Marvel Champions has been getting a lot of buzz recently. Fantasy Flight Games (FFG) seem to be supporting their latest living card game with expansions and new card packs. As a huge fan of the game and the IP I am very excited about this. One of these new packs is The Green Goblin scenario which I will talk about in more detail here. If you want to read more about the base game then check out the review here.
Norman Osborn, an eccentric billionaire, a man who is practically untouchable, a man who is teetering on the edge of relapse in to the Green Goblin. Advanced technology, superhuman strength and regenerative healing makes the Green Goblin a worthy adversary, especially to his arch nemesis Spider Man.
The Green Goblin scenario pack comes with two new scenarios - Risky Business and Mutagen Formula, as well as four new modular encounter sets - A Mess of Things, Goblin Gimmicks, Power Drain and Running Interference. This scenario pack sure offers a lot of additional and varied content for the base game.
Final Thoughts
The two main scenarios - Risky Business and Mutagen Formula - play very differently to each other. These scenarios, once again, show how FFG are expanding on the core rules set out in the base game.
Risky Business has the interesting alter-ego/villain mechanism that is seen with the heroes. Norman Osborne is the alter-ego and can't be attacked himself. You need to remove tokens from the Criminal Enterprise environment (by attacking) to draw out Green Goblin. At which point you can attack and reduce Green Goblins health. Norman Osborn/Green Goblin will keep flipping back and forth and makes for some very interesting choices as the health can only be reduced when Green Goblin is active.
The Mutagen Formula has affected the population who have gone in to a rage and started to attack the heroes. This scenario focuses on bringing out lots of minions and allows them to attack the heroes immediately. Keeping the number of minions under control is essential but diverts time and resources away from the main threat of Green Goblin. These minions are not tough but strength in numbers can be an issue if left unchecked.
Players can choose which encounter sets they want to add in to the either of the main scenarios and they increase the way the game plays out. I think that this scenario pack offers a lot of extra content for the money. The modular sets alone can be added to the encounter sets in to the base game injecting extra life to the core schemes. On top of that there are two main scenarios that can be played with. The Green Goblin scenario pack is very good value for money and a must buy for anyone looking to expand their core game