In Alf Seegert’s Haven from Red Raven Games, one player takes the role of a mystical forest defending its home. The other plays as the city working to subjugate it. Over the course of the game, they fight to gain control of shrines and havens and compete to collect the most lore.
Set-Up
Gameplay
Once all resolved lore tokens have been dealt with, you place a leaf, water, or stone offering card by the relevant lore tokens.
Finally, You Check For Game End
The game ends once players have claimed all but two shrines, or once a stack runs out. Give points for each lore token and shrine. The players with the highest combined value in each of the three types of lore tokens gain an extra 3 points. The player with the highest number of havens (gained by claiming the majority of the shrines surrounding them) gains an extra 5 points.
A Highly Thematic Game...
This is not the only way the art and components support the theme. The game board forces the players to sit across from each other, spatially opposed. The wooden tokens used to claim havens either depict green leaves (which fit with the beautiful nature on the board) or brown cogs (which stick out). And the greens and browns used to illustrate the forest’s cards versus the rusty reds and greys on the city’s draw up the contrast even further.