It was a bit scary, however. In the past, I have excited myself over games that eventually burned me on release. Whether they were not quite as promised, or simply broken messes, I was fearful that Elden Ring might follow in that stead. It has been my most anticipated game of all time, and so the fear was looming over my shoulder like an unshakable recurring nightmare.
‘Is the game everything we all hoped for and more?’ Is what I would usually tease you all with at this point, you know, to bait you into reading the review. But: YES OMG YES THE GAME IS AMAZING!
Anyway…
I have been incredibly impressed with everything that I have seen in Elden Ring so far. Even after all this time with it, there are still things I am seeing for the first time. Large new areas to discover, NPC questlines to follow, bosses to fight, caves to explore, and just things to do.
For the Soulsborne Players or New Players?
The difficulty is still present with the boss battles and enemies as a whole. However, with the game being an open world, there are ample things that a player can do. If a boss or area is posing a challenge, it is often balanced with a slew of opportunities for exploration that are easier to overcome. With the mostly linear aspect of the previous games, these options were not available (short of soul farming the same areas on repeat to level up). This mitigates the difficulty, as immersing yourself in other parts of the game often takes hours of your time. When you remember that you were having trouble elsewhere, you have often levelled up enough to take on the area or boss more easily.
So, the game is naturally accommodating to both new players and experienced players. You can easily tailor the challenge depending on how stubborn you are. You may choose to overcome a particular area or boss without hopping elsewhere if it’s proving tough. It also helps that the game is incredibly generous with the number of ways you can adapt your character. There are different builds, each having many choices of weapons, equipment, abilities, and spells available to boon your adventure.
The Lands Between…
The lore for the land was laid out by fabled writer George R. R. Martin. And with Miyazaki’s incredible world-building, the two collide in a spectacular world of pure wonder and delight. Elden Ring has been set in the most historically rich world that FromSoftware has ever created, and it shows. The locations you visit are vast. There are underground caverns of sunken cities strewn with starry skies. Scarlet, rot-riddled swamps filled with corrupted, ravenous creatures. There are also more traditional SoulsBorne areas to traverse. All with the familiar lifts, shortcuts, weird NPCs, and doors that “do not open from this side”.
Each location holds secrets, bosses, NPCs, and unique topography to further weave the intricate history and lore. In true FromSoftware fashion, lore is not directly told to you as the player. They lay it out for you in a manner that encourages you to explore further, piece together the snippets of history, read item descriptions and exhaust NPC dialogues. All in order to stitch together the delicately woven tapestry that is the world of Elden Ring.
Traversing the world is a delight. The introduction of a noble steed to ride from point to point is both a very welcome addition to the SoulsBorne formula and a necessary one. The world is massive. And that therein lies why so many reviewers (including myself) did not finish the game completely before writing the review. Each area of the game is immense and holds many, many locations to delve into to explore, loot, and inevitably, die in. There are bosses waiting for you at the end of most of the caves and dungeons you'll find scattered and hidden amongst the landscape. There are even some thrown into the world at random that will take you by surprise -which is an absolute heart-racing delight!
It is always a mix of fear and joy when you are casually slaying minions and a half-decayed, bizarrely proportioned, mutated bird-like creature climbs over a ruined building and shrieks at you. The “oh sh*t! oh sh*t!” moments are what really make these games shine.
Jumping!
This section needs no comments. We can now finally freaking jump in a FromSoftware game!
The Devil in the Details…
Other mechanics in the game are also welcome additions to the established SoulsBorne formula. With the introduction of the open world, there was a need to tweak certain mechanics and build upon them. Along with the loyal steed, there is a beautiful map to view at leisure. The map makes exploration a seamless process, as the amount of detail that went into crafting the map is phenomenal. The ability to place 100 of your own markers (from a range of 10 different symbols) makes it easy if you come across a tough foe you want to return to, or a fog gate you don’t have the items to open yet.
With the world so open for you to explore, another incredibly welcome feature is having the chance to refill your flasks. After defeating a group of enemies, there is a chance it will trigger the refill of a combination of health and/or magic flasks (depending on the enemy type). This can be the burst of encouragement you need after taking down a tough group. Encouraging you to go on, delve further, and explore more without retreating.
Multiplayer…
Invasions have mostly remained the same, other than you can not invade someone who does not already have summoned aid. This is a massive improvement over previous games as there is no humanity/hollow/ember/whatever system in Elden Ring to worry about. You don’t need humanity to summon aid, you simply craft an item that needs 2 flowers to make. And these flowers are everywhere! The other feature worth mentioning (whilst not technically a multiplayer one), is that you also have the ability to collect and summon in-game spirits to help you with bosses and tougher areas. These spirits come in the form of enemies that you fight during the game. These are a great little boon if you are not so inclined to summon people to help you. It will also be incredibly beneficial in years to come when the servers start to thin out and the available online help dwindles.
Covenants have taken a much-needed back seat in this game. There are items you can purchase that essentially mimic the dynamics of The Way of the Blue and Blue Sentinels covenants from Dark Souls 2 & 3. Other than that, the only time you will be invading is for the behest of certain NPC questlines or on your own accord. This has helped streamline the online experience considerably, for the better.
Things That Don’t Quite Work
Some of the smaller dungeon boss battles are simply revised and tweaked versions of previous boss battles. The crafting can feel a little overwhelming at times with the sheer staggering number of things available to craft. The UI can be hard to get used to for new players. Um, um, the incessant notes left by other players littered everywhere that simply say “Fort, night” or “illusionary wall ahead” (there is never an illusionary wall ahead)... That is pretty much all I can think of. Any smaller, niggly things will likely be patched out shortly. Such as some framerate issues in one area, or not knowing what the status symbols mean.
Credit Roll
Elden Ring is an amalgamation of everything that works in previous FromSoftware titles, other open-world RPGs, and improvements to everything that doesn’t work in those same games. It is a seamless adventure that will take you to elevated heights and on an adrenaline-fuelled journey. I was fearful at first that the game wouldn’t hold up to the expectations of either the masses or myself. But oh boy, does it deliver in troves! There is so much to love about this game that I could genuinely keep writing about the game for pages and pages more. But, if I waffled on for longer then I would start to take away from the magic of playing the game for yourself. In case you are somehow in any denial: I 100% recommend Elden Ring. It is easily the most enjoyable game that I have played on the last few generations of gaming consoles. I only hope that my few short words of praise here have done it even a fraction of the justice that it deserves.