With 197 days of training and a 3-month streak under my brain-belt, itβs fair to say that Iβve played a lot of Dr Kawashimaβs Brain Training for Nintendo Switch. In that time, I have consistently broken my score and time records (for the right and wrong reasons), competed in nearly 2 dozen βBrain Training World Championshipsβ and seen all of Dr Kawashimaβs speeches at least five times. What I have not yet done is get tired of playing the training games day-in and day-out, and the daily βBrain Age Checkβ does an excellent job of keeping your training regime fresh and surprising. Whilst not all the games consistently provide accurate results (the Joy-con IR camera can be very temperamental), seeing a full page of my (clean) customized stamps on the calendar page, as well as mental improvements I get from playing the game, keep me coming back for more training.
My Daily Training Routine
Everyday, I will load up the game and go right into βDaily Trainingβ mode. Cheerfully, I am greeted by Dr Kawashima in Dr Kawashima's Brain Training with one of his very limited seasonal lines (it is spring, so he will sneeze every day for the next few months). Then, I do around 3 brain training exercises (usually βDual Taskβ, βMasterpiece Recitalβ and βLow to Highβ). All the exercises in the game have some element of random generation in them, such as the sums you need to do in βCalculationsβ changing each time, or the song you play in βMasterpiece Recitalβ being automatically chosen from a list of 50 songs. This means that the games donβt risk becoming repetitive and dull after only a few goes.
To prevent mental fatigue, Dr Kawashima will congratulate me on my good session, and say that I can stop now, and come back tomorrow.
I will not listen to him.
Then, I will often do a βBrain Age checkβ, in which I will need to complete 3 randomly selected games to test my self-control, short-term memory and processing speed. Depending on how well you do in each game, you will receive a βBrain Ageβ score, between 20 and 80 years old. Everyoneβs brain is different, but some of these games do seem to be objectively harder than others. Playing a game that uses the IR camera on your joy-con (like a variation of βRock, Paper, Scissorsβ) is optional, but you may need to use the Nintendo Switch Stylus (you can try and use your finger, but writing with it just doesnβt work very well). I believe this is the only game that comes with this stylus and itβs very useful as a stylus for mobile phones and other devices too. At time of writing, itβs hard to get hold of them as well...
For the most part, the games are responsive and forgiving, especially to my poor handwriting. There will be times, especially when writing numbers, that the game will mis-read your writing. This can be frustrating, especially on incredibly time-sensitive games such as βCalculationsβ, but this becomes less of a problem as you learn what the game easily reads. Being 20 years old, I take anything less than a perfect Brain Age score as a disappointment and an insult, and (in typically blunt Nintendo fashion) so does Dr Kawashima! Donβt feel down heartened if you do score a very high age though, some days will always feel and be much harder than others, and after more than 6 months' worth of training, I still rarely score a perfect 20.
If I still have some brain energy left, I take on the βWorking Memory Challengeβ. This is a simple, but brutal game. You are shown a series of shapes, one after the other. Each time you see a new shape, you must select a symbol you saw previously. If you are playing β1-backβ, then this is just the symbol you saw last. For β2-backβ, itβs the one you saw 2 symbols ago. β3-backβ is 3 before, and so on. If you get enough correct answers (84%+), then you go to the next level, but you can be demoted as well. This pushes your βworking memoryβ very hard, so Dr Kawashima only lets you have three goes at this every day, then he cuts you off. While I was researching for this article, I finally broke through the β3-backβ wall I have been pushing against for months, and got into the β4-backβ category. Afterwards, I genuinely had to have a lie down.
I love to compete against myself, but I am also driven to keep improving my scores in certain games (especially βDual Taskβ) so I can place well in the World Championships...
Taking On The World Championships
If you have a Nintendo Switch Online subscription, you can take part in the Brain Training World Championship. Every Saturday, 4 different training games are chosen, with players competing to get the highest score/fastest time on the global leaderboard and generational leaderboards (where players are grouped by age). To make it fair, everybody only gets 2 goes at each activity, with your best score being taken as your result. With data being at the heart of this game, you can see a chart of all the results and how you compare.
Itβs important to keep in mind that, over 150 championships having taken place, these leaderboards are packed with players who have done these exercises hundreds of times over, so even placing in the top 50% is a tremendous achievement. The game rewards you fittingly for your hard work; a bit of confetti, a chirpy jingle, and a grade badge. These badges are useful for tracking your best performances, and you can look at your best badges (and all your other great stats) in each game from your profile.
Of course, the intense competition and stat-tracking are not for everyone. If you just want some quick brain-training, there is a whole other mode just for you!
Quick Play & Multi-Player Brain Training
The βQuick Playβ mode features 6 different mini-games, 3 of which are multi-player. One is a βQuick Brain Age Checkβ in the form of rock, paper, scissors. While it is not as accurate as the full test, it is a fun little way to give your brain a work-out (although I donβt believe this test gives you a stamp on the calendar). We also have 2 IR camera games, which also feature in the championship. Games like these work by monitoring the movement of your hand using the little motion camera in the bottom of your right joy-con. This is a good concept, but the execution is a mixed bag. For instance, you need to lay the joy-con down on a flat surface, and try to make sure that there is nothing in the background. Due to the design of the joy-
con, it points downwards at an awkward angle, and I canβt think of any suitable surface that lives in the average home. To get around this, I just hold the joy-con with my left hand, but the small movements mess with the tracking, so there isnβt an easy way around it.
I find the inclusion of the multi-player game modes interesting, but I canβt really think of a good use-case for them. I havenβt had the opportunity to play them with anyone else, nor have I ever felt the urge to. If I did want to play a more mentally challenging βWii Partyβ with friends, why wouldnβt I break out βBig Brain Academy: Brain vs Brainβ, which is made for this exact purpose? With just 3 mini-games, Dr Kawashima doesnβt have the depth in this area for me to want to play it with others; it feels like my own personal challenge, and it does that very well.
Final Thoughts
There is very little wasted space or nonsense in Dr Kawashimaβs Brain Training. In the style of the university that it was designed in, it is clean, efficient and does what it needs to do (and the multiplayer, which it doesnβt really need to do). If you are like me, and have an almost concerningly high interest in numbers, competing, and competing with numbers, then this game can become a staple part of your daily routine. Outside of playing Dr Kawashima's Brain Training, I have also felt a little bit sharper at mental arithmetic and brainteasers. As the old saying goes, βPractise makes perfect, and training makes you get a 0.3 second improvement on your previous best timeβ, or something...
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