, devastating when on the offensive. Be careful, however; if you fall behind in the killing game your strategies will crumble and thew fight may be lost. This box is a great introduction to the A Song of Ice and Fire Tabletop Game, especially for those who favour pressing the attack over playing it slow. Recommended for people 14+
The Song Of Ice And Fire board game has rapidly risen up the ranks of one of my favourite war gaming pastimes alongside the likes of Warhammer 40k, with layers upon layers of depth behind its gruelling battles between iconic commanders of Westeros, always clashing in an endless bout for the potential to sit upon the Iron Throne. In this set you will come to more familiarity with House Greyjoy, their backstory and stakes in the war to come as well as how they played in the field, allowing a full in-depth look into if this army (and this hobby itself) is up your Alley.
The Iron Price
House Greyjoy is a proud but vicious house, often resembling in appearance early Viking raiding parties, Their lands are the Iron Islands off the west coast of the continent, ruling from their castle Pyke from the island of the same name. The Iron Islands are harsh and bleak and the Greyjoy’s have traditionally survived by raiding their neighbours (represented exceptionally well in their unique gameplay). They have always had plans to conquer the mainland, as their ancient tradition of reaving and plundering made them dominant in the water.
What makes this faction so different to others, from the Nights Watch to the Lannister House is the plunder mechanic, typically triggering after dealing hefty damage to a unit these tokens allow you to amplify your units skills, whether that be a minor bonus to your hit chance or the ability to cause additional wounds to stack up on panicking regiments the Greyjoy’s favour brute strength and aggression to careful consideration, even demonstrated in their Tactics deck using free charges to bound into the rear of an archer unit to turn the tide of a skirmish or turn a skilled unit of fighters Vulnerable just to name a few
What We Sow
This Song of Fire and Ice set provides all the units you need to create a Greyjoy army, providing a set of unique die bearing the symbol of the Drowned God (a kraken) to help you represent your new army in the field. The box set also contains all the Tactic cards associated with Vicarion Greyjoy and Asha Greyjoy, your starting choice for a commander as well as Rodrik Harlow and Aeron Greyjoy who may act as tactician troops for the Tactic deck used in tandem with the core game, this feature not only tracks the length of your game ranging from turns 1-6 but also allows you to gain additional influence over the game that isn’t based on troop makeup, providing your units with a well placed additional attack or a heal to boost their numbers back up to fighting shape
As for the Units included the box set comes with a regiment of Ironborn Bowmen, the factions ranged unit that assists in stacking plunder tokens from far behind enemy lines for your other powerful front line fighters such as the Ironborn Reavers who’s Sundering axes cleave through armour easier while powered by plunder. You also receive the powerful House Harlaw Reavers, who if plunder can be combined with their powerful melee potential become an unstoppable whirlwind, healing and dealing wounds alike as their enemies lose morale throughout the match. The set finally also comes with Reaver Captains and Warsworn, individual units that (at a point cost during army creation) can be slotted Into your forces as attachments amplifying their combat potential. Alongside these minis The set finally comes with the rulebook for the game, terrain, measuring sticks, tokens for the new plunder mechanic as well as more for other conditions and aspects of the game.
Is It Worth Your Time?
As someone who has played multiple hours of this wonderful tabletop battle sim I would recommend it to anyone in a heartbeat, the game supports multiple ways to battle your friends or other competitors from castle sieges to complete army annihilation that will keep you coming back to the game with more and more spins on your army until finally, you perfect it in the way you prefer to play
Game sessions are also rather quick to complete, normally lasting between 1-2 hours for a complete game and maybe even less if both players are experienced with the rules, perfect for those who just wish to have a quick game. One downside of the set is the price, while it is certainly worth it for the amount of content you receive in the box £100 may be a little steep for people who wish to pilot the Greyjoy’s into battle, though smaller sets of units to reinforce the core set are far cheaper to purchase, often ranging from £15-30 per box
Overall, the Ice and Fire Greyjoy Starter set is the perfect introduction for players new to the war tabletop strategy genre, similar to its brother starter sets for armies such as the Nights Watch or Baratheon. with a simple ruleset to understand with plenty of depth behind it. providing plenty of equipment for the price it asks and numerous combinations for units, attachments and strategies. If you’re looking for a fun time with a friend at the table or cool units for a paint project this is definitely one to keep an eye on and pick up.
House Greyjoy rule the Iron Islands. Viking esque raiders who field the Iron fleet and have been at odds with other houses even before the War of Five Kings. Worshipping the drowned god and flying the Kraken banner as they pillage the Northern coast and the Tyrell lands. The Greyjoy starter set gives you everything you need to field a Greyjoy army and includes two of the best known Greyjoys. Asha and Victarion Greyjoy. The daughter and brother of the Iron king himself. You also receive four units of Greyjoy footmen including two units of warriors, a unit of bowmen and an elite unit of reapers. The Greyjoy’s are unique in that they field no cavalry at present although they can still gain access to cavalry through the neutral/mercenary units that every army can field e.g.(Hedge Knights, Flayed men, Zorse riders etc).
In terms of playstyle the Greyjoys are initially a weaker force. Their unique faction mechanic is focused on looting to gain power. Their units start off weaker but as they inflict casualties, they gain plunder tokens which enhance their abilities. This is similar in part to the Stark playstyle but is focused more on inflicting casualties rather than suffering them. It does however mean that if you can gain momentum then you can snowball but if you get cut off early then you can be stuck with a weaker force. This makes match ups against high defence forces such as Baratheons feel fairly one sided and you really have to maximise every flanking/ncu bonus to break even against them. They do however benefit from high mobility and if you can draw first blood and get some plunder tokens built up then you have a very powerful force. This means they are especially effective when they come up against ‘trash’ units with low defence and morale as by depleting ranks they can quickly level their plunder tokens up. This also applies against high healing foes and can act counter intuitively as the replenished rank can be farmed for additional plunder. This mechanic is mostly unique to the Greyjoys but has appeared on one other unit so far, The Lysene Sellswords and is quite fitting for the mercanery/pirate nature of the troops.
To dive into some of their units in more detail. The standard Ironborn Reavers are a solid frontline troop for 5 points. They also have sundering by default and gain extra hits for each pillage token for a potential 9 hits a turn with sundering if the dice favour you. They are however on the weaker side of the armour with a defence of 5+ and a leadership of 7 which for 5 points is a tad steep. A nice feature of the starter set however is that it comes with bowmen. An unusual feature but a welcome one as this fills the cheaper unit role and adds some ranged offense. They do however feel weaker than other ranged units which is understandable given their cheapness and lack of any pillage mechanic for themselves bar giving allies extra pillage tokens instead. A hybrid unit that will take some careful positioning to be truly effective. They do however make excellent flank harassers if you can keep them clear of the melee. The final troop choice is the Harlaw reapers which fill the elite troop role in the box. These are a heavy hitting unit with Vicious and gain extra wounding power from pillage tokens. They do suffer from the same weak armour as the rest of the units but have better leadership and some baked in self-healing. They are a unit that can grind down an enemy unit and will take a concerted effort to destroy if they are able to gain any pillage tokens at all.
In terms of style, the Greyjoys are depicted as a fairly low fantasy group of Vikings. They have axes, dark age helmets/armour and cloaks aplenty. This is more in line with their depiction in the books as seafaring raiders. It would have been nice to see Victarian Greyjoy as he is portrayed in his full battle plate but instead, we get him as he appears in the Kings Moot with mail and helm. This is however a small quibble and some of the finer details are crisp and appreciated such as the additional Kraken on his axe head and the individual tentacles on the helm. It seems to be an army that would be quite fun to paint as you get a good combination of armour, leathers, cloth and cloaks which will take highlights and shading well. They also have a good base plastic colour of a slightly greenish grey which will make priming them more forgiving (Looking at you Baratheons…). The NCU’s are also both good minis with Rodrik and Damphair making a nice contrast to the horde of charging raiders. Aeron provides some much-needed healing when he influences a unit with a small instant heal and a chance to heal more when destroying enemy ranks. Then Rodrik allows some milling of the hand in exchange for drawing a greater number from the deck. A very useful addition to avoid being stalled with a bad hand. Both useful additions for only 4 points each.
Final Thoughts
To conclude, the Greyjoy starter is a great way to jump into this faction at a cost-effective price. You receive a lot of material and several possible army loadouts. It is an army that is tricky to play however and may not be the best jumping in point for the entire ASOIAF Miniatures game for that reason. From experience you really need to maximise their pillage mechanic early on if you want to stand a chance with them and some lineups are truly against your favour such as Night’s Watch, Baratheons, and Boltons when they bring out the heavy cavalry. Despite this there is something very satisfying about playing a band of Vikings and looting your way through the battlefield. It is also worth mentioning that the current state of the meta does put the Greyjoys as one of the weakest forces at the current stage. Due however to the active rebalancing of the game and continued support from CMON this will likely be rectified to make them more competitive in the next update. It is also worth getting the official mobile app for this reason to keep up to date with all the tweaks that they have received. But if you want to command a horde of angry bearded fellows and live the Iron code then this starter is the one for you.
Zatu Score
You might like
- The plunder mechanic unique to the army and its playstyle
- Phenomenal entry point into war gaming as a whole
- The accuracy and flavour behind the Greyjoys and their faction lore
- The back and forth quick gameplay at the table
- The amount of material provided in the boxset compared to other war games
Might not like
- The randomness associated with morale checks and armour saves
- The miniatures being unpainted upon purchase
- The starting setup and point distribution before playing